The constellation
D1080 Magic weapons
A constellation is one motif’s neighborhood in the record — the story-shapes filed around it, the tale types that carry it, and the texts where it is witnessed, every line a receipted link. Click a motif to travel. Click a text to read it. The entry · wander
● motif
● tale type
● on the shelf
● attested
The same sky, in words
beneath it
- Magic sword · D1081 entry
- Magic saber · D1082 entry
- Magic knife · D1083 entry
- Magic spear. (Cf. D1086.) · D1084 entry
- Magic javelin · D1085 entry
- Magic lance · D1086 entry
- Magic sling · D1087 entry
- Magic bow · D1091 entry
- Magic arrow · D1092 entry
- Magic missile · D1093 entry
- Magic cudgel (club) · D1094 entry
- Magic hammer (Mjölnir) · D1095 entry
- Magic firearms · D1096 entry
- Magic battle-axe · D1097 entry
- Magic armor · D1101 entry
- Magic trident · D1102 entry
keeps company
- Magic scissors (shears) · D1183 entry
- Magic whip · D1208 entry
- Magic guitar · D1234 entry
- Magic picture · D1266.2 entry
- Magic spike · D1285 entry
- Magic spike causes blindness. Throws such a strong ray of light. (Cf. D1285.) · D1331.2.1 entry
- Magic picture prevents disease. (Cf. D1266.2, D1586.1.) · D1500.2.3 entry
- Magic sword produces wind. (Cf. D1081.) · D1543.4 entry
- Magic sword causes fire and smoke. (Cf. D1081.) · D1566.1.3 entry
- Magic mirror as infallible weapon. (Cf. D1080, D1163.) · D1653.1.8 entry
cross-ref
- Divination by magic weapon. (Cf. D1080.) · D1311.17 entry
- Bath in magic milk rejuvenates. (Cf. D1080.) · D1338.4 entry
- Arms that protect from attack. (Cf. D1080.) · D1381.8 entry
- Magic weapon conquers enemy. (Cf. D1080.) · D1400.1.4 entry
- Magic weapon kills. (Cf. D1080.) · D1402.7 entry
- Weapons magically venomous. (Cf. D1080.) · D1402.7.0.1 entry
- Magic weapon pursues victim. (Cf. D1080.) · D1438 entry
- Magic weapon cures disease. (Cf. D1080.) · D1500.1.17 entry
- Wound healed by wounding weapon. (Cf. D1080.) · D1503.14 entry
- Sacred weapon thrown into sky causes drought. (Cf. D1080.) · D1542.2.1 entry
- Magic axe cuts off enemy's head. (Cf. D1080, D1402.) · D1601.14.3 entry
- Speaking weapon. (Cf. D1080.) · D1610.9 entry
- Weapons weep as warning to master. (Cf. D1080.) · D1618.4 entry
- Magic flaming arms. (Cf. D1080.) · D1645.8 entry
- Magic mirror as infallible weapon. (Cf. D1080, D1163.) · D1653.1.8 entry
- Invisible weapons. (Cf. D1080.) · D1655.1 entry
Thompson cites
- Myths & Legends of China · Chapter IV