Motifs · Chapter D
Magic
7,168 motifs · page 18 of 36
- Magic letters (amulets) guard against attack by wild animals or men. (Cf. D1266.1.) D1381.16
- Spear in ground pointed toward ferocious animal protects. (Cf. D1084.) D1381.17
- Magic belt assures victory. (Cf. D1057.) D1381.18
- Magic chain protects from attack. (Cf. D1078.) D1381.19
- Sacred relics protect against attack. (Cf. D1296.) D1381.20
- Magic fan protects against attack. (Cf. D1077.) D1381.21
- Magic mist protects against attack. (Cf. D902.1.) D1381.22
- Magic spell causes fortress to revolve, preventing entrance. (Cf. D1273.) D1381.23
- Magic letter protects against attack. (Cf. D1266.1.) D1381.24
- Reading letter written by Christ protects against attack. D1381.24.1
- Carrying saint's book around army right-handwise insures victory. (Cf. D1266.) D1381.25
- Dextrorsum circuit (around sacred stone) insures victory. D1381.25.1
- Magic veil protects from attack. (Cf. D1061.) D1381.26
- Magic song stops spears. (Cf. D1275.) D1381.27
- Magic tree protects from attack. D1381.28
- Speaking lamp prevents king from killing queen. (Cf. D1162.) D1381.29
- Rider on magic horse immune to harm or danger. (Cf. B181.) D1381.30
- Magic gate swallows axes trying to force it open. (Cf. D1146.) D1381.31
- Staff protects from attack. (Cf. D1254.) D1381.32
- Magic object protects against cold or burning. D1382
- Magic pebble prevents burning. (Cf. D931.) D1382.1
- Magic stones from holy well protect against loss by fire or water. D1382.1.0.1
- Fat of crow prevents burning. (Cf. D1017.1.1.) D1382.2
- Magic cake protects from heat. (Cf. D1031.2.) D1382.3
- Magic oil prevents burning. (Cf. D1244.) D1382.4
- Magic fire does not burn one. (Cf. D1271.) D1382.5
- Flaming shield does not burn owner. (Cf. D1101.1.) D1382.5.1
- Magic shirt protects from cold and burning. (Cf. D1056.) D1382.6
- Magic garment protects from fire. (Cf. D1052.) D1382.6.1
- Song protects from fire. (Cf. D1275.) D1382.7
- Magic hymn protects from fire. (Cf. D1275.3, D1380.14.1.) D1382.7.1
- Magic song protects from frost and cold. (Cf. D1275.) D1382.7.1.1
- Magic stream quenches fire. (Cf. D915.2.) D1382.8
- Magic cowl protects from fire. (Cf. D1067.3.1.) D1382.9
- Magic cowl protects from cold. D1382.9.1
- Magic garment prevents burning. (Cf. D1052.) D1382.10
- Magic ring protects against fire. (Cf. D1076.) D1382.11
- Magic blue stone protects against frost. (Cf. D931.) D1382.12
- Blood of salamander protects against fire. (Cf. D1016.) D1382.13
- Magic object protects from poison. D1383
- Magic garment protects from poison. (Cf. D1052.) D1383.1
- Charms protect from poison. (Cf. D1273.) D1383.2
- Magic ring protects against poison. (Cf. D1076.) D1383.3
- Song protects against poison. (Cf. D1275.) D1383.4
- Magic hymn protects against poison. (Cf. D1275.3, D1380.14.1.) D1383.4.1
- Leek in beer protects against poison. (Cf. D983.3.) D1383.5
- Magic red stone protects from poison. (Cf. D1070.) D1383.6
- Magic object protects from discomfort or from accident on journey. D1384
- Magic ring prevents discomfiture. (Cf. D1076.) D1384.1
- Noose used by suicide as protection from accident. (Cf. D1278.) D1384.2
