Motifs · Chapter D
Magic
7,168 motifs · page 20 of 36
- Magic object compels person to laugh (shriek). D1419.1
- Magic grave compels person to laugh (shriek). (Cf. D1299.2.) D1419.1.1
- Magic object paralyzes. D1419.2
- Magic bell paralyzes perjurer. (Cf. D1213.) D1419.2.1
- Magic object prevents ship from moving. D1419.3
- Saint's bachall prevents ship from moving. (Cf. D1277.) D1419.3.1
- Magic food brings eater into sender's power. (Cf. D1031.1, D1273.) D1419.4
- Magic object draws person (thing) to it. D1420
- Person drawn by magic spell. (Cf. D1273.) D1420.1
- Person follows magic receding well. (Cf. D926.) D1420.2
- Guitar charming all who hear it. (Cf. D1234.) D1420.3
- Helper summoned by calling his name. D1420.4
- Magic object summons helper. D1421
- Magic bell summons helper. D1421.0.1
- Magic ashes summon helper. (Cf. D931.1.2.) D1421.0.2
- Magic hair when thrown into fire summons supernatural. helper. (Cf. D991.) D1421.0.3
- Magic object summons genie. D1421.1
- Magic tinder summons genie. (Cf. D1175.1.) D1421.1.1
- Magic fire-steel summons genie. (Cf. D1175.2.) D1421.1.2
- Magic book summons genie. (Cf. D1266.) D1421.1.3
- Magic light summons genie. (Cf. D1162.) D1421.1.4
- Magic lamp summons genie. (Cf. D1162.1.) D1421.1.5
- Magic ring summons genie. (Cf. D1076.) D1421.1.6
- Magic incense (when burned) summons genie. D1421.1.7
- Magic sword (rubbed) summons genie. (Cf. D1081.) D1421.1.8
- Magic hair summons demon. (Cf. D991.) D1421.1.9
- Magic roll of cloth summons demon. (Cf. D1051.) D1421.1.10
- Magic chain summons genie. (Cf. D1251.) D1421.1.11
- Magic pipe summons genie. (Cf. D1224.) D1421.1.12
- Magic ring summons air spirits. (Cf. D1076.) D1421.1.13
- Opening bottle summons genie. (Cf. D1171.8.) D1421.1.14
- Magic object summons water-spirit. D1421.2
- Magic arrow summons water-spirit. (Cf. D1092.) D1421.2.1
- Magic object summons dwarfs. (Cf. F451.) D1421.3
- Magic fiddle summons dwarfs. (Cf. D1233.) D1421.3.1
- Magic flute summons dwarfs. (Cf. D1223.1.) D1421.3.2
- Magic charm summons dwarfs. (Cf. D1273.) D1421.3.3
- Magic object summons giant. D1421.4
- Magic hairs summon giant. He gives hero some hairs from his own beard. (Cf. D991.) D1421.4.1
- Magic bow summons giant. (Cf. D1091.) D1421.4.2
- Magic object summons army for rescue. D1421.5
- Magic horn summons army for rescue. (Cf. D1222.) D1421.5.1
- Magic charm summons army. (Cf. D1273.) D1421.5.2
- Magic sack contains soldiers which appear when it is struck. (Cf. D1193.) D1421.5.3
- Magic object summons fairy. D1421.6
- Magic flute summons fairy. (Cf. D1223.1.) D1421.6.1
- Magic object draws lover (husband) to woman. D1425
- Magic spindle brings back prince for heroine. (Cf. D1186.) D1425.1
- Magic hairs summon husband. (Cf. D991.) D1425.2
- Magic fan summons prince for heroine. (Cf. D1077.) D1425.3
- Magic object draws woman to man. D1426
- Magic objects help hero win princess. D1426.0.1
- Magic flute compels woman to come to man. (Cf. D1223.1.) D1426.1
- Magic ring causes woman to come to man. (Cf. D1076.) D1426.2
- Magic pipe compels woman to come to man. (Cf. D1224, D1427.1.) D1426.3
- Magic object compels one to follow. D1427
- Magic pipe compels one to follow. Pied Piper of Hamelin. (Cf. D1224.) D1427.1
- Woman's arm-tassel lent to ogre compels her to follow him. D1427.2
- Magic horsehairs (when rubbed) compel horse to follow. (Cf. D1023.) D1427.3
- Lute (rubbed) compels one to follow. (Cf. D1232.) D1427.4
- Harp compels one to follow. (Cf. D1231.) D1427.5
- Magic club brings thieves to master. (Cf. D1094.) D1427.6
- Magic object fetches another object. D1428
- Magic hair draws back quiver from which it has been taken. (Cf. D991.) D1428.1
- Charm causes spearhead to return. (Cf. D1273.) D1428.2
