Motifs · Chapter D
Magic
7,168 motifs · page 22 of 36
- Magic object heals diseases. D1500.1
- Magic healing fountain. (Cf. D925, V134.) D1500.1.1
- Magic (healing) well dug by saint. (Cf. V220.) D1500.1.1.1
- The water of spring which a saint caused to flow has curative powers. D1500.1.1.2
- Sacred healing stone. (Cf. D931.) D1500.1.2
- Magic healing coal. (Cf. D931.1.) D1500.1.2.1
- Magic healing ashes. (Cf. D1271.1.) D1500.1.2.2
- Magic healing soot. (Cf. D931.1.1.) D1500.1.2.3
- Magic healing lime. (Cf. D931.1.4.) D1500.1.2.4
- Magic tree heals. (Cf. D950.) D1500.1.3
- Magic healing hazel tree. (Cf. D950.1.) D1500.1.3.1
- Magic healing plant. (Cf. D965.) D1500.1.4
- Magic healing grass. D1500.1.4.1
- Magic healing leaves. (Cf. D955.) D1500.1.4.2
- Magic healing herb. (Cf. D965.) D1500.1.4.3
- Magic healing fruit. (Cf. D980.) D1500.1.5
- Magic healing apple. (Cf. D981.1, H1333.3.1.5.) D1500.1.5.1
- Ghoulish magic object cures disease. (Cf. D1278.) D1500.1.6
- Corpse's hand as remedy. (Cf. D996.) D1500.1.6.1
- Churchyard mould as remedy. (Cf. D1278.1.) D1500.1.6.2
- Consecrated clay as remedy. (Cf. D935.2.) D1500.1.6.2.1
- Parts or products of human body cure disease. D1500.1.7
- Powdered skull as remedy. (Cf. D992.) D1500.1.7.1
- Magic head (of saint) heals diseases. (Cf. D992, D1500.1.13.) D1500.1.7.1.1
- Magic healing spittle. (Cf. D1001, D1505.2.) D1500.1.7.2
- Healing power of saint's spittle. D1500.1.7.2.1
- Magic healing blood. (Cf. D1003.) D1500.1.7.3
- Blood of executed man as remedy. D1500.1.7.3.1
- Blood of saint as cure. D1500.1.7.3.2
- Dragon's heart-blood as remedy. (Cf. B11.2.9, D1015.1.2, D1016) D1500.1.7.3.3
- Bath in blood of king as remedy. D1500.1.7.3.4
- Magic amulet cures disease. (Cf. D1070.) D1500.1.8
- Magic jewel cures disease. (Cf. D1071.) D1500.1.9
- Magic sapphire cures disease. D1500.1.9.1
- Magic pearls cure disease. D1500.1.9.2
- Sacred objects cure disease. (Cf. V150.) D1500.1.10
- Consecrated bread as cure. (Cf. D1031.1.1.) D1500.1.10.1
- Consecrated wine as magic cure. (Cf. D1046.1.) D1500.1.10.2
- Wine blessed by saint or received from the saint's hand cures various ills. D1500.1.10.2.1
- Money from offertory as cure. (Cf. D1288.) D1500.1.10.3
- Consecrated grain as remedy. (Cf. D973.) D1500.1.10.4
- Consecrated ale as magic cure. (Cf. D1045.1.) D1500.1.10.5
- Lime used in building church as cure. (Cf. D931.1.4.) D1500.1.10.6
- Magic healing drink. (Cf. D1040, D1242.) D1500.1.11
- Magic statue cures disease. (Cf. D1268.) D1500.1.12
- Magic statue of brazen serpent cures disease. D1500.1.12.1
- Saint's possessions cure disease. (Cf. V221.) D1500.1.13
- Saint's girdle as magic cure. (Cf. D1057.1.) D1500.1.13.1
- Saint's cowl as magic cure. (Cf. D1067.3.1.) D1500.1.13.2
- Saint's bell cures disease. (Cf. D1213.) D1500.1.13.3
- Saint's bachall as remedy. (Cf. D1277.) D1500.1.13.4
- Saint's mallet cures disease. (Cf. D1209.4.) D1500.1.14
- Magic healing ring. (Cf. D1076.) D1500.1.15
- Consecrated healing ring. D1500.1.15.1
- Ring made of coffin-hinge as remedy. D1500.1.15.2
- Magic healing bottle. (Cf. D1171.8.) D1500.1.16
- Magic weapon cures disease. (Cf. D1080.) D1500.1.17
- Magic sword cures disease. (Cf. D1081.) D1500.1.17.1
- Magic healing water. (Cf. D1242.1.) D1500.1.18
- Dew from saint's grave as cure. (Cf. D1500.1.10.) D1500.1.18.1
- Water which had contact with the tombs of holy men proved curative. D1500.1.18.1.1
- Water from saint's washing as remedy. D1500.1.18.1.2
- Baptismal water as remedy. (Cf. D1242.1.1.) D1500.1.18.2
- Holy water as remedy. (Cf. D1242.1.2.) D1500.1.18.3
- Magic healing lake. (Cf. D921.) D1500.1.18.4
