Motifs · Chapter D
Magic
7,168 motifs · page 17 of 36
- Magic cloth renders invisible. (Cf. D1051.) D1361.40
- Cross renders invisible. D1361.41
- Magic lampblack renders invisible. (Cf. D931.1.3.) D1361.42
- Magic mark on forehead renders invisible. D1361.43
- Magic ashes render invisible. (Cf. D931.1.2.) D1361.44
- Object causes magic sleep. D1364
- Ring wakes from magic sleep. (Cf. D1076.) D1364.0.1
- Hero can only wake when a certain axe falls down. (Cf. D1206.) D1364.0.2
- Fountain causes magic sleep. (Cf. D925.) D1364.1
- Sleep-thorn. Thorn causes magic sleep. (Cf. D958.) D1364.2
- Flowers cause magic sleep. (Cf. D975.) D1364.3
- Fruit causes magic sleep. (Cf. D980.) D1364.4
- Apple causes magic sleep. (Cf. D981.1.) D1364.4.1
- Figs cause magic sleep. (Cf. D981.5.) D1364.4.2
- Saint's breath causes magic sleep. (Cf. D1005.) D1364.5
- Feather causes magic sleep. (Cf. D1021.) D1364.6
- Sleeping potion: drink causes magic sleep. (Cf. D1040, D1242.2, D1364.12.) D1364.7
- Liquor blessed by saint causes magic sleep. D1364.7.1
- Enchanted stockings cause magic sleep. (Cf. D1062.) D1364.8
- Comb causes magic sleep. (Cf. D1072.1.) D1364.9
- Dagger causes magic sleep. (Cf. D1083.1.) D1364.10
- Pillow causes magic sleep. (Cf. D1154.5.) D1364.11
- Contents of bottle cause magic sleep. (Cf. D1040, D1171.8, D1242.) D1364.12
- Cloth causes magic sleep. (Cf. D1051.) D1364.13
- Needle causes magic sleep. (Cf. D1181.) D1364.14
- Pin causes magic sleep. (Cf. D1182.) D1364.15
- Hairpin causes magic sleep. (Cf. D1072.2.) D1364.16
- Spindle causes magic sleep. (Cf. D1186.) D1364.17
- Wand causes magic sleep. (Cf. D1254.1.) D1364.18
- Cigar causes magic sleep. (Cf. D1261.) D1364.19
- Magic runes cause sleep. (Cf. D1266.1.) D1364.20
- Magic card causes sleep. (Cf. D1267.) D1364.21
- Sleep-charm. Charm causes magic sleep. (Cf. D1273.) D1364.22
- Song causes magic sleep. (Cf. D1275, D1364.24.) D1364.23
- Music causes magic sleep. (Cf. D1275.1.) D1364.24
- Musical instrument causes magic sleep. (Cf. D1210.) D1364.25
- Musical branch causes magic sleep. (Cf. D1615.2.) D1364.25.0.1
- Flute causes magic sleep. (Cf. D1223.1.) D1364.25.1
- Drum causes magic sleep. (Cf. D1211.) D1364.25.2
- Pipe (musical) causes magic sleep. (Cf. D1224.) D1364.25.3
- Silver rods cause magic sleep. (Cf. D1254.2.) D1364.26
- Sword causes magic sleep. (Cf. D1081.) D1364.27
- Smoke from magic purse makes man sleep. (Cf. D1192.) D1364.28
- Touch of glove and ring causes sleep. D1364.29
- Tooth of fox causes magic sleep. (Cf. D1011.4.) D1364.30
- Plant produces sleep. (Cf. D965.) D1364.31
- Jewel causes magic sleep. (Cf. D1071.) D1364.32
- Object causes magic forgetfulness. D1365
- Plant causes magic forgetfulness. (Cf. D965.) D1365.1
- Lotus causes forgetfulness. (Cf. D965.6, D2004.3.) D1365.1.1
- Myrtle causes forgetfulness. (Cf. D965.10.) D1365.1.2
- Laurel causes forgetfulness. (Cf. D965.9.) D1365.1.3
- Drink causes magic forgetfulness. (Cf. D1040, D2004.3.1.) D1365.2
- Food causes magic forgetfulness. (Cf. D1030.) D1365.3
- Girdle causes forgetfulness. (Cf. D1057.1.) D1365.4
- Ring causes forgetfulness. (Cf. D1076.) D1365.5
- Magic cup causes forgetfulness. (Cf. D1171.6, D1365.2.) D1365.6
- Breath causes magic forgetfulness. (Cf. D1005.) D1365.7
- Magic medicine causes loss of memory. (Sprinkled on head.) (Cf. D1241, D1242.) D1365.8
- Medicines of forgetfulness and remembering. D1365.8.1
- Tower causes magic forgetfulness. (Cf. D1149.) D1365.9
- Magic writings on drinking horn cause forgetfulness. (Cf. D1365.2.) D1365.10
- "Brain of forgetfulness" lost by person in battle. D1365.11
- Magic object causes memory. D1366
- Magic drink causes memory. (Cf. D1040.) D1366.1
- Lack of magic necklace causes forgetfulness. (Cf. D1365.) D1366.2
- Magic object causes insanity. D1367
- Magic plant causes insanity. (Cf. D965.) D1367.1
- Magic drink causes insanity. (Cf. D1040.) D1367.2
