μῦθοι Mythoi
Motif

Magic garment (robe, tunic).

Magic. · Magic objects. · Kinds of magic objects. · Magic clothes. · view the constellation · filed as D1052

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“She began to sew her moccasins, and all at once she stuck the awl in one of her fingers. The woman threw it away, and it came back and said: “Brother Turtle, I hurt a woman badly. She was using me while she was sewing her moccasins, and I stuck one of her fingers; she threw me away.” “Well done, brothers, now it is my turn,’ said the turtle. The turtle went into camp, and people saw him and said: “What does this mean?”

— Tales of the North American Indians, Tale 38 · served from our shelf  receipt uncorrected OCR — being verified against the scan

Attested across traditions
Scholars’ trail — 8 references

The index’s own references — the collections where scholars sighted this story-shape, tradition by tradition. Titles on our public shelf are live links; research-library references point to an exact index page without serving the book; the rest is the frontier, not yet shelved.

Within the index

Filed under Magic clothes.

1 finer motif beneath it
Magic uniform
Filed beside it
Clothes produced by magic Magic cloth Magic mantle (cloak) Magic trousers (breeches) Magic shirt Magic belt Magic underclothing Magic veil Magic stockings Magic garter Magic pocket Magic footwear Magic glove Magic head-wear Magic collar Magic clothes – miscellaneous
Travels with
Garment gives bearer magic strength. (Cf. D1052.) Saint's tunic renders invulnerable. (Cf. D1052.) Magic garment renders invulnerable. (Cf. D1052.) Saint's tunic renders invisible. (Cf. D1052.) Magic garment protects against attack. (Cf. D1052, D1053.) A protective garment which spears could not penetrate. (Cf. D1052.) Magic garment prevents burning. (Cf. D1052.) Magic garment protects from fire. (Cf. D1052.) Magic garment protects from poison. (Cf. D1052.) Magic garment protects from drowning. (Cf. D1052.) Thread from jogi's garment when pulled makes fort fall to ground. (Cf. D1052.) Magic coat kills. (Cf. D1052.) Magic garment makes weapons useless. (Cf. D1052.) Magic garment tames animals. (Cf. D1052.) Magic garment kills animals. (Cf. D1052.) Magic garment protects against wild animals. (Cf. D1052.) Magic wishing-smock. (Cf. D1052.) Magic garment as remedy. (Cf. D1052.) Magic robe bears person aloft. (Cf. D1052.) Self-returning robe. (Cf. D1052.) Inexhaustible cloth. (Cf. D1051, D1052, D1652.12.) Magic power from donning magician's clothes. (Cf. D1052.) Flow of cow's milk increased by licking saint's garment. (Cf. D1052, D1652.3.) Resuscitation by magic robe (blanket). (Cf. D1052.)
Keeps company with — shares receipted episodes
Trickster's burnt flesh becomes gum on trees Transformation to be put in food-bag Transformation to seduce Magic treasure animal killed. (Goose that laid the golden egg) Magic reawakening of memory. (Cf. D1360, D1910.) Killed game revives and flies away Disintegration: man eats himself up or dismembers himself Person eats self up Trickster joins bulrushes in a dance. He thinks they are dancing when he sees them waving Person frightened into falling down a cliff Deceptive scratching contest Thief frightens owner from goods

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