Motifs · Chapter D
Magic
7,168 motifs · page 19 of 36
- Charm gives victory in fight. (Cf. D1273.) D1400.1.10
- Magic runes give power over enemy. (Cf. D1266.1.) D1400.1.11
- Magic oath stops killer and sends invading army back. D1400.1.11.1
- Saint's bachall defeats enemies. (Cf. D1277.) D1400.1.12
- Saint's bachall overcomes beast in hell. D1400.1.12.1
- Magic mirror kills enemy soldiers. (Cf. D1163.) D1400.1.13
- Magic stone (jewel) gives victory. (Cf. D931.) D1400.1.14
- Armor gives victory. (Cf. D1101.) D1400.1.15
- Magic banner gives victory. D1400.1.16
- Magic helmet gives victory. (Cf. D1101.4.) D1400.1.17
- Thread from jogi's garment when pulled makes fort fall to ground. (Cf. D1052.) D1400.1.18
- Magic feather defeats enemy. (Cf. D1021.) D1400.1.19
- Magic (human) head defeats enemy. (Cf. D992.) D1400.1.20
- Magic (human) head causes fortress to crumble. D1400.1.20.1
- Bull's tail becomes a stick that lashes hero's enemies and exterminates an army. (Cf. D1029.2.) D1400.1.21
- Raja's guards magically transform stones and dry bones rained upon him by army of witches and turn them back. D1400.1.22
- Magic storm conquers enemies. (Cf. D905.) D1400.1.23
- Magic wind sinks five pursuing demons in sea. (Cf. D906.) D1400.1.23.1
- Lightning in magic box kills an army sent by king to conquer hero. (Cf. D1174.) D1400.1.23.2
- Magic object cudgels person. D1401
- Magic club (stick) beats person. (Cf. D1094.) D1401.1
- Magic cudgel beats animals to death for owner. D1401.1.1
- Magic sack furnishes mannikin who cudgels owner's enemies. (Cf. D1193.) D1401.2
- Magic whip beats person. (Cf. D1208.) D1401.3
- Magic pot with demons who beat owner's enemy. (Cf. D1171.1.) D1401.4
- Magic stone hits everything and returns by itself. (Cf. D931.) D1401.5
- Magic hammer beats person. (Cf. D1209.4.) D1401.6
- Magic slipper beats person. (Cf. D1065.2) D1401.7
- Log of wood animated by spirit of malignant holy man strikes left and right to kill offending villagers. (Cf. D956.) D1401.8
- Magic bone beats king's face. (Cf. D1007.) D1401.9
- Magic object kills. D1402
- Magic object burns person up. D1402.0.1
- Magic shield shoots balls of fire among enemies. (Cf. D1101.1.) D1402.0.1.1
- Holy man's cloak burns person up. (Cf. D1053.) D1402.0.1.2
- Magic object causes person to be drowned. (Cf. D1402.13.2.) D1402.0.2
- Magic well causes person to be drowned. (Cf. D926). D1402.0.2.1
- Magic spell causes person to be drowned. (Cf. D1273.) D1402.0.2.2
- Magic ring causes person to be drowned. (Cf. D1076.) D1402.0.2.3
- Magic plant kills. (Cf. D965.) D1402.1
- Magic hair in man's eyebrow kills all who see it. (Cf. D991.) D1402.2
- Magic part of animal kills. D1402.3
- Magic serpent heart kills giant. (Cf. D1015.1.3.) D1402.3.1
- Magic leopard gall causes death. (Cf. D1015.2.) D1402.3.2
- Magic animal horn kills. (Cf. D1011.1.) D1402.3.3
- Magic jaw bone of ass kills. (Cf. D1011.) D1402.3.4
- Magic fire kills. (Cf. D1271.) D1402.4
- Nessus-shirt. Magic shirt burns wearer up. (Cf. D1056.) D1402.5
- Magic bracelet kills man. (Cf. D1074.) D1402.6
- Magic weapon kills. (Cf. D1080.) D1402.7
- Weapons magically venomous. (Cf. D1080.) D1402.7.0.1
- Magic sword kills man. (Cf. D1081.) D1402.7.1
- Magic sword slays a man daily. D1402.7.1.1
- Magic sword always inflicts mortal wounds. D1402.7.1.2
- Magic spear kills. (Cf. D1084.) D1402.7.2
- Magic spear always inflicts mortal wounds. (Cf. D1084.) D1402.7.2.1
- Magic all-killing spear-head. (Cf. D1084.1.) D1402.7.2.2
- Magic spear's point harmless, while its shaft inflicts mortal blow. D1402.7.2.3
- Magic spear kills man. (Cf. D1084.) D1402.7.2.4
- Magic lance kills. D1402.7.3
- Magic cartridge kills. (Cf. D1096.) D1402.7.4
- Magic arrow kills. (Cf. D1092.) D1402.7.5
- Arrows rubbed with black chicken fatal. D1402.7.5.1
- Magic breath kills. (Cf. D1005.) D1402.8
- Magic door catches bear so that he is burned to death. (Cf. D1146.) D1402.9
- Magic wand kills. (Cf. D1254.1.) D1402.10
- Stick, become a sword, flies through air to kill ferocious animal-guardians of extraordinary lotus. (Cf. D1094, D1254.) D1402.10.1
