Motifs · Chapter D
Magic
7,168 motifs · page 23 of 36
- Magic ointment restores sight. (Cf. D1244.) D1505.6
- Magic wand restores sight. (Cf. D1254.1.) D1505.7
- Blood restores sight. (Cf. D1003.) D1505.8
- Blood from Christ's wounds restores sight. D1505.8.1
- Magic flower restores sight. (Cf. D975.) D1505.9
- Saint's breath restores sight. (Cf. D1005.) D1505.10
- Hero's breath restores sight. D1505.10.1
- Charm for diseased eye. (Cf. D1273.) D1505.11
- Charm for removing object from eye. D1505.11.1
- Man who touches book of St. Oswin's life is cured of blindness. (Cf. D1266.) D1505.12
- Animal excreta cures blindness. (Cf. D1026.1.) D1505.13
- Animal liver cures blindness. (Cf. D1015.4.) D1505.14
- Liver of shining goat heals blindness of raja. D1505.14.1
- Magic cotton-wool restores sight. (Cf. D1299.4.) D1505.15
- Magic statue (when kissed) restores sight. (Cf. D1268, D1794.) D1505.16
- Magic stone restores sight. (Cf. D931.) D1505.17
- Tree restores sight. (Cf. D950.) D1505.18
- Coconut shoots restore sight. D1505.18.1
- Gall of slain giant restores sight. D1505.19
- Magic object cures deafness. D1506
- Spittle restores hearing. (Cf. D1001.) D1506.1
- Magic object restores speech. D1507
- Magic ring restores speech. (Cf. D1076.) D1507.1
- Saint's gospel-book restores speech. (Cf. D1266.) D1507.2
- Saint's bell restores speech. (Cf. D1213.) D1507.3
- Saint's breath restores speech. (Cf. D1005.) D1507.4
- Magic cake restores speech. (Cf. D1031.2.) D1507.5
- Saint's blood restores speech. (Cf. D1003.) D1507.6
- Magic harp restores speech. (Cf. D1231.) D1507.7
- Magic gold taken from hill restores speech when it is laid under the tongue of dumb person. D1507.8
- Magic object restores reason. D1508
- Saint's bell restores reason. (Cf. D1213.) D1508.1
- Music restores reason. (Cf. D1275.1.) D1508.2
- Jackal-tooth as cure for madness. (Cf. D1011.) D1508.3
- Soup made of black dog's head cures madness. (Cf. D1032.3.) D1508.4
- Magic object cures drunkenness. D1511
- Magic carpet cures drunkenness. (Cf. D1155.) D1511.1
- Magic object cures ulcers. D1512
- Magic ointment cures ulcers. (Cf. D1244.) D1512.1
- Charm removes thorn. (Cf. D1273.) D1513
- Magic object relieves pain. D1514
- Magic music relieves pain. (Cf. D1275.1.) D1514.1
- Magic girdle relieves pain. (Cf. D1057.1.) D1514.2
- Charm for pain. (Cf. D1273.) D1514.3
- Magic antidote for poison. D1515
- Remedies for poison. D1515.1
- Charms as antidote for poison. (Cf. D1273.) D1515.2
- Charms as antidote for snakebite. (Cf. D1273, D1515.4.) D1515.2.1
- Bath in milk of white, hornless cows as antidote for poison. D1515.3
- Antidote for snakebite. (Cf. D1515.2.1.) D1515.4
- Maid cuts off pap to heal man's serpent wound. (Cf. D1009.3.) D1515.4.1
- Snake stone applied to snakebite absorbs poison. (Cf. D930.) D1515.4.2
- Hind's horns as antidote for snakebite. (Cf. D1011.1.) D1515.4.3
- Body of gnat as antidote for snakebite. (Cf. D1010.) D1515.4.4
- Sight of brass serpent as antidote for snakebite. (Cf. D1268.3.) D1515.4.5
- Magic potion mixed with brains of deceitful person as cure for snakebite. (Cf. D1242.2.) D1515.4.6
- Remedy for mad dog bite. D1515.5
- Stone as antidote for mad dog bite. (Cf. D930.) D1515.5.1
- Charms against elfshot. (Cf. D2066, D1273.) D1516
- Cure for insect's sting. D1517
- Body of housefly as remedy for hornet sting. (Cf. D1010.) D1517.1
- Magic object restores bodily members. D1518
- Magic drink restores arms. (Cf. D1040.) D1518.1
- Root restores amputated hands and feet. (Cf. D967.) D1518.2
- Hero's breath returns head to headless horseman. (Cf. D1005.) D1518.3
- Magic object heals broken bone. D1518.4
- Magic plant heals broken bone. (Cf. D1500.1.4.) D1518.4.1
- Magic object controls disease – miscellaneous. D1519
- Magic object restores strength. D1519.1
- Magic bowl restores strength. (Cf. D1172.2.) D1519.1.1
