Motifs · Chapter D
Magic
7,168 motifs · page 25 of 36
- Magic song causes chips from tree to return. (Cf. D1275, A2426.4.1.) D1565.1.1
- Magic lyre charms stones into their place in building. (Cf. D1231.1.) D1565.2
- Magic song causes plowed ground to become unplowed. (Cf. D1275.) D1565.3
- Saint's breath restores shattered vessel. (Cf. D1005.) D1565.4
- Magic object controls fire. D1566
- Magic object sets things afire. D1566.1
- Magic arrow sets fire to whatever it hits. (Cf. D1092.) D1566.1.1
- Magic fire-moccasins. Set fire to surroundings. (Cf. D1065.4.) D1566.1.2
- Magic sword causes fire and smoke. (Cf. D1081.) D1566.1.3
- Saint's breath kindles lamps. (Cf. D1005.) D1566.1.4
- Saint's breath kindles coals. D1566.1.4.1
- Saint's (man's) breath makes icicles (snow, water) burn. D1566.1.4.2
- Shower of fire from magic anvil. (Cf. D1202.) D1566.1.5
- Magic dog's breath burns dead bodies. (Cf. B182.1, D1029.1.) D1566.1.6
- Holy water procures fire or light. (Cf. V132.) D1566.1.7
- Magic object quenches fire. D1566.2
- Saint's bachall quenches fire. (Cf. D1277.) D1566.2.1
- Magic fan quenches fire. (Cf. D1077.) D1566.2.2
- Magic song quenches fire. (Cf. D1275.) D1566.2.3
- Runes quench fire. (Cf. D1266.1.) D1566.2.4
- Ring makes boiling water cold. (Cf. D1076.) D1566.2.5
- Salamander's blood quenches fire. (Cf. D1016.) D1566.2.6
- Magic girdle produces stream of water to quench fire. (Cf. D1057.1.) D1566.2.7
- Magic object produces fountain. (Cf. D925.1.) D1567
- Saint's blood produces fountain. (Cf. D1003, V220.) D1567.1
- Saint's tears produce fountain. (Cf. D1004.) D1567.2
- Water poured from saint's bell produces fountain. (Cf. D1242.1.) D1567.3
- Saint's bachall produces fountain. (Cf. D1277.) D1567.4
- Saint's crozier produces fountain. (Cf. D1277.1.) D1567.5
- Stroke of staff brings water from rock. (Cf. D927.1, D1254.) D1567.6
- Fountain produced from drop of water. (Cf. D1242.1.) D1567.7
- Sign of cross brings water from rock. (Cf. D1766.6.) D1567.8
- Ring brings forth water from dry soil. (Cf. D1076.) D1567.9
- Magic object revivifies trees. D1571
- Magic ashes revivify trees. (Cf. D1271.1.) D1571.1
- Presence of a person revivifies trees. D1571.2
- Reading from a book makes fallen tree stand up. D1571.3
- Magic smoke carries power of saint. (Cf. D1271, V220.) D1572
- Charms to make butter come. (Cf. D1273, D2084.2.5.) D1573
- Much butter made from little milk by power of saint. D1573.1
- Line drawn by saint's bachall separates calves from their mothers. (Cf. D1272.1, D1277.) D1574
- Magic object does not awaken sleepers. D1575
- Hand-of-glory does not awaken sleepers. The hand is lighted as a candle. D1575.1
- Magic object causes tree to spring up. D1576
- Magic song causes tree to rise to sky. Has moon and Great Bear in its branches. (Cf. D1275.) D1576.1
- Charm renders magic efficacious. D1577
- Charm renders medicinal herbs efficacious. (Cf. D1273, D1500.) D1577.1
- Charm renders amulet efficacious. (Cf. D1070, D1273.) D1577.2
- [First Edition: D1578. Magic object keeps off enchantment. (Cf. D1380.)] D1578[1st ed.]
