Motifs · Chapter A
Mythological motifs
5,822 motifs · page 12 of 30
- Origin of rocks from breaking of God's sieve. A971
- Indentions on rocks from prints left by man (beast). (Cf. A901.) A972
- Indentions on rocks from imprint of gods and saints. A972.1
- Indentions on rocks from footprints of Christ. A972.1.1
- Priest stamps on stone to prove truth of pope; print is still visible. A972.1.2
- Footprints of holy man are still seen in stone where he stood to preach. A972.1.3
- Indentions on rocks from footprints of fairies (angels, devils). A972.2
- Indention on rock from footprint of angel. A972.2.1
- The devil's footprint. A972.2.2
- Holes in stones caused by piercing by saint's finger. A972.3
- Holes in stone caused by saint (warrior). A972.3.1
- Indentions on rock from weapons (limbs) of robbers through power of saint. A972.3.1.1
- Indentions on rocks from footprints of saint's cow. A972.3.1.2
- Imprint of horse in rocks. A972.4
- Indentions on rocks from marks of various persons. A972.5
- Indentions on rocks from head of infant hero (saint). A972.5.1
- Chasms between rocks mark "leaps" of giants, heroes, etc. A972.5.2
- Indentions on rock from paws of King Arthur's dog. A972.5.3
- Indentions on rocks from weapons, knees, and elbows (of persons slain by hero). A972.5.4
- Rocks or hill-tops flat because persons (gods) slept or cooked on them. A972.5.5
- Hole in stone caused by weapon of warrior. A972.5.6
- Indentions on rocks caused by giants. A972.6
- Great fish killed by hero and cut into sixteen pieces: the great stones may still be seen. A972.7
- Origin of stones: punishment for discourtesy. Jesus asks a man what he is sowing. He answers, "Stones." Jesus turns the crop to stones. This is how stones originate. A973
- Rocks from transformation of people to stone. A974
- Certain stones are druids transformed by power of saint. A974.1
- Certain stones are transformed giants. A974.2
- Why stones became hard. By God's order. (Cf. A968.1.) A975
- Why stones no longer grow. Devil sows stones; God sends cold to prevent their growing. A975.1
- Why stones no longer grow: punishment for injuring foot of holy person. A975.1.1
- Why certain rock produces fire when struck with steel. A975.2
- Fire producing rock result of contest between god of fire and god of rain. A975.2.1
- Why rocks at river are covered with moss. A976
- Origin of particular stones or groups of stones. A977
- Giant responsible for certain stones. (Cf. A963.1.) A977.1
- Devil throws stones. A977.2
- Devil and man throw stones in contest. A977.2.1
- The devil throws stones at church or churchmen. (Cf. A963.4.) A977.2.2
- Devil throws down quoits when he is told that it is wrong to play on Sunday. They remain as stones to this day. A977.2.3
- Devil drops stones. A977.3
- The devil drops stones from apron. (Cf. A963.1.) A977.3.1
- The devil turns object or animal to stone which is still seen. A977.4
- Origin of particular rock. A977.5
- Certain stones are cheeses transformed by saint. (Cf. A974.) A977.5.1
- Pile of stones in certain chapel formed of fragments of salmon transformed by saint. A977.5.2
- Stone column is membrum virile of ancient hero. A977.5.3
- Two rocks from split and transformed lapdog. A977.5.4
- Origin of minerals. A978
- Origin of minerals from body of dead culture hero. A978.1
- Iron created to punish cedar's pride. A978.2
- Origin of emeralds from marvelous vase broken into pieces. A978.3
- Other stories about stone origins. A979
- Stone rent at time of crucifixion. A979.1
- Origin of particular places. A980
- Origin of valleys or hollows. A983
- Pillars of Hercules at Gibraltar set up by Hercules. (Cf. A901.) A984
- Bridge of the Gods. A conflict of the gods breaks a primeval bridge and thus causes a rapid in a river (the Columbia River at The Dalles, Oregon). A986
- Cairn marks burial place. A988
- Origin of particular places – miscellaneous. A989