- Charm gives safety on journey. (Cf. D1273.) D1384.3
- Turning right-handwise insures safe journey. (Cf. D1272.) D1384.3.1
- Charms prevent fatigue. (Cf. D1273.) D1384.4
- Magic shirt prevents fatigue during swimming. (Cf. D1056.) D1384.4.1
- Magic blue stone prevents fatigue during swimming. (Cf. D1072.) D1384.4.2
- Song as protection on journey. (Cf. D1275.) D1384.5
- Ointment gives protection on journey. (Cf. D1244.) D1384.6
- Magic ring prevents losing one's way. (Cf. D1076.) D1384.7
- Magic object protects from evil spirits. D1385
- Earth from saint's grave expels demons. (Cf. D935, V220.) D1385.1
- Plant as antidote to spells and enchantments. (Cf. D965.) D1385.2
- Herbs worn in ears keep off power of evil spirits. (Cf. D965.) D1385.2.1
- Rue, when burned, keeps evil spirits at a distance. (Cf. D965.16.) D1385.2.2
- Hawthorn protects travelers. (Cf. D950.13.) D1385.2.3
- Witch will never visit a house where pipal is strewn. D1385.2.4
- Ash (quicken, rowan) protects against spells and enchantment. (Cf. D950.6, D1311.4.1.1.) D1385.2.5
- Roots protect from evil spirits. (Cf. D967.) D1385.2.6
- Mandrake protects from evil spirits. (Cf. D965.1.) D1385.2.7
- Garlic protects from evil spirits. (Cf. D1383.5.) D1385.2.8
- Marriage ring protects from devil. (Cf. D1076.) D1385.3
- Magic ring protects from spirit. D1385.3.1
- Silver bullet protects against giants, ghosts, and witches. (Cf. D1096.3.) D1385.4
- Witch shot dead with bullet of salt. (Cf. D1096.3.) D1385.4.1
- Metal as defense against spirits. (Cf. D1252.) D1385.5
- Copper as defense against ghosts and magic. (Cf. D1252.2.) D1385.5.1
- Axe driven into house entrance keeps werwolf out. (Cf. D1206.) D1385.5.2
- Magic salve protects from enchantment. (Cf. D1244.) D1385.6
- Magic circle averts sorcery. (Cf. D1272.) D1385.7
- Saint's bachall keeps off monsters and ghosts. (Cf. D1277.) D1385.8
- Magic horseshoe keeps off devils, trolls, and witches. (Cf. D1286.) D1385.9
- Wheel buried in doorstep to prevent deviltry. (Cf. D1207.) D1385.10
- Churchyard mould in hat prevents witchery. (Cf. D1278.1.) D1385.11
- Magic bell disperses demons. (Cf. D1213.) D1385.12
- Saint's bell rung against black birds (demons). D1385.12.1
- Charm prevents witchcraft. (Cf. D1273.) D1385.13
- Ineffable Name subjugates demons. (Cf. D807, G302.) D1385.13.1
- Milk of two king's children protects hero in dragon fight. (Cf. B11.11, D1043.) D1385.14
- Holy water and mass prevent demons alighting on grave. (Cf. D1242.1.2.) D1385.15
- Holy water dispels demons. D1385.15.1
- Magic hymn protects against demons and vices. (Cf. D1275.3.) D1385.16
- Magic hymn protects against spells of druids. D1385.16.1
- Magic hymn protects against spells of smiths. D1385.16.2
- Magic hymn protects against spells of women. D1385.16.3
- Magic measurement protects against devil. (Cf. D1273.4, D1389.10, F950.3.) D1385.17
- Magic thread protects against demons. (Cf. D1184.) D1385.18
- Clothing protects from evil spirit. (Cf. D1050.) D1385.19
- Saint's hose protects woman from devil. D1385.19.1
- Runes protect from the curse of a dead Christian woman. (Cf. D1266.1.) D1385.20
- Magic stone makes demons despair. D1385.21
- Bedstead at doorway prevents spirit from entering. (Cf. D1154.1.) D1385.22
