Motifs · Chapter D
Magic
7,168 motifs · page 26 of 36
- Speaking bean. (Cf. D983.1.) D1610.3.2
- Speaking pouka-herb. D1610.3.3
- Speaking egg-plant. (Cf. D983.5.) D1610.3.4
- Speaking flower. (Cf. D975.) D1610.4
- Speaking lotus flower. (Cf. D975.1.) D1610.4.1
- Speaking head. (Cf. D992.) D1610.5
- Magic speaking tongue. D1610.5.1
- Speaking privates. Man given advice by his private parts. (Cf. D998.) D1610.6
- Speaking vulva. Man has power to make vulvas speak. This is used as a chastity test. D1610.6.1
- Mentula loquens. A man's member speaks and can be silenced only by his mother-in-law. D1610.6.2
- Speaking buttocks. (Cf. D999, D1317.1.) D1610.6.3
- Speaking excrements. (Cf. D1022, D1026.) D1610.6.4
- Speaking loin of goat meat. (Cf. D1032.) D1610.7
- Speaking ring. (Cf. D1076.) D1610.8
- Speaking weapon. (Cf. D1080.) D1610.9
- Speaking sword. (Cf. D1081.) D1610.9.1
- Sword shrieks when it feels the bone. D1610.9.1.1
- Speaking arrow. (Cf. D1092.) D1610.9.2
- Speaking spear. (Cf. D1084.) D1610.9.3
- Speaking fruit. (Cf. D981.) D1610.10
- Speaking grapes. (Cf. D981.8.) D1610.10.1
- Speaking bananas. (Cf. D981.13.) D1610.10.2
- Speaking fig. (Cf. D981.5.) D1610.10.3
- Speaking ship. (Cf. D1123.) D1610.11
- Speaking stove. (Cf. D1161.) D1610.12
- Speaking dish. (Cf. D1172.) D1610.13
- Speaking kettle. (Cf. D1171.3.) D1610.13.1
- Speaking jar. (Cf. D1171.7.) D1610.13.2
- Speaking implement. D1610.14
- Speaking hoe. (Cf. D1204.) D1610.14.1
- Speaking axe. (Cf. D1206.) D1610.14.2
- Speaking hammer. (Cf. D1209.4.) D1610.14.3
- Speaking bell. (Cf. D1213.) D1610.15
- Church bell speaks. (Cf. V115.) D1610.15.1
- Saint's bell speaks. D1610.15.2
- Blood speaks. (Cf. D1003, D1318.5.) D1610.16
- Speaking blood drops. (Cf. D1003.) D1610.16.1
- Speaking bed. (Cf. D1154.1.) D1610.17
- Legs of bedstead talk. (Cf. D1154.1.1.) D1610.17.1
- Speaking rock (stone). (Cf. D931.) D1610.18
- Earth speaks. (Cf. D935, D1318.16.) D1610.19
- Speaking island. (Cf. D936.) D1610.19.1
- Speaking crozier. (Cf. D1277.1.) D1610.20
- Speaking image. (Cf. D1266.) D1610.21
- Image of the Virgin Mary speaks. (Cf. V250.) D1610.21.1
- Speaking idol. D1610.21.2
- Speaking nut. (Cf. D985.) D1610.22
- Speaking muirlan (ball). (Cf. D1256.) D1610.23
- Speaking armor. (Cf. D1101.) D1610.24
- Magic shield roars. (Cf. D1101.1.) D1610.24.1
- Helmet shrieks. (Cf. D1101.4.) D1610.24.2
- Magic drinking horn with a man's head speaks. (Cf. D1171.6.3.) D1610.25
- Speaking clothes. (Cf. D1050.) D1610.26
- Speaking cloak. (Cf. D1053.) D1610.26.1
- Speaking hat. (Cf. D1067.1.) D1610.26.2
- Speaking jewel. (Cf. D1071.) D1610.27
- Speaking necklace. (Cf. D1073.) D1610.27.1
- Voice issues from ruby. (Cf. D1071.) D1610.27.2
- Diamond speaks from inside statue. (Cf. D1071.) D1610.27.3
- Speaking ball of thread. (Cf. D1256.) D1610.28
- Speaking eggs. (Cf. D1024.) D1610.29
- Speaking timber. (Cf. D956.) D1610.30
- Speaking house-post. D1610.30.1
- Speaking food. (Cf. D1030.) D1610.31
- Speaking porridge. (Cf. D1033.) Chinese: Graham. D1610.31.1
- Speaking bread. (Cf. 1031.1.) D1610.31.2
- Transformed bird reveals its identity by speaking out. (Cf. D150.) D1610.32
- Speaking cliffs (Cf. D938, D932.8.) D1610.33
- Speaking musical instrument. (Cf. D1210.) D1610.34
- Fiddle made from wood secret has been confided to reveals it. (Cf. D1233.) D1610.34.1
- Speaking flute. (Cf. D1223.1.) D1610.34.2
- Speaking Jew's harp. (Cf. D1239.) D1610.34.3