- Magic object draws person (thing) to it – miscellaneous. D1429
- Magic stone turned thrice compels person to return to it. (Cf. D931.) D1429.1
- Magic object pursues or captures. D1430
- Magic object pursues. D1431
- Rock (stone) pursues person. (Cf. D931.) D1431.1
- Pursuit by magic fan. (Cf. D1077.) D1431.2
- Pursuit by magic ring. (Cf. D1076.) D1431.3
- Pursuit by magic buckets. (Cf. D1171.10.) D1431.4
- Pursuit by magic calabash. (Cf. D965.2.) D1431.5
- Waters magically pursue man. (Cf. D910.) D1432
- Water gradually envelops girl filling pitcher and drowns her. Work of malevolent rice-spirit. D1432.1
- Magic hair stretches after fugitive. (Cf. D991.) D1436
- Magic weapon pursues victim. (Cf. D1080.) D1438
- Spell causes spear to pursue and slay man. D1438.1
- Magic arrow pursues victim. (Cf. D1092.) D1438.2
- Magic club flies through air after victim. (Cf. D1094.) D1438.3
- Magic object gives power over animals. D1440
- Magic horn has power over animals. (Cf. D1222.) D1440.1
- Magic object calls animals together. D1441
- Magic musical instrument calls animals together. (Cf. D1210.) D1441.1
- Magic flute calls animals together. (Cf. D1223.1.) D1441.1.1
- Magic pipe calls animals together. (Cf. D1224.) D1441.1.2
- Magic fiddle calls animals together. (Cf. D1233.) D1441.1.3
- Magic lute calls animals together. (Cf. D1232.) D1441.1.3.1
- Magic harp calls animals together. (Cf. D1231.) D1441.1.3.2
- Magic song calls animals together. (Cf. D1275) D1441.1.4
- Charm calls down swarm of bees. (Cf. D1273.) D1441.2
- Magic object tames or restrains animal. D1442
- Magic bridle restrains all horses. (Cf. D1209.1.) D1442.1
- Mad horse becomes tame when girl's voice reaches his ears. D1442.1.1
- Straw on horse's back restrains him. (Cf. D1276.) D1442.2
- Saint's bachall subdues wild animals. (Cf. D1277, V220.) D1442.3
- Magic staff thrown causes wild animals to stand still. (Cf. D1254.) D1442.4
- Magic rod tames lions. (Cf. D1254.2.) D1442.4.1
- Saint's song silences hound. (Cf. D1275.) D1442.5
- Magic spell tames animals. (Cf. D1273.) D1442.6
- Spell tames horse. D1442.6.1
- Magic spell causes birds to roost. D1442.6.2
- Magic breath subdues animals. (Cf. D1005.) D1442.7
- "Witch bone" enables possessor to control animals in any way he wishes. D1442.8
- Magic meat pacifies animal guardians. (Cf. D1032.) D1442.9
- Magic whip makes docile animal-guardians of wonderful birds. (Cf. D1208.) D1442.10
- Diamond charms serpents into harmlessness. (Cf. D1071.) D1442.11
- Magic garment tames animals. (Cf. D1052.) D1442.12
- Magic musical instrument tames animals. (Cf. D1210.) D1442.13
- Magic object expels animals. D1443
- Charm expels flies from city. (Cf. D1273.) D1443.1
- Magic object catches animal. D1444
- Magic object catches fish. D1444.1
- Saint's bachall catches fish. (Cf. D1277, V220.) D1444.1.1
- Magic wooden fish attracts live fish to fisherman's net. (Cf. D1268.) D1444.1.2
- Magic branch catches fish. (Cf. D954.) D1444.1.3
- Magic charm allows person to hook mythical eel. (Cf. D1273.) D1444.1.4
- Charm to catch hare and monkey. (Cf. D1273.) D1444.2
- Magic fishhook catches cats. (Cf. D1257.) D1444.3
- Magic song to catch animals. (Cf. D1275.) D1444.4
- Magic object kills animal. D1445
- Revelation of magic secret permits animal to be killed. (Cf. D1273.2.) D1445.1
- Magic spear kills animals. (Cf. D1084.) D1445.2
- Saint's chant kills animal. (Cf. D1275, V220.) D1445.3
- Magic poem (satire) kills animals. (Cf. D1275.4.) D1445.4
- Magic garment kills animals. (Cf. D1052.) D1445.5
- Magic object burns animals. D1445.6
- Magic clouds burn animals. (Cf. D901.) D1445.6.1
- Magic heavenly fire burns animals. (Cf. D1271.) D1445.6.2
- Magic object prevents animal from straying. D1446
