Motifs · Chapter D
Magic
7,168 motifs · page 27 of 36
- Stone moves at midnight. D1641.2.4
- Stones go down to stream to drink. D1641.2.5
- Stove runs over hill. (Cf. D1161.) D1641.3
- Forest cleared by magic. (Cf. D950.) D1641.4
- Muirlan (ball) removes itself. (Cf. D1256.) D1641.5
- Branch leaps from hand to hand. (Cf. D954.) D1641.6
- Severed head moves from place to place. (Cf. D992.) D1641.7
- Self-rolling head. D1641.7.1
- Grave removes itself. (Cf. D1299.2.) D1641.8
- Magic cross removes itself. (Cf. D1299.3.) D1641.9
- Magic fire removes itself. (Cf. D1271.) D1641.10
- Sacred scroll returns to heaven. (Cf. D1266.1, V151.) D1641.11
- Magic book removes itself. (Cf. D1266.) D1641.11.1
- Lake removes itself. (Cf. D921.) D1641.12
- Lake is drunk dry. D1641.12.1
- Coffin moves itself. D1641.13
- Jewelry intended by groom for prospective bride strangely disappears and a slip of paper alone is left in box. (Cf. D1071.) D1641.14
- Ruby shatters into half-dozen pieces when it is acquired by greedy lapidary. D1641.14.1
- Lotus disappears whenever anyone tries to pluck it. (Cf. D975.1.) D1641.15
- Bananas run and hide when stone is thrown at them. (Cf. D981.13.) D1641.16
- Self-folding object. D1642
- Self-folding bridge prevents pursuit. (Cf. D1268.) D1642.1
- Object travels by itself. (Cf. D1641.) D1643
- Stick of fire comes to river bank of itself. (Cf. D1271.) D1643.1
- Rock travels. (Cf. D931) D1643.2
- Magic island moves about as owner wishes. (Cf. D936.) D1643.3
- Magic pipe travels about. (Cf. D1224.) D1643.4
- Self-luminous objects. D1645
- Incandescent jewel. (Cf. D1071.) D1645.1
- Incandescent cup. (Cf. D1171.6.) D1645.2
- Magic castle shines from afar. (Cf. D1131, F771.) D1645.3
- Incandescent sword. (Cf. D1081, D1645.8.4.) D1645.4
- Magic dazzling shield. (Cf. D1101.1.) D1645.5
- Self-luminous feather. (Cf. D1021.) D1645.6
- Self-luminous artificial boar. (Cf. D1620.2.) D1645.7
- Magic flaming arms. (Cf. D1080.) D1645.8
- Magic flaming spear. (Cf. D1084.) D1645.8.1
- Flaming spear must be cooled in noxious blood. D1645.8.1.1
- Magic flaming shield. (Cf. D1101.1.) D1645.8.2
- Magic flaming lance. (Cf. D1086, D1645.8.1.) D1645.8.3
- Magic flaming sword. (Cf. D1081, D1645.4.) D1645.8.4
- Well shines at night. (Cf. D926.) D1645.9
- Man's body emits light. D1645.10
- Extraordinary flower; rays of golden light fall from it. (Cf. D975.) D1645.11
- Magic dancing object. (Cf. D1627.) D1646
- Dancing apple. (Cf. D981.) D1646.1
- Dancing water. (Cf. D1242.1.) D1646.2
- Dancing kettle. (Cf. D1171.3.) D1646.3
- Dancing stones. (Cf. D931.) D1646.4
- Fountain magically dries up. (Cf. D925.) D1647
- Water vanishes from water hole when man tries to drink. D1647.1
- Magic object bows before certain person. D1648
- Tree bends to certain person. (Cf. D950.) D1648.1
- Tree bends only to heroine. D1648.1.1
- Tree (forest) bows down to holy person (saint). D1648.1.2
- Tree bows to help Virgin Mary in childbirth. (Cf. V250.) D1648.1.2.1
- Twig of a tree bows down and releases a bag with relics when the man makes a promise. D1648.1.2.2
- Flower bends only to certain person. (Cf. D975.) D1648.2
- Stones prostrate themselves before certain persons. (Cf. D931.) D1648.3
- Miscellaneous automatic objects. D1649
- Magic object keeps falling down. D1649.1
- Magic elk's head keeps falling down. (Cf. D1011.) D1649.1.1
- Magic birds keep falling off perch. D1649.1.2
- Magic object comes at owner's call. (Cf. D1651.) D1649.2
- Harp comes at owner's call. (Cf. D1231.) D1649.2.1
- Stones for heating water heated automatically in other world. (Cf. D931.) D1649.3
- Dung and wood burst into flames of their own accord. (Cf. D956, D1026.) D1649.4
- Magic crystals automatically heat for cooking. (Cf. D1601.6.) D1649.5
- Objects rebel against their owners. D1649.6
- Magic wood stick makes noise at night. (Cf. D956.) D1649.7
- Other characteristics of magic objects. D1650
- Magic object obeys master alone. D1651
- Only master is able to bend bow. (Cf. D1091.) D1651.1
- Spear can be wielded by only one person. (Cf. D1084.) D1651.1.1
- Magic cudgel works only for master. (Cf. D1094.) D1651.2