- Magic spell causes insanity. (Cf. D1273.) D1367.3
- Magic wisp (withe) causes insanity. (Cf. D1282.2.) D1367.4
- Runes cause frenzy. (Cf. D1266.1.) D1367.5
- Magic food causes insanity. (Cf. D1030.) D1367.6
- Magic object causes illusions. D1368
- Magic snake-oil causes illusions. (Cf. D1244.) D1368.1
- Ointment applied to eyes makes night seem day. D1368.1.1
- Magic ring causes illusion. (Cf. D1076.) D1368.2
- Magic cloak causes illusion. (Cf. D1053.) D1368.3
- Tree of delusion. (Cf. D950.) D1368.4
- Magic forest seems to stretch farther as mortals travel within. (Cf. D941.) D1368.5
- Magic object causes continued sneezing. D1372
- Magic ring causes continued sneezing. (Cf. D1076.) D1372.1
- Magic object causes constant hunger. D1373
- Magic object causes constant thirst. D1373.0.1
- Magic lamp (eaten, causes thirst.) (Cf. D1162.1.) D1373.0.1.1
- Fetish medicine causes constant hunger. (Cf. D1241.) D1373.1
- Two loaves of bread – one to excite, the other to appease hunger. (Cf. D1031.1.) D1373.2
- Magic object causes longing. D1374
- Magic music causes longing. (Cf. D1275.1.) D1374.1
- Magic object causes (or removes) temporary growths. D1375
- Magic object causes horns to grow on person. D1375.1
- Magic fruit causes horns to grow on person. (Cf. D981.) D1375.1.1
- Magic apples cause horns to grow on person. (Cf. D981.1) D1375.1.1.1
- Magic peaches cause horns to grow on person. (Cf. D981.2.) D1375.1.1.2
- Magic orange causes horns to grow on person. (Cf. D981.3.) D1375.1.1.3
- Magic cherries cause horns to grow on person. (Cf. D981.4.) D1375.1.1.4
- Magic figs cause horns to grow on person. (Cf. D981.5.) D1375.1.1.5
- Magic pear causes horns to grow on person. (Cf. D981.6.) D1375.1.1.6
- Magic plums cause horns to grow on person. (Cf. D981.7.) D1375.1.1.7
- Magic grapes cause horns to grow on person. (Cf. D981.8.) D1375.1.1.8
- Magic dates cause horns to grow on person. (Cf. D981.9.) D1375.1.1.9
- Magic berries cause horns to grow on person. (Cf. D981.10.) D1375.1.1.10
- Magic vegetable causes horns to grow on person. (Cf. D983.) D1375.1.2
- Charm causes horns to grow on person. (Cf. D992.1.) D1375.1.3
- Blossom causes horns to grow on person. (Cf. D975.) D1375.1.4
- Magic drink causes horns to grow on person. (Cf. D1040.) D1375.1.5
- Magic object removes horns from person. D1375.2
- Magic fruit removes horns from person. (Cf. D1375.1.1, D981.) D1375.2.1
- Magic apple removes horns from person. (Cf. D981.1.) D1375.2.1.1
- Magic orange removes horns from person. (Cf. D981.3.) D1375.2.1.2
- Magic pear removes horns from person. (Cf. D981.6.) D1375.2.1.3
- Magic nut removes horns from person. (Cf. D985.) D1375.2.2
- Magic salve removes horns from person. (Cf. D1244.) D1375.2.3
- Magic water removes horns from person. (Cf. D1242.1.) D1375.2.4
- Blossoms remove horns from person. (Cf. D975.) D1375.2.5
- Magic object causes wings to grow on person. D1375.3
- Magic ointment causes wings to grow on person. (Cf. D1244.) D1375.3.1
- Magic object causes tail to grow. D1375.4
- Magic plant causes tail to grow. D1375.4.1
- Magic plantain causes four tails to grow. (Cf. D965.11.) D1375.4.1.1
- Magic fruit causes tail to grow. (Cf. D981.) D1375.4.2
- Magic object causes humps to appear on back. (Cf. F344.1.) D1375.5
- Magic object causes feathers to grow on person. D1375.6
- Magic egg causes feathers to grow on person. (Cf. D1024.) D1375.6.1
- Magic object causes members to grow long or short. D1376
- Magic object makes nose long (restores it.) D1376.1
- Magic fruit makes nose long (restores it.) D1376.1.1
- Magic apple makes nose long (restores it). (Cf. D981.1.) D1376.1.1.1
- Magic cherry makes nose long (restores it). (Cf. D981.4.) D1376.1.1.2
- Magic ring makes nose grow long (restores it). (Cf. D1076.) D1376.1.2
- Magic object changes person's size. D1377
- Magic comb changes person's size at will. (Cf. D1072.1.) D1377.1