- Magic object affords miraculous transportation. D1520
- Magic transportation by bough. (Cf. D954.) D1520.1
- Transportation by stretching and swaying tree. The tree stretches and bends over so as to land hero in a distant country. (Cf. D482.) D1520.1.1
- Transportation by hollow tree. (Cf. D950, D1532.7.) D1520.1.2
- Magic transportation by cloud. (Cf. D901.) D1520.2
- Magic transportation by hairs. (Cf. D991.) D1520.3
- Magic transportation by golden apple. (Cf. D981.1, F813.1.1.) D1520.4
- Magic transportation by animal skin. D1520.5
- Magic transportation by skin of fish. (Cf. D1025.2.) D1520.5.1
- Magic transportation by dog skin. (Cf. D1025.6.) D1520.5.2
- Magic transportation by seal skin. (Cf. D1025.9.) D1520.5.3
- Magic transportation by horse skin. (Cf. D1025.7.) D1520.5.4
- Magic transportation by cloak (cape). (Cf. D1053.) D1520.6
- Magic transportation by gold uniform. (Cf. D1052.1.) D1520.7
- Magic transportation by saber. (Cf. D1082.) D1520.8
- Magic transportation by sword. (Cf. D1081.) D1520.8.1
- Magic transportation by garter. (Cf. D1063.) D1520.9
- Magic transportation by shoes. (Cf. D1065.2, D1521.1.) D1520.10
- Magic transportation by sandals. (Cf. D1065.5.) D1520.10.1
- Magic transportation by cap (hat). (Cf. D1067.1, D1067.2.) D1520.11
- Magic transportation by ring. (Cf. D1076.) D1520.12
- Magic transportation by arrow. (Cf. D1092, D1526.1.) D1520.13
- Transportation in magic carriage. (Cf. D1111.) D1520.14
- Transportation in magic ship. (Cf. D1123, D1521.2, D1525, D1533.1.) D1520.15
- Sailing against a contrary wind, current and tide. D1520.15.1
- Magic transportation by chair. (Cf. D1151.2.) D1520.16
- Magic transportation by sofa. (Cf. D1154.2.) D1520.17
- Magic transportation on flying bedstead. (Cf. D1154.1.) D1520.17.1
- Transportation on magic couch. (Cf. D1154.) D1520.17.2
- Magic transportation by hammock. (Cf. D1154.3.) D1520.18
- Transportation on magic swing. (Cf. D1154.3.1.) D1520.18.1
- Transportation in magic palanquin. (Cf. D1154.3.2.) D1520.18.2
- Magic transportation by carpet. (Cf. D1155, D1118, D1118.1.) D1520.19
- Transportation by magic throne. (Cf. D1156.) D1520.20
- Transportation by magic platform. (Cf. D1157.) D1520.21
- Transportation by magic pitcher. (Cf. D1171.4.) D1520.22
- Transportation by magic goblet. (Cf. D1171.6.2.) D1520.23
- Transportation by magic box. (Cf. D1174.) D1520.24
- Transportation by magic bag. (Cf. D1193.) D1520.25
- Transportation by putting magic ointment on feet. (Cf. D1244.) D1520.26
- Magic transportation by means of wand. (Cf. D1254.1.) D1520.27
- Magic transportation by club. (Cf. D1094.) D1520.27.1
- Magic transportation in whirlwind. (Cf. D906.) D1520.28
- Transportation by magic jewel. D1520.29
- Transportation by magic pearl. (Cf. D1071.) D1520.29.1
- Magic transportation on piece of rock. (Cf. D971.4.) D1520.30
- Magic transportation by rope. (Cf. D1203.) D1520.31
- Magic transportation on antlers. (Cf. D1011.1.) D1520.32
- Magic transportation on musical bow. (Cf. D1210.) D1520.33
- Transportation by means of necklace. (Cf. D1073.) D1520.34
- Magic transportation by feather-dress. (Cf. D1069.2.) D1520.35
- Transportation by magic stone. (Cf. D931.) D1520.36
- Magic journey by reading book. D1520.37
- Miraculous speed from magic object. D1521
- Seven-league boots. Boots with miraculous speed. (Cf. D1065.1.) D1521.1
- Sandals with magic speed. D1521.1.1
- Ship with miraculous speed. (Cf. D1123, D1520.15.) D1521.2
- Ship as swift as a bird. D1521.2.1
- Sleigh as swift as thought. (Cf. D1115.) D1521.3
- Carriage as swift as thought. (Cf. D1111.) D1521.4
- Jewel gives miraculous speed. (Cf. D1071.) D1521.5
- Turquoise gives miraculous speed. D1521.5.1
- Magic self-moving vehicle. D1523
- Self-propelling wagon. (Cf. D1113.) D1523.1
- Self-propelling (ship) boat. (Cf. D1121, D1123, D1520.15.) D1523.2
