μῦθοι Mythoi
Motif

Heat test. Attempt to kill hero by burning him in fire.

Tests. · Other tests. · Tests of endurance and power of survival. · Tests of power to survive. · view the constellation · filed as H1511

ask the rhapsode about this motif →

Attested across traditions
On our shelf — the index’s citations, resolved to served chapters
The motif on our shelf — written from the served texts; every claim cited  receipt

The hero is shut in the fire and does not burn. In the German witness gathered here, a discharged soldier and his five uncanny companions are lured into a locked chamber with "a floor of iron" and iron doors, sat down to a feast, and left to roast: the King orders his cook to "make a fire under the room until the iron became" red-hot (ws). But one of the six wears a cap that governs the weather, and when the heat climbs he answers, "I will cause a frost to come" before which the fire shall be ashamed and creep away. The doors are opened on all six "alive and well", the food frozen to the dishes. The tale is Grimm's Household Tales (collected 1812–1857, in this translation of 1884), Tale 71, and the burning is only the first of the King's failed murders.

The Finnish record raises the ordeal to a threefold death. In the Kalevala (compiled from oral tradition 1835–1849), the child Kullervo — feared from birth because he vows to avenge his slaughtered kin — is condemned to a pyre: his captors pile the brushwood high and "Set on fire the pile of brushwood", that "the boy might be cremated". It burns three days. When the heralds come to sift the ash they find the boy alive upon the coals, "On a pyramid of embers," a copper rod in his hand, "Raking coals of fire about him" as if to stoke them hotter, and "Not a hair was burned nor injured".

Fire is not the end of it. Kullervo has already survived drowning and will next be hung on an oak, and the burners are driven to a bleak conclusion — that since he will "not die by water, / Nor by fire, nor crucifixion", his body must simply be immortal. In both witnesses the killers act in cold policy, sure the flame will do their work, and in both the intended victim treats the furnace as weather to be waited out. When the fire that should end a life instead proves it cannot be ended, what has the executioner actually learned to fear?

Witnesses: Grimm's Household Tales: With the Author's Notes, Tale 71 · The Kalevala, Rune XXXI

Scholars’ trail — 6references

The index’s own references — the collections where scholars sighted this story-shape, tradition by tradition. Titles on our shelf are live links; the rest is the frontier, not yet shelved.

Within the index

Filed under Tests of power to survive. Vain attempts to kill hero.

4 finer motifs beneath it
Heat test: swallowing red-hot stonesBurning food test. Attempt to kill hero by feeding him burning foodSmoke test. Attempt to kill hero by smokeSmoking test. Attempt to kill hero by having him smoke fatal pipe
Filed beside it
Cold test. Attempt to freeze hero to deathPoisoned food test. Attempt to kill hero by feeding him poisoned foodPoisoned clothing test. Attempt to kill hero by poisoning clothingTest: bite of poisonous snakeClam test. Hero is sent to capture a giant clam, so that he can be killedKilling trees threaten heroClashing rocks test: hero to pass between themSpine test. Attempt to kill hero by throwing him on sharp spine or spikeWedge test. Hero is caught in cleft of treeHanging test. Unavailing attempt to kill hero by hangingPlank test. Attempt to kill hero by letting plank fall on himPrecipice test. Hero is pushed over a precipiceToboggan test. Attempt to kill hero on dangerous tobogganTest: playing game with ferocious beastDrowning test. Unavailing attempt to drown hero
Keeps company with — shares receipted episodes
Drowning test. Unavailing attempt to drown heroSun father-in-lawAnimal bribed with food. (Sop to Cerberus.)Animal as guard of person or houseGuardian animals evadedTransformation: man to featherProtean beggar: Person assumes successive forms in order to begTransformation combat. Fight between contestants who strive to outdo each other in successive transformationsTransformation to reach difficult placeTransformation to escape difficult situationTransformation to receive foodMagic spittle
Carried in tale types

wander