- Rod from magic hazel-tree kills snake immediately. (Cf. D956.) (Cf. D950.1, A2711.4.1.) D1402.10.2
- Magic song kills person. (Cf. D1275.) D1402.11
- Magic music kills person. (Cf. D1275.1.) D1402.11.1
- Magic ring kills. (Cf. D1076.) D1402.12
- Druid's spells kill Christian king. (Cf. D1273.) D1402.13
- Druid's spells kill enemies. (Cf. D1273.) D1402.13.1
- Druid's spells cause drowning. (Cf. D1402.0.2.) D1402.13.2
- Druidess' spell causes drowning. D1402.13.2.1
- Charm used to kill. (Cf. D1273.) D1402.13.3
- Magic circle of saliva kills dragon. (Cf. D1001, D1272.) D1402.14
- Magic charmed spittle kills. D1402.14.1
- Magic poem (satire) causes king to waste away. (Cf. D1275.4.) D1402.15
- Magic poem (satire) causes man to melt. D1402.15.1
- Magic poem (satire) causes death. D1402.15.2
- Satire causes ulcers on face. D1402.15.3
- Magic mustard-seed causes man to turn to ashes. D1402.16
- Magic mustard seed causes man to be dead for an hour. D1402.16.1
- Magic bedstead-legs kill dangerous animals. (Cf. D1154.1.) D1402.17
- Excrements cause approaching animals to fall dead. (Cf. D1002.) D1402.18
- Magic statue kills. (Cf. D1268.) D1402.19
- Magic statue of animal kills. D1402.19.1
- Magic wheel kills all upon whom it falls. (Cf. D1207.) D1402.20
- Magic stone kills person whom it strikes. (Cf. D931.) D1402.21
- Magic harp kills. (Cf. D1231.) D1402.22
- Killing with head of fallen enemy. D1402.23
- Water from magic fountain kills. (Cf. D925.) D1402.24
- Giant kills people by sprinkling water on their heads. (Cf. D1242.1.) D1402.24.1
- Magic pills kill. (Cf. D1243.) D1402.25
- Magic pills reduce snake to ashes. D1402.25.1
- Magic wind kills. (Cf. D906.) D1402.26
- Magic dust kills snake. (Cf. D935.3.) D1402.27
- Handkerchief whirled against advancing army stretches them lifeless. (Cf. D1069.1.) D1402.28
- Magic drum enters enemy's body and kills him. (Cf. D1211.) D1402.29
- Magic coat kills. (Cf. D1052.) D1402.30
- Magic salt kills. (Cf. D1039.2.) D1402.31
- Magic tomb kills. D1402.32
- Magic object maims. D1403
- Magic poem (satire) raises blotches on face. (Cf. D1275.4.) D1403.1
- Magic poem causes deformity. D1403.1.1
- Magic well maims. (Cf. D926.) D1403.2
- Magic drink causes arms to fall from shoulders. (Cf. D1040.) D1403.3
- Magic object pierces. D1404
- Magic rod pierces whatever directed against. (Cf. D1254.2.) D1404.1
- Drop of hound's blood from magic spear (lance) pierces owner's foot (head). (Cf. D1081.) D1404.2
- Magic object causes person to disappear. D1405
- Magic ring causes person to disappear. D1405.1
- Magic object helps win in law court. D1406
- Charm to win cases in law court. (Cf. D1273.) D1406.1
- Magic object helps gambler win. D1407
- Magic ring helps gambler win. (Cf. D1076.) D1407.1
- Hangman's noose gives luck in gambling. (Cf. D1278.) D1407.2
- Magic game board helps win. D1407.3
- Charm gives victory in game of dice. (Cf. D1273.) D1407.4
- Magic object devastates country. D1408
- Magic sphere burns up country. By turning that part of the globe to the sun, one can make any place on earth burn up. (Cf. D1264.) D1408.1
- Magic bark sets creek on fire and burns it up. (Cf. D952.) D1408.1.1
- Magic red wind devastates country. (Cf. D906.) D1408.2
- Magic object overcomes person – miscellaneous. D1409
- Magic object brings evil (bad luck) upon person. D1409.1
- Magic wand brings evil upon person. (Cf. D1254.1, D1254.2.) D1409.1.1
- Magic roll of cloth pacifies demon. D1409.2
- Magic object renders person helpless. D1410
- Seeds cast on lions and tigers render them helpless. (Cf. D971.) D1410.1
- Light from hand-of-glory renders person helpless. (Cf. D1162.2.1.) D1410.2
- Magic fluid takes away magic powers. Fluid is to be sprinkled with a willow branch. (Cf. D1242.) D1410.3
- Possession of mermaid's belt gives power over her. (Cf. D1057.) D1410.4
- Serpent charmed into helplessness by magic formula. (Cf. D1273.) D1410.5
- Drink from magic cup deprives man of legs. (Cf. D1040, D1171.6.) D1410.6