- Automatic oar. (Cf. D1124.) D1523.2.1
- Boat propelled by magic awl. (Cf. D1187.) D1523.2.2
- Boat propelled by magic wand. (Cf. D1254.1.) D1523.2.3
- Boat obeys master's will. D1523.2.4
- Boat guides self. D1523.2.5
- Boat guided by magic songs. (Cf. D1275.) D1523.2.6
- Boat guided by magic sea-charm. (Cf. D1273.) D1523.2.7
- Self-guiding rudderless boat. D1523.2.7.1
- Magic boat is rowed by two wooden figures as soon as it is put on water. (Cf. D1524, D1620.) D1523.2.8
- Bundle of wood magically acts as riding horse. D1523.3
- Magic object enables person to cross water. D1524
- Magic object permits man to walk on water. D1524.1
- Medicine on feet permits man to walk on water. (Cf. D1241.) D1524.1.1
- Saint's bachall permits him to walk on sea. (Cf. D1277.) D1524.1.2
- Saint casts staffs to distant island. Staff that reaches owner shall have island. (Cf. D1254.) D1524.1.2.1
- Saint spreads his cloak (or other clothes) upon the water and rides to his desired destination. (Cf. D1053.) D1524.1.3
- Sand permits man to walk on water. (Cf. D935.1.) D1524.1.4
- Clothes carry owner over water. D1524.2
- Boots carry owner on sea. (Cf. D1065.1.) D1524.2.1
- Belt carries owner over water. (Cf. D1057.) D1524.2.2
- Magic stone serves as boat. (Cf. D931.) D1524.3
- Stone canoe. (Cf. D1122.) D1524.3.1
- Saint's bell carried on floating stone. (Cf. D1213.) D1524.3.2
- Island canoe. Magic island acts as canoe or boat. (Cf. D936, D1122.) D1524.4
- River crossed by means of charm. (Cf. D1273.) D1524.5
- River crossed by means of magic stone. (Cf. D930.) D1524.6
- Magic sod serves as boat. (Cf. D934.1.) D1524.7
- Leaf serves as boat. (Cf. D955, D1121.) D1524.8
- Leaf serves as boat for saint. D1524.8.1
- Magic wind catches hero up and transports him across immense sea. (Cf. D906.) D1524.9
- Magic staff comes to one over water. (Cf. D1254.) D1524.10
- Magic betelnut comes to one over water. D1524.11
- Magic handaxe comes to one over water. (Cf. D1206.) D1524.12
- Magic submarine ship (boat). (Cf. D1123.) D1525
- Magic hood enables person to pass under water. (Cf. D1067.3.) D1525.1
- Magic object thrown ahead carries owner with it. D1526
- Magic arrow flight. Man keeps ahead of arrow which he shoots. (Cf. D1092.) D1526.1
- Magic ball flight. Man throws ball and is carried along with it. (Cf. D1256.) D1526.2
- Magic pistol forces one to run behind the ball. (Cf. D1096.2.) D1526.3
- Magic object gives power of flying. D1531
- Mustard seeds give power of flying. (Cf. D971.1.) D1531.1
- Magic pill gives power of flying. (Cf. D1243.) D1531.2
- Magic sword gives power of flying. (Cf. D1081.) D1531.3
- Magic stone under tongue gives power of flying. (Cf. D931.) D1531.4
- Witch flies with aid of magic cap or hood. D1531.5
- Witch flies with aid of magic stick. (Cf. D956.) D1531.6
- Witch flies with aid of magic juice. (Cf. D981.0.1.) D1531.7
- Witch flies with aid of word charm. (Cf. D1273.) D1531.8
- Magic flying by means of magic fiddle. (Cf. D1233.) D1531.9
- Palmetto leaves give power of flying. (Cf. D955.) D1531.10
- Gem gives power of flying. (Cf. D951.) D1531.11
- Magic object bears person aloft. D1532
- Magic flying skin. (Cf. D1025.) D1532.1
- Magic mouse-skin bears person aloft. (Cf. B183.1.1, D1025.3.) D1532.1.1
- Magic breeches bear person aloft. (Cf. D1055.) D1532.2
- Magic shoes bear person aloft. (Cf. D1065.2.) D1532.3
- Special shoes enable hero to climb a stone pillar. D1532.3.1
- Magic sandals bear person aloft. (Cf. D1065.5.) D1532.4
- Magic chariot bears person aloft. (Cf. D1114.) D1532.5
- Magic robe bears person aloft. (Cf. D1052.) D1532.6
- Magic tree bears person through air. D1532.7
- Magic head-dress bears person aloft. (Cf. D1067.) D1532.8
- Magic leaf bears person aloft. (Cf. D955.) D1532.9
- Magic fan bears person aloft. D1532.10
- Magic journey in flying boat. (Cf. D1123.) D1532.11