- Tasks performed by use of magic object. D1581
- Climbing into air on magic rope. (Cf. D1203.) D1582
- Magic carving knife serves twenty-four men at meat simultaneously. (Cf. D1173.) D1583
- Magic object induces dreams. D1584
- Charm induces dreams. D1584.1
- Magic object saves corpse from corruption. D1585
- Magic pill saves corpse from corruption. (Cf. D1243.) D1585.1
- Magic plant saves cut-off limbs from corruption. (Cf. D965.) D1585.2
- Magic object relieves from plague. D1586
- Magic image of animal relieves from plague (of that animal). (Cf. D1266.2, D1500.2.3.) D1586.1
- Prayer to Virgin protects against plague. (Cf. V250.) D1586.2
- Incense relieves from plague. D1586.3
- Magic object expels person from land. D1587
- Magic amulet expels person from land. (Cf. D1070.) D1587.1
- Magic object assures going to heaven. D1588
- Magic brain assures heaven for man who dies upon it. (Cf. D997.2.) D1588.1
- Magic cowhide assures heaven for man who dies upon it. (Cf. D1025.5.) D1588.2
- Magic hymn assures heaven for person who sings it. (Cf. D1275.3.) D1588.3
- Magic spell causes vessel to burst. (Cf. D1273.) D1591
- Magic object heats or cools water. (Cf. D1382.) D1592
- Magic ring cools boiling water. (Cf. D1076.) D1592.1
- Magic object vitalizes. (Cf. D445.) D1594
- Liver of deer vitalizes. (Cf. D1015.4.) D1594.0.1
- Vivification by hitting with bone. (Cf. D1013.) D1594.0.2
- Magic dust vitalizes seeds and they become insects. (Cf. D935.1.) D1594.1
- God's blood vitalizes image. (Cf. D1003.) D1594.2
- Bee in its belly vitalizes tiger. D1594.3
- Blood of twelve buffaloes vitalizes tiger. (Cf. D1016.) D1594.4
- Girl's blood vitalizes axe and it becomes a tiger. (Cf. D444.) D1594.5
- Magic whistle gives life to cockroach. (Cf. D1225.) D1594.6
- Magic object provides beautiful bride for hero. D1595
- Image of love grants man wife. (Cf. D1268.) D1595.1
- Magic object performs services – miscellaneous. D1599
- Pillars dance when ogre plays guitar. (Cf. D1234.) D1599.1
- Air made fragrant with odors of flowers by spell. (Cf. D1273.) D1599.2
- Magic object multiplies objects. (Cf. D2106.) D1599.3
- Magic egg multiplies objects. (Cf. D1024.) D1599.3.1
- Magic object produces house. D1599.4
- Magic egg produces house. (Cf. D1024.) D1599.4.1
- Magic charm uproots mandrake. (Cf. D1273.) D1599.5
- Magic dew destroys enemy's books. (Cf. D902.2.) D1599.6
- Automatic object. D1600
- Object labors automatically. D1601
- Magic calabash cooks and cares for child. (Cf. D965.2.) D1601.1
- Self-growing and self-gathering corn. (Cf. D965.8.) D1601.2
- Magic hat works independently. (Cf. D1067.1.) D1601.3
- Automatic weapon. (Cf. D1081.) D1601.4
- Automatic sword. (Cf. D1081, D1400.1.4.) D1601.4.1
- Automatic spear. (Cf. D1084, D1400.1.7.) D1601.4.2
- Spear rushes out of joking raja's hand and pierces his visitor's chest; it is hungry for blood and has had no food for twelve years. D1601.4.2.1
- Automatic cudgel. (Cf. D1094.) D1601.5
- Stick turns into automatic magic sword. (Cf. D1081.) D1601.5.1
- Automatic hammer kills enemy. (Cf. D1209.4.) D1601.5.2
- Oven heats without fire. (Cf. D1161, D1649.5.) D1601.6
- Lamp (fire) lights itself. (Cf. D1162, D1275, D1781.) D1601.7
- Razor whets itself. (Cf. D1173.1.) D1601.8
- Household articles act at command. (Cf. D1170.) D1601.9
- Automatic broom. (Cf. D1209.8.) D1601.9.1
- Self-cooking vessel. (Cf. D1171.) D1601.10
- Self-cooking pot. (Cf. D1171.1.) D1601.10.1
- Magic cauldron boils a year. (Cf. D1171.2.) D1601.10.2
- Magic cauldron boils only enough of its contents to satisfy immediate need. (Cf. D1171.2.) D1601.10.2.1
- Self-boiling kettle. (Cf. D1171.3.) D1601.10.3
- Self-sewing needle. (Cf. D1181.) D1601.11
- Self-cutting shears. (Cf. D1183.) D1601.12
- Magic shears clip garments from air. D1601.12.1
- Self-tying thread. (Cf. D1184.) D1601.13
- Self-weaving threads. (Cf. D1184.) D1601.13.1
- Self-fastening line. (Cf. D1272.1.) D1601.13.2
- Self-chopping axe. (Cf. D1206.) D1601.14
- Magic axe cuts thousands of trees at a single blow. D1601.14.1
- Magic adze cuts down tree. D1601.14.2
- Magic axe cuts off enemy's head. (Cf. D1080, D1402.) D1601.14.3
- Automatic shovel. (Cf. D1205.) D1601.15