- Magic quilt protects wearer from demons and human weapons. (Cf. D1167.) D1385.23
- Amulet guards against sorcery. (Cf. D1070.) D1385.24
- Magic book disperses demons. (Cf. D1266.) D1385.25
- Red color protects against demons. (Cf. D1293.1.) D1385.26
- Meal of fishes protects against demons. (D1032.1.) D1385.27
- Magic honey protects against demons. (Cf. D1037.) D1385.28
- Magic lamp protects against demons. (Cf. D1162.1.) D1385.29
- Magic object protects from unwelcome lover. D1386
- Magic sword protects woman from fairy lover in husband's absence. (Cf. D1081, F301.) D1386.1
- Magic herb keeps off demon lover. (Cf. D965.) D1386.2
- Clever woman and devil as paramour. Devil betrays means by which he can be driven out. D1386.2.1
- Magic object preserves chastity. D1387
- Amulet preserves chastity. (Cf. D1070.) D1387.1
- Magic charm (writings) preserves chastity. (Cf. D1266.1.) D1387.2
- Magic belt protects against husband. (Cf. D1057.) D1387.3
- Magic object protects from drowning. D1388
- Magic ring protects from drowning. (Cf. D1076.) D1388.0.1
- Magic veil keeps man from sinking in water. (Cf. D1061.) D1388.0.2
- Magic chain protects from drowning. D1388.0.3
- Magic garment protects from drowning. (Cf. D1052.) D1388.0.4
- By means of magic bag it is possible to stay as long on the bottom of the sea as one wants. (Cf. D1193.) D1388.0.5
- By means of magic helmet it is possible to stay on the bottom of the sea as long as one wants. (Cf. D1101.4.) D1388.0.6
- Magic object protects from shipwreck. D1388.1
- Saint's bachall protects from shipwreck. (Cf. D1277.) D1388.1.1
- Herb protects from storms at sea. (Cf. D965.) D1388.1.2
- Runes protect from storm and shipwreck. (Cf. D1266.1.) D1388.1.3
- Magic stone keeps flood from overflowing earth. (Cf. A1010, D931, D1389.1.) D1388.2
- Magic object affords miscellaneous protection. D1389
- Magic stone protects church from oppression. (Cf. D931, V111.) D1389.1
- Charms against theft. (Cf. D1273.) D1389.2
- Theft from church prevented by apparent heat. D1389.2.1
- Thieves cannot cross a river because the water suddenly becomes too hot for them. D1389.2.2
- Magic cup protects against loss of strength. (Cf. D1171.6.) D1389.3
- Magic wheel prevents entrance to fortress. (Cf. D1207.) D1389.4
- Magic spear protects against spell. (Cf. D1084.) D1389.5
- Saint's bell carried around tribe averts all danger. (Cf. D1213.) D1389.6
- Magic shirt protects against opposition. (Cf. D1056.) D1389.7
- Magic helmet prevents baldness. (Cf. D1101.4.) D1389.8
- Magic hymn protects against poverty, death and dishonor. (Cf. D1275.3, D1380.14.1.) D1389.9
- Magic red stone protects against poverty. (Cf. D1070.) D1389.9.1
- Magic ring prevents poverty. (Cf. D1076.) D1389.9.2
- Magic measurement protects against sudden death. (Cf. D1273.4.) D1389.10
- Magic armature protects soul from hurt. (Cf. D1101.) D1389.11
- Leek put under the tongue of supposed dead person preserves him from harm by burial. (Cf. D983.3.) D1389.12
- Magic plant banishes fear. (Cf. D965.) D1389.13
- Sword puts to flight five evil passions. (Cf. D1081.) D1389.14
- Magic incense protects from plague. (Cf. D1295.) D1389.15