- Dark brown patches on soil mark place where marvelous cow (Glas) and her calf lay. A989.1
- Roads marked out by supernatural cows. A989.2
- Certain stones are druids' (saints') seats (chairs). A989.3
- Pile of stones (cairn) marks site of battle. A989.4
- Other land features. A990
- Origin of villages. A991
- Origin of sacred places. A992
- Origin of sacred post (placed there by ancestral culture hero). A992.1
- Sacred place where thunderbolt fell down. A992.2
- Ground bursts open and a temple rises from it. A992.3
- Five great roads of Ireland "discovered" on night of king's birth. A994
- Origin of cities. A995
- Origin of settlements (places later to be settled). A996
- Origin of boundaries. A997
- Origin of clay. A998
- World catastrophe. The world is destroyed. The incidents are usually the same whether a final destruction is thought of or a destruction which may be overcome by a renewal of the earth. A1000
- Series of world catastrophes. A1001
- Doomsday. Catastrophes precede the Day of Judgment. A1002
- Widespread calamity when feast of John the Baptist shall fall on certain day. A1002.1
- Signs before the Day of Judgment. A1002.2
- No rainbow for fifteen years before the Day of Judgment. A1002.2.1
- Bleeding wood as sign of Doomsday. A1002.2.2
- Talking stone as sign of Doomsday. A1002.2.3
- Unusual migration of birds as sign of Doomsday. A1002.2.4
- Calamity as punishment for sin. A1003
- Preservation of life during world calamity. (Cf. A1020, A1038, A1045.) A1005
- Preservation of life of certain persons in Ireland during Flood. (Cf. A1006.5.) A1005.1
- Inclosure made during world calamity and only best types of animals and men preserved. A1005.2
- Holy Land not ravaged by deluge. A1005.3
- Renewal of world after world calamity. A1006
- New race from single pair (or several) after world calamity. (Cf. A1038, A1045.) A1006.1
- New race from incest after world calamity. A1006.2
- New race made of red earth after world calamity. A1006.3
- New race from union of girl and rat. A1006.4
- Ireland repopulated by persons who escape flood. A1006.5
- Ireland, waste for centuries after flood, is repopulated by immigrants. A1006.6
- Whole tribe descended from lone woman-survivor of doomed city. A1006.7
- One bear-child escapes death, is ancestor of all bears. A1006.8
- After world-fire life recreated from tree. A1006.9
- World calamity will begin in Palestine. A1007
- World catastrophes – miscellaneous. A1009
- First race of men perishes when sun first rises. A1009.1
- Animate and inanimate objects attempt to destroy humanity. A1009.2
- Large stone falls from sky killing all but one couple. A1009.3
- Deluge. Inundation of whole world or section. A1010
- Sun and moon do not shine during deluge. A1010.1
- Great flood lasts eight months. A1010.2
- Local deluges. A1011
- Flood partially caused by breaking forth of springs. A1011.1
- Flood caused by rising of river. A1011.2
- God's promise never to destroy world by water does not apply to local floods. A1011.3
- Flood from fluids of the body. A1012
- Flood from tears. A1012.1
- Flood from Adam's tears of repentance. A1012.1.1
- Flood from tears of grieving lover. A1012.1.2
- Flood from urine. A1012.2
- Flood caused by loosing fairy horse and allowing it to stale. A1012.2.1
- Flood from blood. A1012.3
- Flood from slain giant's blood. A1012.3.1
- Flood from belly. It flows from pierced belly of monster. A1013
- Vomiting of a whale causes flood. A1013.1
- Flood caused by gods or other superior beings. (Cf. A1018.) A1015
- Flood from conflict of gods. Sea god and rain god. A1015.1
- Flood from conflict of monsters (giant animals). A1015.1.1
- Spirit causes deluge. A1015.2
- Flood caused by deity stamping on floor of heavens. A1015.3
- Pseudo-scientific explanations of the flood. A1016
- Flood from animals' boring into ground (turtles, crawfishes, etc.). A1016.1
- Deluge produced by hot liquid which burns as it floods. A1016.2