- Magic bag shaken against enemies renders them helpless in face of mist or poison. (Cf. D1193.) D1410.7
- When spying follower accidentally touches holy man's cloak he loses his eyesight and falls down senseless. (Cf. D1053.) D1410.8
- Magic object binds person (animal). D1411
- Magic rope binds person. (Cf. D1203.) D1411.1
- Magic whip holds person fast. (Cf. D1208.) D1411.2
- Magic grass holds person fast. (Cf. D965.12.) D1411.3
- Magic charm binds deer so that it cannot move. (Cf. D1273.) D1411.4
- Magic object pulls person into it. D1412
- Magic bag draws person into it. (Cf. D1193.) D1412.1
- Magic pot draws person into it. (Cf. D1171.1.) D1412.2
- Flames draw person into them. (Cf. D1271.) D1412.3
- Magic object holds person fast. D1413
- Magic object causes persons to stick together. D1413.0.1
- Magic formula causes persons to stick together. (Cf. D1273.) D1413.0.1.1
- Tree from which one cannot descend. (Cf. D950.) D1413.1
- Cherry tree from which one cannot descend. (Cf. D950.4.) D1413.1.1
- Pear tree from which one cannot descend. (Cf. D950.5.) D1413.1.2
- Fig tree from which one cannot descend. (Cf. D950.8.) D1413.1.3
- Ring prevents person from rising from chair. (Cf. D1076.) D1413.2
- Sleigh makes person magically hold on. (Cf. D1115.) D1413.3
- Stairs to which person sticks. (Cf. D1144.) D1413.4
- Bench to which person sticks. (Cf. D1151.1.) D1413.5
- Chair to which person sticks. (Cf. D1151.2.) D1413.6
- Basin to which one sticks. (Cf. D1171.12.) D1413.7
- Chamber-pot to which one sticks. (Cf. D1171.13.) D1413.8
- Sack holds person who puts hand into it. (Cf. D1193.) D1413.9
- Wallet (sack) from which one cannot escape. (Cf. D1192.) D1413.9.1
- Anvil to which one sticks. (Cf. D1202.) D1413.10
- Magic medicine causes person to stick to seat (pot). (Cf. D1241.) D1413.11
- Magic hand causes sword to stick to it. (Cf. D996.) D1413.12
- Magic stick holds person fast. (Cf. D1254.) D1413.13
- Magic cauldron (cup) to which one sticks. (Cf. D1171.2.) D1413.14
- Magic window holds person fast. (Cf. D1145.) D1413.15
- Magic door holds person fast. (Cf. D1146.) D1413.16
- Magic doorstep will not let person pass over. (Cf. D1146.1.) D1413.16.1
- Magic adhesive stone. Makes all who poke in fire stick and say "Fiddevav." (Cf. D931.) D1413.17
- Magic ball of string to which one sticks. (Cf. D1184.2.) D1413.18
- Magic plain to which one sticks. (Cf. D937.) D1413.19
- Magic earth-mould holds person fast. (Cf. D935.) D1413.20
- Magic grass holds person fast. (Cf. D965.12.) D1413.21
- Magic cloth holds person fast. (Cf. D1413.0.1.) D1413.22
- Magic drinking-tube holds person fast. (Cf. D1255.) D1413.23
- Grave holds person fast. (Cf. D1299.1.) D1413.24
- Magic scabbard causes sword to stick to it. (Cf. D1101.5.) D1413.25
- Magic object renders weapon useless. D1414
- Magic object makes fortifications useless. D1414.0.1
- Magic wand breaks enemy's sword. (Cf. D1254.1.) D1414.1
- Magic writings on sword render it harmless. (Cf. D1266.1.) D1414.2
- Magic wind causes arms to fall from warrior's hands. (Cf. D906.) D1414.3
- Magic song dulls enemy's sword. (Cf. D1275.) D1414.4
- Magic garment makes weapons useless. (Cf. D1052.) D1414.5
- Magic object compels person to dance. D1415
- Water from magic well causes person to dance. (Cf. D926, D1353.1.) D1415.1
- Magic musical instrument causes person to dance. (Cf. D1210.) D1415.2
- Magic horn causes dancing. (Cf. D1222.) D1415.2.1
- Magic clarinet causes dancing. (Cf. D1223.) D1415.2.2
- Magic flute causes dancing. (Cf. D1223.1.) D1415.2.3
- Magic pipe causes dancing. (Cf. D1224.) D1415.2.4
- Magic fiddle causes dancing. (Cf. D1233.) D1415.2.5
- Magic lute causes dancing. (Cf. D1232.) D1415.2.6
- Magic lute causes animals to dance. D1415.2.6.1
- Magic object imprisons person. D1417
- Magic circle prevents escape. (Cf. D1272.) D1417.1
- Magic object causes person to become lost. D1418
- Magic mist causes person to become lost. (Cf. D902.1.) D1418.1
- Magic object renders person helpless – miscellaneous. D1419