- Speaking river. (Cf. D915.) D1610.35
- Speaking water. (Cf. D1242.1.) D1610.36
- Magic object answers for fugitive. Left behind to impersonate fugitive and delay pursuit. D1611
- Magic rosebush answers for fugitives. (Cf. D965.3.) D1611.1
- Magic hair answers for fugitive. (Cf. D991.) D1611.2
- Magic cow-dung answers for fugitive. (Cf. D1026.2.) D1611.3
- Magic beans answer for fugitive. (Cf. D983.1.) D1611.4
- Magic spittle impersonates fugitives. (Cf. D1001.) D1611.5
- Magic blood-drops impersonate fugitive. (Cf. D1003.) D1611.6
- Magic clothes answer for fugitive. (Cf. D1050.) D1611.7
- Magic cakes answer for fugitive. (Cf. D1031.2.) D1611.8
- Magic household articles answer for fugitive. (Cf. D1170.) D1611.9
- Magic awl answers for fugitive. (Cf. D1187.) D1611.10
- Magic doll answers for fugitive. (Cf. D1268.) D1611.11
- Magic stick of wood answers for fugitive. (Cf. D1254.) D1611.12
- Magic log answers for fugitive. (Cf. D956.) D1611.12.1
- Magic louse answers for fugitive. D1611.13
- Magic apple answers for fugitives. (Cf. D981.1.) D1611.14
- Magic echo answers for fugitive. D1611.15
- Magic writings on stone cause corpse to answer for absent man. (Cf. D1266.1.) D1611.16
- Magic bone answers for fugitive. (Cf. D1007.) D1611.17
- Magic buckle answers for fugitive. (Cf. D1070.) D1611.18
- Tell-tale magic objects. D1612
- Magic objects betray fugitive. Give alarm when fugitive escapes. D1612.1
- Horns call out when girl tries to escape. (Cf. D1011.1.) D1612.1.1
- Banana tree tells who cut its branches. (Cf. D950.) D1612.1.2
- Fetish betrays fugitive. (Cf. D1241.) D1612.1.3
- Magic object compels fugitive to betray himself. D1612.2
- Magic ring compels would-be fugitive to keep calling out, "Here I am". (Cf. D1076.) D1612.2.1
- Hiding place speaks and betrays hider. D1612.3
- Magic object tells where it is hidden. D1612.4
- Magic cloth tells where it is hidden. (Cf. D1051.) D1612.4.1
- Magic object raises alarm when stolen. D1612.5
- Magic shirt tells owner when it is stolen. (Cf. D1056.) D1612.5.1
- Magic harp gives alarm when it is stolen. (Cf. D1231.) D1612.5.2
- Magic object gives alarm when touched. D1612.6
- Singing tree when touched wakes master. (Cf. D950, D1615.1.) D1612.6.1
- Arrows shake when master is disturbed. (Cf. D1092.) D1612.6.2
- Magic object helps overawe captor. D1613
- Magic fish talk so that ogre thinks hero has many brothers with him. (Cf. B175.) D1613.1
- Magic singing object. D1615
- Singing tree. (Cf. D950.) D1615.1
- Magic musical branch. (Cf. D954, F811.6.) D1615.2
- Singing apple. (Cf. D981.) D1615.3
- Singing water. (Cf. D1242.1.) D1615.4
- Singing snowshoes. (Cf. D1065.3.) D1615.5
- Singing rice-pot. (Cf. D1171.1.) D1615.6
- Singing head. (Cf. D992.) D1615.7
- Headless body sings. D1615.8
- Singing heavens and earth. D1615.9
- Magic laughing object. D1617
- Magic laughing stone. (Cf. D930.) D1617.1
- Magic weeping object. D1618
- Magic weeping waters. (Cf. D910.) D1618.1
- Magic weeping stone. (Cf. D931.) D1618.2
- Magic weeping altar. (Cf. D1166.) D1618.3
- Weapons weep as warning to master. (Cf. D1080.) D1618.4
- Miscellaneous speaking objects. D1619
- Speaking beans rebuke wife for misdeed. (Cf. D983.1.) D1619.1
- Eaten object speaks from inside person's body. D1619.2
- Eaten magic dog howls from eater's belly. D1619.2.1
- Eaten goat bleats from eater's stomach. (Cf. D1032.) D1619.2.2
- Fruits that laugh or cry. D1619.3