- Flood caused by melting of ice after great spell of cold. A1016.3
- Flood from broken calabashes of water. A1016.4
- Making mountains out of flat earth causes flood. A1016.5
- Moon falls into sea and causes flood by overflowing. A1016.6
- Flood whenever shard at earth's core moves. A1016.7
- Flood caused to satisfy emotional need. A1017
- Desire of man for sun causes flood. A1017.1
- Flood caused by prayer. A1017.2
- Flood caused by curse. A1017.3
- Flood as punishment. A1018
- Flood as punishment for breaking tabu. A1018.1
- Flood as punishment for incest. A1018.2
- Flood brought as revenge for injury. A1018.3
- Deluge – miscellaneous. A1019
- Subsidence of earth beneath flood. A1019.1
- Serpent king causes flood by damming rivers. A1019.2
- Flood because earth has become too thickly populated. A1019.3
- Flood puts out world-fire. (Cf. A1030.) A1019.4
- Escape from deluge. A1020
- Deluge: escape in boat (ark). A1021
- Persons excluded from Noah's ark build another ark and sail to Ireland. A1021.0.1
- Escape from deluge in wooden cask (drum). A1021.0.2
- Deluge: escape in gourd. A1021.0.3
- Deluge: escape on floating tree. A1021.0.4
- Deluge: escape in hollow tree trunk. A1021.0.5
- Deluge: escape on floating building. A1021.0.6
- Pairs of animals in ark. Seed of all beings put into ark to escape destruction. A1021.1
- Bird scouts sent out from ark. A1021.2
- Escape from deluge on mountain. A1022
- Escape from deluge on tree. A1023
- Escape from deluge in cave. A1024
- Escape from deluge on island. A1025
- Escape from deluge on foot. A1026
- Rescue from deluge by fish. A1027
- Bringing deluge to end. A1028
- Trickster sticks spear in ground and leads water to sea, ending deluge. A1028.1
- Birds fill sea with dirt and overcome flood. A1028.2
- Escape from deluge – miscellaneous. A1029
- Marvelous tree survives deluge. A1029.1
- (Four) persons who, in four quarters of the world, survived the flood and thus preserved ancient tradition. A1029.2
- Escape from deluge in pot or jar. A1029.3
- Flood: refuge in huge gourds with seven rooms in each. A1029.4
- Escape from deluge in box or basket. A1029.5
- Survivors of flood establish homes. A1029.6
- World-fire. A conflagration destroys the earth. Sometimes (as with the flood legends) the tradition is somewhat local and does not refer to an actual destruction of the whole earth; sometimes the fire marks the end of the world. A1030
- Causes of world-fire. A1031
- A "flame of fire swifter than a blast of wind" as punishment for the sin of the Irish. A1031.1
- World-fire after theft of fire. A1031.2
- Evil demons set world on fire. A1031.3
- Fall of sun causes world-fire. A1031.4
- All countries burned while the wife of sun god pours fire from a small bowl. A1031.4.1
- World-fire because of man's arrogance. A1031.5
- Miscellaneous reasons for world-fire. A1031.6
- Quenching the world-fire. A1035
- Rain invoked to destroy world-fire. A1035.1
- Creator puts out world-fire with his staff. A1035.2
- Earth recreated after world-fire. A1036
- Men hide from world-fire and renew race. (Cf. A1006.1., A1045.) A1038
- World-fire – miscellaneous. A1039
- Vulture sent out as scout to see whether earth has cooled from world-fire. (Cf. A1021.2.) A1039.1
- Continuous winter destroys the race. Spoken of as "Fimbulwinter". It ushers in the end of the world. A1040
- One pair escapes continuous winter and renews race. (Cf. A1006.1, A1038.) A1045
- Continuous world-eclipse. A1046
- World-eclipse ended by bat making sun smile. A1046.1
- Heavens break up at end of world. A1050
- Behavior of stars at end of world. A1051
- Stars fall down at end of world. A1051.1
- End of world when stars in one constellation overtake those in another. A1051.2
- Behavior of sun at end of world. A1052
- Sun devoured by monster at end of world. A1052.1
- Sun shining at night as sign of Doomsday. A1052.2
- End of world when four (seven) suns appear in sky. A1052.3