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Motifs
- Magic antimony, rubbed on hero's eyes, will make whatever he looks at become far or near, as he desires it. (Cf. D1246.) D1331.3.3
- Magic rod pierces whatever directed against. (Cf. D1254.2.) D1404.1
- Magic arrow sets fire to whatever it hits. (Cf. D1092.) D1566.1.1
- Self-grinding mill. Grinds whatever owner wishes. (Cf. D1263, D1470.) D1601.21
- Power to hit whatever one aims at. D1923
- Whatever goldsmith proposes to make comes into existence by itself in the forge. D2178.7
- Destructive fairy drink. Upon returning to earth mortal pours out drink which had been offered by fairies. It burns up whatever it touches. F367
- Skillful gambler always wins. Whatever he earns in day he spends immediately. F679.7
- Sea yields people whatever they desire. F931.9.2
- "Consider the end": counsel proved wise by experience. Barber hired to cut king's throat sees on the bottom of the basin the words "Whatever you do, do wisely and think of the consequences." He drops the razor and confesses. J21.1
- Wise and foolish wish: help in whatever one is doing. One gets help in work, other in striking his wife (etc.). J2073.1.1
- King must procure whatever visiting poets ask, or suffer from their satire. P19.3