- Self-digging spade. (Cf. D1205.1.) D1601.16
- Self-digging hoe. (Cf. D1204.) D1601.16.1
- Automatic whip. (Cf. D1208.) D1601.17
- Self-playing musical instruments. (Cf. D1210.) D1601.18
- Magic musical instrument reproduces songs sung in heaven. (Cf. D1210.) D1601.18.0.1
- Self-ringing bell. (Cf. D1213.) D1601.18.1
- Cleric's tongueless bell rings. D1601.18.1.1
- Sounding bell silenced by a gesture by a saint. D1601.18.1.2
- Self-playing violin. (Cf. D1233.) D1601.18.2
- Self-beating drum. (Cf. 1211.) D1601.18.3
- Fetish-medicine automatically punishes. (Cf. D1241.) D1601.19
- Self-grinding millstone. (Cf. D1262.) D1601.20
- Self-grinding mill. Grinds whatever owner wishes. (Cf. D1263, D1470.) D1601.21
- Self-grinding salt-mill. (Cf. D1263.) D1601.21.1
- Fetish clears forest. (Cf. D1274.) D1601.22
- Ale serves itself. (Cf. D1045.1.) D1601.23
- Automatic fire tongs. D1601.24
- Self-cooking food. D1601.25
- Self-cooking fowls. (Cf. D1032.) D1601.25.1
- Self-cooking fish. (Cf. D1032.1.) D1601.25.2
- Self-pouring horn. (Cf. D1171.6.3.) D1601.26
- Magic thorns make road through marsh. (Cf. D976.) D1601.27
- Self-rocking chair. D1601.28
- Self-playing game-board. (Cf. D1209.7. D1601.29
- Automatic arrows. (Cf. D1092.) D1601.30
- Magic towel wipes person. (Cf. D1051.) D1601.31
- Letter delivers self. (Cf. D1266.) D1601.32
- Letter from captive prince asking for help flies through the air to addressee. D1601.32.1
- Chariot collects flowers by itself. (Cf. D1114.) D1601.33
- Self-serving spoon. (Cf. D1177.) D1601.34
- Magic water bottle brings water. (Cf. D1171.8.) D1601.35
- Self-going shoes. (Cf. D1065.2.) D1601.36
- Self-opening door. (Cf. D1146.) D1601.37
- Self-returning magic object. (Cf. D868.1.) D1602
- Stones, being removed, return to their places. (Cf. D931, D1401.5.) D1602.1
- Felled tree raises itself again. (Cf. D950.) D1602.2
- Fallen trees upraised at saint's request. D1602.2.1
- Chips from tree return to their places as cut. (Cf. D950.) D1602.2.2
- Self-returning robe. (Cf. D1052.) D1602.3
- Self-returning moccasins. (Cf. D1005.4.) D1602.4
- Self-returning bangle. (Cf. D1075.) D1602.5
- Self-returning spear. (Cf. D1084.) D1602.6
- Self-returning spear-head. (Cf. D1084.1.) D1602.6.1
- Self-returning wheel. (Cf. D1207.) D1602.7
- Saint's bell when stolen miraculously returns. (Cf. D1213.) D1602.8
- Self-returning bell. (Cf. D1213.) D1602.8.0.1
- Stolen bell refuses to make a sound. D1602.8.1
- Saint's bachall when lost returns. (Cf. D1277.) D1602.9
- Self-returning magic book. (Cf. D1266.) D1602.10
- Self-returning magic coin. Keeps coming back. (Cf. D1288.) D1602.11
- Self-returning head. When head is cut off it returns to proper place without harm to owner. (Cf. D992.) D1602.12
- Self-returning body. D1602.12.1
- Self-returning cruet. (Cf. D1171.8.1.) D1602.13
- Self-returning magic apple. (Cf. D981.1.) D1602.14
- Self-returning hammer. (Cf. D1209.4.) D1602.15
- Arrow shot at bull returns to shooter. (Cf. D1092.) D1602.16
- Magic object when sold always returns to original owner. (Cf. D1605, D1602.11.) D1602.17
- Magic ring when sold returns to original owner. (Cf. D1076.) D1602.17.1
- Magic object given away returns to giver. D1602.18
- Equipment of slain hunter returns alone. (Cf. D1170.) D1602.19
- Magic thieving object. Steals for master. (Cf. D1602.17.) D1605
- Magic thieving pot. Boy sells pot to neighbors and when they have put things into it the pot returns to the boy. (Cf. D1171.1.) D1605.1
- Magic bag sucks milk from cows. It is commanded by a witch. (Cf. D1193, D2083.3.) D1605.2
- Magic thieving glove. (Cf. D1066.) D1605.3
- Magic objects automatically keep out of reach. D1606
- Automatic magic objects – miscellaneous. D1609
- Drum flies about room. (Cf. D1211.) D1609.1
- Self-generated flame. (Cf. D1276.) D1609.2
- Magic speaking objects. D1610
- Magic powder makes objects speak what owner wants them to. (Cf. D1246.) D1610.0.1
- Speaking sink-hole. (Cf. D933.) D1610.1
- Speaking tree. (Cf. D950, D1317.20.) D1610.2
- Tree asks to be shaken. D1610.2.0.1
- Speaking oak. (Cf. D950.2.) D1610.2.1
- Speaking bush. (Cf. D964.) D1610.2.2
- Speaking plant. (Cf. D965, F815.) D1610.3
- Speaking gourd. (Cf. D965.2.) D1610.3.1