- Saint's bell keeps cattle from straying. (Cf. D1213.) D1446.1
- Saint's gospel-book keeps cattle from straying. (Cf. D1266.) D1446.2
- Shepherd's consecrated staff keeps cow from straying. (Cf. D1254.) D1446.3
- Saint's staff serves as a shepherd. (Cf. D1254.) D1446.4
- Magic circle keeps herd within it. (Cf. D1272.) D1446.5
- Magic object protects against wild animals. D1447
- Charm protects against wild animals. (Cf. D1273.) D1447.1
- Magic garment protects against wild animals. (Cf. D1052.) D1447.2
- Saint's cowl protects fox from hounds. (Cf. D1067.3.1.) D1447.2.1
- White ash stick held before snakes causes them to flee. D1447.3
- Magic object gives miscellaneous powers over animals. D1449
- Charm makes cows give plenty of milk. (Cf. D1273.) D1449.1
- Magic hunting collar insures death of game. (Cf. D1068.1.) D1449.2
- Swine summoned out of magic harp. (Cf. D1231.) D1449.3
- Charm prevents fish being caught. (Cf. D1273.) D1449.4
- Poet's incantations drive away fish. (Cf. D1275.4.) D1449.4.1
- Magic sand causes crocodile to go ashore. (Cf. D935.1.) D1449.5
- Magic object furnishes treasure. D1450
- Inexhaustible purse furnishes money. (Cf. D1192.) D1451
- Inexhaustible pocket furnishes money. (Cf. D1064.) D1451.1
- Inexhaustible bag (sack) furnishes money. (Cf. D1193.) D1451.2
- Magic vessel (box) furnishes money. (Cf. D1171.) D1452
- Magic kettle furnishes money. (Cf. D1171.3.) D1452.1
- Magic pot furnishes money. (Cf. D1171.1.) D1452.2
- Lid of casket furnishes money. (Cf. D1174.) D1452.3
- Magic conch shell furnishes money. (Cf. D1029.6, D1470.1.41.) D1452.4
- Coin put in huge bell fills it with rupees. (Cf. D1288.) D1452.5
- Parts of human body furnish treasure. D1454
- Hair furnishes treasure. (Cf. D991.) D1454.1
- Gold and silver combed from hair. D1454.1.1
- The devil runs hands through his hair; coins fall to the floor. D1454.1.1.1
- Jewels from hair. D1454.1.2
- Treasure falls from mouth. (Cf. D992.2, D1454.3.) D1454.2
- Flowers fall from lips. D1454.2.1
- Treasure from spittle. (Cf. D1454.2, D1001.) D1454.3
- Treasure from tears. (Cf. D1004.) D1454.4
- Tears of gold. D1454.4.1
- Jewels from tears. D1454.4.2
- Flowers from tears. D1454.4.3
- Treasure from excrements. (Cf. D1002.) D1454.5
- Treasure from scab. (Cf. D1009.1.) D1454.6
- Treasure from footprints. (Cf. D1294.) D1454.7
- Treasure issues from girl's head. D1454.8
- Treasure from nose (with sneezing). D1454.9
- Magic clothing furnishes treasure. D1455
- Magic mantle provides treasure. (Cf. D1053.) D1455.1
- Magic ornament provides treasure. D1456
- Magic beads produce treasure. (Cf. D1071.1.) D1456.1
- Magic ring provides money. (Cf. D1076.) D1456.2
- Magic ring multiplies wealth. D1456.2.1
- Magic jewel provides wealth. (Cf. D1071.) D1456.3
- Magic building provides treasure. D1457
- Magic castle (palace) provides treasure. (Cf. D1131, F771.) D1457.1
- Magic tree furnishes treasure. (Cf. D950.) D1461
- Tree with golden fruit. D1461.0.1
- Tree with silver branches. (Cf. D950, F811.1.2.) D1461.0.2
- Magic fruit furnishes treasure. (Cf. D981.) D1461.1
- Magic plant furnishes treasure. D1463
- Magic mandrake furnishes treasure. (Cf. D965.1.) D1463.1
- Magic calabash furnishes treasure. (Cf. D965.2.) D1463.2
- Magic pumpkin furnishes treasure. D1463.2.1
- Magic seed produces golden gourd seed. D1463.3
- Magic tobacco plant hides treasure. (Cf. D965.17.) D1463.4
- Treasure-giving magic flower (gold and silver). (Cf. D975.) D1463.5
- Magic grass furnishes treasure. (Cf. D965.) D1463.6
- Magic food furnishes treasure. D1465
- Magic bread furnishes treasure. (Cf. D1031.1.) D1465.1
- Consecrated bread brings wealth. (Cf. D1031.1.1.) D1465.1.1
- Magic stone furnishes wealth. (Cf. D931.) D1466