- Water from bullaun (hollowed-out stone) as remedy. (Cf. D931.) D1500.1.18.5
- Magic healing river. (Cf. D915.) D1500.1.18.6
- Magic healing salve. (Cf. D1244.) D1500.1.19
- Magic healing salve restores severed feet. (Cf. D1240.) D1500.1.19.1
- Magic healing oil from saints (sacred places). (Cf. D1500.1.10.) D1500.1.19.2
- Magic healing powder. (Cf. D1246.) D1500.1.20
- Magic healing wand. (Cf. D1254.1.) D1500.1.21
- Magic healing book. (Cf. D1266.) D1500.1.22
- Magic healing charm (spell). (Cf. D1273.) D1500.1.23
- Magic healing song. (Cf. D1275.) D1500.1.24
- Magic garment as remedy. (Cf. D1052.) D1500.1.25
- Fragments of gibbet as cure. (Cf. D1278.) D1500.1.26
- Magic musical instrument as cure for disease. (Cf. D1210.) D1500.1.27
- Magic healing harp. (Cf. D1231.) D1500.1.27.1
- Magic healing bell. (Cf. D1213.) D1500.1.27.2
- Earth as remedy. (Cf. D935, D1503.12.) D1500.1.28
- Magic healing honey. (Cf. D1037.) D1500.1.29
- Magic healing banquet. (Cf. D1030.2.) D1500.1.30
- Gold used in medicine. D1500.1.31
- Magic comb as cure. (Cf. D1072.1.) D1500.1.32
- Parts or products of animal cure disease. D1500.1.33
- Magic healing milk. (Cf. D1018.) D1500.1.33.1
- Cures by the milk of the mothers of saints. (Cf. D1500.1.10.) D1500.1.33.1.1
- Magic healing milk of lioness. (Cf. D1018.) D1500.1.33.1.2
- Flesh of white cow with red ears as only cure for mysterious illness. (Cf. D1032.) D1500.1.33.2
- Magic animal dung. (Cf. D1026.) D1500.1.33.3
- Magic bird dung cures. (Cf. D1026.1.) D1500.1.33.3.1
- Hide of sheep or goat as cure. (Cf. D1025.8.) D1500.1.33.4
- Fish head cures disease. (Cf. D1011.) D1500.1.33.5
- Magic writings heal. (Cf. D1266.1.) D1500.1.34
- Magic healing handkerchief. (Cf. D1056.1.) D1500.1.35
- Sweat used in medicine. D1500.1.36
- Urine used in medicine. (Cf. D1002.1.1.) D1500.1.37
- M. healing mountain. (Cf. D932.) D1500.1.38
- Magic object wards off disease. D1500.2
- Saint's bell wards off disease. (Cf. D1213, V221.) D1500.2.1
- Charm against sickness. (Cf. D1273.) D1500.2.2
- Magic picture prevents disease. (Cf. D1266.2, D1586.1.) D1500.2.3
- Magic circle prevents disease. (Cf. D1272.) D1500.2.4
- Eating magic pig prevents disease. (Cf. B184.3.) D1500.2.5
- Magic girdle prevents disease. (Cf. D1057.1.) D1500.2.6
- Magic tree bears prophylactic fruit. (Cf. D950.) D1500.2.7
- Snake liver prevents disease. (Cf. D1015.4.) D1500.2.8
- Magic object transfers disease to another person or thing. D1500.3
- Charm shifts diseases to another person. (Cf. D1273.) D1500.3.1
- Saint causes pain of sick man to be transferred to himself. D1500.3.1.1
- Disease transferred to saint's bell. (Cf. D1213.) D1500.3.2
- Magic object causes disease. D1500.4
- Magic drink causes disease. (Cf. D1242.2.) D1500.4.1
- Magic breath causes disease. (Cf. D1005.) D1500.4.2
- Saint's breath makes men drunk. D1500.4.2.1
- Saint's breath causes death. (Cf. D1005.) D1500.4.2.2
- Magic pond causes disease. (Cf. D921.) D1500.4.3
- Magic tank causes disease. (Cf. D921.4.) D1500.4.3.1
- Ray of sunlight causes leprosy. (Cf. D1162.) D1500.4.4
- Gloves thrown after ship cause disease. (Cf. D1066.) D1500.4.5
- Ashes cause leprosy. (Cf. D931.1.2.) D1500.4.6
- Magic bed causes disease. (Cf. D1154.1.) D1500.4.7
- Magic object assists woman in childbearing. D1501
- Charms prevent barrenness or miscarriage. (Cf. D1273.) D1501.1
- Mistletoe used by druids to prevent barrenness. D1501.1.1
- Charms make childbirth easy. (Cf. D1273.) D1501.2
- Magic plant makes childbirth easy. (Cf. D965.) D1501.3
- Magic fruit from Yggdrasil placed in fire makes childbirth easy. (Cf. D981.) D1501.4
- Magic belt assists in childbirth. (Cf. D1057.) D1501.5
- Amulet assists in childbearing. (Cf. D1070.) D1501.6