- Magic object produces miscellaneous temporary changes in persons, animals, or objects. D1379
- Magic object controls person's will. D1379.1
- Magic runes control person's will. (Cf. D1266.1.) D1379.1.1
- Magic writings (runes) cause dead to speak. D1379.2
- Magic writings (runes) produce enmity. (Cf. D1266.1.) D1379.3
- Magic picture causes people to wet the bed. (Cf. D1379.4.) D1379.4
- "Milk-medicine" causes milk to appear in woman's breast. (Cf. D1241.) D1379.5
- Magic object protects. D1380
- Magic object protects a city. D1380.0.1
- Palladium. City impregnable while statue remains. (Cf. D1268.) D1380.0.1.1
- Waberlohe. Magic fire surrounds and protects. (Cf. D1271.) D1380.1
- Pillar of fire protects in desert. (Cf. D1271.) D1380.1.1
- Tree (plant) protects. D1380.2
- Calabash as guardian of girl. (Cf. D965.2.) D1380.2.1
- Tree as guardian of girl. D1380.2.2
- Head of divinity as protection of land. Buried. (Cf. D992.) D1380.3
- Magic head of horse as protection of land. (Cf. D1011.) D1380.3.1
- Magic tent protects occupant. (Cf. D1138.) D1380.4
- Magic water protects. (Cf. D1242.1.) D1380.5
- Magic coal protects. (Cf. D931.1.) D1380.6
- Magic soot protects. (Cf. D931.1.1.) D1380.7
- Magic ashes protect. (Cf. D1271.1.) D1380.8
- Magic earth (dirt) protects. (Cf. D935.) D1380.9
- Magic string protects. (Cf. D1184.2.) D1380.10
- Magic jewel protects (Cf. D1071.) D1380.11
- Magic bedstead protects from harm. (Cf. D1154.1.) D1380.12
- Magic story protects. (Cf. D1266.3.) D1380.13
- Magic poems protect. (Cf. D1275.4.) D1380.14
- Magic hymn protects. (Cf. D1275.3, D1382.7.1, D1383.4.1, D1385.16, D1389.9.) D1380.14.1
- Magic well protects. (Cf. D926.) D1380.15
- Magic dog protects. D1380.16
- Magic statue of dog protects. (Cf. D1268.1.) D1380.16.1
- Magic cup protects. (Cf. D1171.6.) D1380.17
- Magic cloth protects. (Cf. D1051.) D1380.18
- Magic club protects ten men. (Cf. D1094.) D1380.19
- Runes protect. (Cf. D1266.1.) D1380.20
- Magic ointment protects. (Cf. D1244.) D1380.21
- Magic feather protects. (Cf. D1021.) D1380.22
- Magic ring protects. (Cf. D1076.) D1380.23
- Spell overcomes all danger. (Cf. D1273.) D1380.24
- Magic cloud protects. (Cf. D901.) D1380.25
- Reindeer hose from corpse protect women. (Cf. D1062, D1278.) D1380.26
- Magic object protects from attack. D1381
- Druid's hedge prevents attack. (Cf. D945, D1282.1.1, D1361.1.) D1381.1
- Saint's spittle protects fugitive from attack. (Cf. D1001.) D1381.2
- Magic garment protects against attack. (Cf. D1052, D1053.) D1381.3
- Garment proof against all but man's own sword. D1381.3.1
- Magic unpierceable (horn) skin protects against attack. (Cf. D1025.) D1381.3.2
- A protective garment which spears could not penetrate. (Cf. D1052.) D1381.3.3
- Magic coat protects against attack. (Cf. D1053.) D1381.4
- Christ's coat of mercy protects Pilate from punishment. D1381.4.1
- Magic shirt protects against attack. (Cf. D1056, D1344.9, D1389.7.) D1381.5
- Stone necklace protects from attack. (Cf. D1073.) D1381.6
- Magic ring protects from attack. (Cf. D1076.) D1381.7
- Arms that protect from attack. (Cf. D1080.) D1381.8
- Dagger protects owner from attack. (Cf. D1083.1.) D1381.9
- Magic armor protects from attack. (Cf. D1101.) D1381.10
- Magic impenetrable breastplate. (Cf. D1101.3.) D1381.10.1
- Magic unpierceable cuirass. (Cf. D1101.2.) D1381.10.2
- Magic unpierceable helmet. (Cf. D1101.4.) D1381.10.3
- Magic impenetrable yoke. (Cf. D1101.5.) D1381.10.4
- Magic circle protects from devil. (Cf. D1272.) D1381.11
- Magic circle protects from wild animals. D1381.11.1
- Magic circle protects from ghosts. (Cf. D1272.) D1381.11.2
- Saint's bachall keeps off enemies. (Cf. D1277.) D1381.12
- Magic fly-whisk stops sword-thrusts. (Cf. D1287.) D1381.13
- Magic girdle protects from all wounds. (Cf. D1057.1.) D1381.14
- Red wards off danger. (Cf. D1293.1.) D1381.15