- Magic girdle protects from pain. (Cf. D1057.1.) D1389.16
- Magic object rescues person. D1390
- Hairs of lion, when burnt, get owner out of difficulties. (Cf. D1023.) D1390.1
- Magic object saves person from execution. D1391
- Miraculous rain extinguishes fire used at stake. (Cf. D902.) D1391.1
- Saint's bachall saves prisoner from execution. (Cf. D1277, V220.) D1391.2
- Magic object saves owner from death. D1392
- Amulet saves one from death. (Cf. D1070.) D1392.1
- Magic object helps fugitive. D1393
- Tree opens and conceals fugitive. (Cf. D950.) D1393.1
- Woman charms stick of wood so she can hide inside it. (Cf. D956.) D1393.1.1
- Magic object maintains quiet so that fugitive may escape. D1393.2
- Magic storm protects hidden children. (Cf. D905.) D1393.3
- Tree points way to fugitive but misdirects enemy. (Cf. D950.) D1393.4
- Magic thorn-tree attacks pursuer and helps fugitive. D1393.5
- Magic object helps hero in trial. D1394
- Trial by ordeal subverted by carrying magic object. D1394.1
- Magic object enables one to withstand inquisitorial torture. D1394.2
- Magic object frees person from prison. D1395
- Escape from prison by use of magic fiddle. (Cf. D1233.) D1395.1
- Escape from prison by use of magic tablecloth. (Cf. D1153.1.) D1395.2
- Escape from prison by use of magic purse. (Cf. D1192.) D1395.3
- Saint's bachall enables captive to escape. (Cf. D1277, V220.) D1395.4
- Magic ring enables captive to escape. (Cf. D1076.) D1395.5
- Escape from prison by use of charm (formula). (Cf. D1273.) D1395.6
- Escape from prison by use of magic hymn. (Cf. D1275.3.) D1395.7
- All fetters loosed on the night of Christ's Nativity. D1395.8
- Magic centipede enables captive to make hole in wall. D1395.9
- Magic object breaks spells. D1396
- Magic goblet breaks spells. (Cf. D1171.6.2.) D1396.1
- Rescue by magic object – miscellaneous. D1399
- Magic spinning rod pulls horse out of the earth. (Cf. D1254.2.) D1399.1
- Magic object overcomes person. D1400
- Magic object conquers enemies. D1400.1
- Magic trousers conquer enemy. Hero spreads them in air and balls of fire fall from them on enemy. (Cf. D1055.) D1400.1.1
- Magic ring conquers enemy. (Cf. D1076.) D1400.1.2
- Magic fan conquers enemy. (Cf. D1077.) D1400.1.3
- Magic weapon conquers enemy. (Cf. D1080.) D1400.1.4
- Magic sword conquers enemy. (Cf. D1081, D1601.4.) D1400.1.4.1
- Sacred sword of saint repulses army of heretics. D1400.1.4.1.1
- Magic saber conquers enemy. (Cf. D1082.) D1400.1.4.2
- Magic knife conquers enemy. (Cf. D1083.) D1400.1.4.3
- Magic spear conquers enemy. (Cf. D1084, D1601.4.0.1.) D1400.1.4.4
- Hercules' bow and arrow essential to capture Troy. D1400.1.4.5
- Magic stone axe conquers enemies. (Cf. D1097.) D1400.1.4.6
- Magic arrows annihilate army. (Cf. D1092.) D1400.1.4.7
- Magic jewel conquers enemies. (Cf. D1071.) D1400.1.5
- Magic amulet in mouth conquers enemies. (Cf. D1270.) D1400.1.6
- Magic staff defeats enemies. (Cf. D1254.) D1400.1.7
- Magic club (stick) gives victory. (Cf. D1094.) D1400.1.7.1
- Magic cup gives victory. (Cf. D1171.6.) D1400.1.8
- Saint's bell conquers enemies. (Cf. D1213.) D1400.1.9
- Saint rings the church bells, and enemies flee in dismay. D1400.1.9.1