The constellation
D1052 Magic garment (robe, tunic)
A constellation is one motif’s neighborhood in the record — the story-shapes filed around it, the tale types that carry it, and the texts where it is witnessed, every line a receipted link. Click a motif to travel. Click a text to read it. The entry · wander
● motif
● tale type
● on the shelf
● attested
The same sky, in words
filed under
- Magic clothes · D1050 entry
beneath it
- Magic uniform · D1052.1 entry
keeps company
- Magic reawakening of memory. (Cf. D1360, D1910.) · D2006 entry
- Transformation to be put in food-bag · D657.1 entry
- Transformation to seduce · D658 entry
- Magic treasure animal killed. (Goose that laid the golden egg) · D876 entry
- Killed game revives and flies away · E161 entry
- Disintegration: man eats himself up or dismembers himself · F1035 entry
- Person eats self up · G51.1 entry
- Trickster joins bulrushes in a dance. He thinks they are dancing when he sees them waving · J1883 entry
- Person frightened into falling down a cliff · J2611 entry
- Liar brings about fight between dupes · K1084 entry
cross-ref
- Garment gives bearer magic strength. (Cf. D1052.) · D1335.17 entry
- Saint's tunic renders invulnerable. (Cf. D1052.) · D1344.6 entry
- Magic garment renders invulnerable. (Cf. D1052.) · D1344.9 entry
- Saint's tunic renders invisible. (Cf. D1052.) · D1361.12.1 entry
- Magic garment protects against attack. (Cf. D1052, D1053.) · D1381.3 entry
- A protective garment which spears could not penetrate. (Cf. D1052.) · D1381.3.3 entry
- Magic garment prevents burning. (Cf. D1052.) · D1382.10 entry
- Magic garment protects from fire. (Cf. D1052.) · D1382.6.1 entry
- Magic garment protects from poison. (Cf. D1052.) · D1383.1 entry
- Magic garment protects from drowning. (Cf. D1052.) · D1388.0.4 entry
- Thread from jogi's garment when pulled makes fort fall to ground. (Cf. D1052.) · D1400.1.18 entry
- Magic coat kills. (Cf. D1052.) · D1402.30 entry
- Magic garment makes weapons useless. (Cf. D1052.) · D1414.5 entry
- Magic garment tames animals. (Cf. D1052.) · D1442.12 entry
- Magic garment kills animals. (Cf. D1052.) · D1445.5 entry
- Magic garment protects against wild animals. (Cf. D1052.) · D1447.2 entry
attested in
- Tales of the North American Indians · Tale 38