- Leaves assist in childbearing. (Cf. D955.) D1501.7
- Medicine causes woman to bear twins. (Cf. D1241.) D1501.8
- Magic object cures particular diseases. D1502
- Magic object cures headache. D1502.1
- Charm for headache. (Cf. D1273.) D1502.1.1
- Magic object cures toothache. D1502.2
- Dead man's tooth as cure for toothache. (Cf. D1009.2.1.) D1502.2.1
- Charm for toothache. (Cf. D1273.) D1502.2.2
- Magic object cures scrofula. D1502.2.3
- Hangman's noose cures scrofula. (Cf. D1278.) D1502.2.3.1
- Magic object cures fever. (Cf. D2161.1.2.) D1502.3
- Charm for fever. (Cf. D1273.) D1502.3.1
- Magic object cures leprosy. D1502.4
- Magic potion cures leprosy. (Cf. D1242.2.) D1502.4.1
- Blood as cure for leprosy. (Cf. D1003.) D1502.4.2
- Blood of children (innocent maidens) as cure for leprosy. D1502.4.2.1
- Touching magic boat with exposed child in it cures leprosy. (Cf. D1121.) D1502.4.3
- Magic object cures mange. D1502.5
- Bath in blood of king as cure for mange. (Cf. D1500.1.9.4, F872.3.) D1502.5.1
- Magic object cures urinary disease. D1502.6
- Charm for urinary disease. (Cf. D1273.) D1502.6.1
- Magic object cures earache. D1502.7
- Magic locust egg cures earache. (Cf. D1024.) D1502.7.1
- Magic object cures boils (tumors). D1502.8
- Magic-dog brain cures boils. (Cf. D1010.) D1502.8.1
- Magic snail body cures boils. (Cf. D1010.1.) D1502.8.2
- Magic figs cure boils. (Cf. D1031.2.) D1502.8.3
- Viper body cures skin disease. (Cf. D1010.1.) D1502.9
- Magic cure for cancer. D1502.10
- Magic excrement as cure for cancer. (Cf. D1002.) D1502.10.1
- Magic water cures stomach trouble. (Cf. D1242.1.) D1502.11
- Magic object heals wound. D1503
- Magic song heals wound. (Cf. D1275.) D1503.1
- Magic pigskin heals wounds. (Cf. D1025.1.) D1503.2
- Charm for wounds. (Cf. D1273.) D1503.3
- Charm for burns or scalds. (Cf. D1273.) D1503.3.1
- Magic balm heals wounds. (Cf. D1244.) D1503.4
- Magic lantern heals wounds. (Cf. D1162.) D1503.5
- Magic jewel heals wounds. (Cf. D1071.) D1503.6
- Magic well heals (wounds). (Cf. D926.) D1503.7
- Magic pool of milk heals wounds. D1503.7.1
- Magic goblet heals wounds. (Cf. D1171.6.2.) D1503.8
- Magic hand heals wounds. (Cf. D996.) D1503.9
- Magic plant heals wounds. (Cf. D965.) D1503.10
- Grass and flowers which grew upon a saint's grave are good for cures. (Cf. D975.) D1503.10.1
- Wounds healed by eating fruit of magic tree. (Cf. D950.) D1503.11
- Magic earth heals wounds. (Cf. D935.) D1503.12
- Earth receives curative powers from contact with saint. D1503.12.1
- Magic potion heals wounds. (Cf. D1242.2.) D1503.13
- Wound healed by wounding weapon. (Cf. D1080.) D1503.14
- Wounds caused by sword can only be healed by a certain stone. D1503.14.1
- Wound healed with own blood. (Cf. D1003.) D1503.15
- Wound healed by water from place wounded man's heel dragged. (Cf. D1240.) D1503.16
- Magic gloves heal wound. D1503.17
- Magic object stanches blood. D1504
- Charm stanches blood. (Cf. D1273.) D1504.1
- Amulet cures nosebleed. (Cf. D1070.) D1504.2
- Magic object cures blindness. D1505
- Herbs restore sight. (Cf. D965.) D1505.1
- Spittle restores sight. (Cf. D1001, D1500.1.8.) D1505.2
- Magic feather restores sight. (Cf. D1021.) D1505.3
- Magic honey restores sight. (Cf. D1037.) D1505.4
- Magic water restores sight. (Cf. D1242.1.) D1505.5
- Bird's tears restore sight. (Cf. B736.) D1505.5.1
- Dew restores sight. (Cf. D902.2.) D1505.5.2
- Dew falling on St. John's Night restores sight. (Cf. D902.2.) D1505.5.2.1
- Magic fountain restores sight. (Cf. D925.) D1505.5.3
- Holy spring restores sight. (Cf. D927, V134.) D1505.5.4
- Magic coconut water restores sight. D1505.5.5