- Magic automata. Statues or images that act as if alive. (Cf. D1523.2.8.) D1620
- Automatic doll. (Cf. D1268.) D1620.0.1
- Automatic gold-spinning doll. D1620.0.1.1
- Automatic singing doll. (Cf. D1615.) D1620.0.1.2
- Automatic statue of man. D1620.1
- Automatic statue of trumpeter. D1620.1.1
- Automatic statue of horseman. D1620.1.2
- Smith forges iron man, who helps him. D1620.1.3
- Statue of Virgin sews for suppliant. D1620.1.4
- Magic statue of archer. D1620.1.5
- Magic statue of archer put into action my picking up precious object from ground. D1620.1.5.1
- Magic statue of man labors for owner. D1620.1.6
- Magic statue of man fights for master. D1620.1.6.1
- Speaking statue of man. (Cf. D1610.) D1620.1.7
- Automatic statue of animal. D1620.2
- Automatic statue of horse. (Cf. D1626.1.) D1620.2.1
- Automatic hen and chickens of gold. D1620.2.2
- Silver cock, sitting on a flower, crows. D1620.2.2.1
- Deer of gold and jewels possessing life. D1620.2.3
- Magic journey on back of flying golden deer. (Cf. D1520.) D1620.2.3.1
- Automatic statue of lion. D1620.2.4
- Automatic figures on harp – birds, serpents, hounds. D1620.2.5
- Automatic metal (jewel) fish. D1620.2.6
- Plough of gold and yoke of gold and pair of bullocks used by hero tills as much land as lies within a village boundary in one day. D1620.2.7
- Automatic statue of dog. D1620.2.8
- Automatic brazen serpent. D1620.2.9
- Other automatic constructions. D1620.3
- Two automatic giants fight until separated. D1620.3.1
- Magic carpenter constructs bed and stool that can become big or small, luxurious or otherwise. D1620.3.2
- Image renders judgments. D1621
- Image indicates favor to suppliant. (Cf. D1639.3, V120.) D1622
- Crucifix bows as sign of favor. D1622.1
- Image of Virgin bows to indicate favor. D1622.2
- Saint's image lets golden shoe (ring) fall as sign of favor to suppliant. D1622.3
- Image dresses self. (Cf. D1268, V120.) D1623
- Image of Virgin veils and unveils itself. D1623.1
- Image bleeds. D1624
- Image of Christ bleeds from thrown stone. D1624.1
- Wounds of crucifix bleed. D1624.2
- Statue weeps. D1625
- Statue sheds tears of blood. (Cf. D1624.) D1625.1
- Image flies through air. D1626
- Artificial flying horse. (Cf. D1620.2.1.) D1626.1
- Dancing automata. (Cf. D1646.) D1627
- Instrument's ornamental figures climb down and run about as harper plays. D1627.1
- City populated by wooden automata. D1628
- Images of animals ridden (driven). D1631
- Images open and close eyes. D1632
- Image eats or drinks. D1633
- Idol drinks up milk. (Cf. D1268.) D1633.1
- Golem. Automatic statue animated by insertion of written magic formula into an opening. D1635
- Automata: other motifs. D1639
- Automata as door-keepers. D1639.1
- Image of Virgin saves painter. Stretches forth hand and keeps him from falling. D1639.2
- Images at church turn backs as mark of disfavor. Done when abandoned woman or merman enters. (Cf. B82, D1622.) D1639.3
- Statue laughs and reveals crime. D1639.4
- Calf of gold moves. D1639.5
- Carved image jumps at maker's command. D1639.6
- Other automatic objects. D1640
- Object removes itself. D1641
- Fountain (well) removes itself. (Cf. D925, D926, D927, D941.) D1641.1
- Stones remove themselves. (Cf. D931.) D1641.2
- Saint's flagstone follows him. D1641.2.1
- Mountain moved by prayer so as to make room for church. (Cf. D932.) D1641.2.2
- Stone moves at cock-crow. (Cf. E452, N555.1.) D1641.2.3