- Magic cooking-pot obeys only master. (Cf. D1601.10.1, D1171.1.) D1651.3
- Inexhaustible pitcher stops pouring only at owner's command. (Cf. D1171.4, D1652.) D1651.4
- Dead beggar's stick will not stay still until back in beggar's service. (Cf. D1254.) D1651.5
- Oracular image refuses information except to hero. (Cf. D1311.7.) D1651.6
- Magic musical instrument plays only for owner. (Cf. D1210.) D1651.7
- Magic harp plays only for owner. (Cf. D1231.) D1651.7.1
- Magic wishing-drum works only for owner. (Cf. D1211.) D1651.7.2
- Magic flageolet stolen but loses its magic power. (Cf. D1224.1.) D1651.7.3
- Door will open only for hero. (Cf. D1146.) D1651.8
- Bonds cannot be loosed save by man who tied them. D1651.9
- Bonds can be loosed only by comrades of man who tied them. D1651.9.1
- Apple (or ball) containing man's soul can be split only by man's own sword. (Cf. D981.1.) D1651.10
- Stolen gun works only for master. (Cf. D838, D1096.1.) D1651.11
- Box can be opened only by right person. (Cf. D1170.) D1651.12
- Jewel responds to owner's voice. (Cf. D1070.) D1651.13
- Magic clock flies only at owner's command. D1651.14
- Inexhaustible object. Keeps magically renewing itself or expanding. D1652
- Magic object causes thing to become inexhaustible. D1652.0.1
- Inexhaustible food. (Cf. D1030, and in general D1470–D1499.) D1652.1
- Miraculous increasing of small quantity of victuals or drinks to feed a great number of people. D1652.1.0.1
- Inexhaustible bread. (Cf. D1031.1.) D1652.1.1
- Cake magically increases. (Cf. D1031.2.) D1652.1.2
- Inexhaustible grain. D1652.1.3
- Inexhaustible rice. Rice cooked from a single kernel. (Cf. D1033.1.) D1652.1.3.1
- Inexhaustible corn. (Cf. D965.8.) D1652.1.3.2
- Inexhaustible wheat. (Cf. D1033.2.) D1652.1.3.3
- Ever-renewing cheese. (Cf. D1036.1.) D1652.1.4
- Inexhaustible chestnut. (Cf. D1035.1.) D1652.1.5
- Inexhaustible coconut. (Cf. D1035.2.) D1652.1.6
- Inexhaustible fruit. D1652.1.7
- Inexhaustible apple. (Cf. D981.1.) D1652.1.7.1
- Magic banana skin always full of fruit. D1652.1.7.2
- Magic pill on which one feeds self for years. (Cf. D1243.) D1652.1.8
- Inexhaustible meat. (Cf. D1032.) D1652.1.9
- Inexhaustible pig. (Cf. B184.3.) D1652.1.9.1
- Inexhaustible boar's flesh. D1652.1.9.1.1
- Inexhaustible sheep. D1652.1.9.2
- Inexhaustible fish. D1652.1.10
- Loaves and fishes, eaten at night, restored next morning through power of saint. D1652.1.10.1
- Inexhaustible drink. (Cf. D1040, D1472.1.16.) D1652.2
- Inexhaustible milk. (Cf. D1018.) D1652.3
- Cow with inexhaustible milk. D1652.3.1
- Goat with inexhaustible milk. D1652.3.2
- Magic gun is always loaded. (Cf. D1096.1.) D1652.4
- Inexhaustible vessel. (Cf. D1171.) D1652.5
- Magic goblet (cup) cannot be filled. (Cf. D1171.6.2, D1472.1.14.) D1652.5.1
- Inexhaustible barrel. (Cf. D1171.9.) D1652.5.2
- Inexhaustible measure (for meal or flour). D1652.5.3
- Inexhaustible pitcher. (Cf. D1171.4.) D1652.5.4
- Inexhaustible pitcher of milk. D1652.5.4.1
- Inexhaustible vase of bonbons. (Cf. D1171.7.) D1652.5.5
- Inexhaustible bowl. (Cf. 1170.) D1652.5.6
- Inexhaustible pot. (Cf. D1171.1.) D1652.5.7
- Inexhaustible food basket. (Cf. D1171.11.) D1652.5.8
- Inexhaustible food bag. (Cf. D1193.) D1652.5.9
- Inexhaustible rice-stores. (Cf. D1033.1.) D1652.5.10
- Inexhaustible meal sack. (Cf. D1193.) D1652.5.11
- Ever-burning lamp. (Cf. D1162.1, D1645.) D1652.6
- Unfading garlands. (Cf. D975.) D1652.7
- Inexhaustible cloth. (Cf. D1051, D1052, D1652.12.) D1652.8
- Monkey cut in two by magic sword becomes two monkeys. (Cf. D1081.) D1652.9
- Inexhaustible fuel. D1652.10
- Inexhaustible firewood. (Cf. D1298.) D1652.10.1
- Ever-burning candle. (Cf. D1162.2.) D1652.11
- Mantle ever new. (Cf. D1053.) D1652.12
- Everlasting wine-odor. (Cf. D1046.1.) D1652.13
- Sheep with inexhaustible wool. (Cf. B184.6, B412.) D1652.14
- Inexhaustible well. (Cf. D926.) D1652.15
- Inexhaustible spring. (Cf. D927.) D1652.15.1
- Inexhaustible water-hole. (Cf. D928.) D1652.15.2
- Lime (for building church) miraculously renewed by power of saint. D1652.16
- Inexhaustible horn. (Cf. D1171.6.3.) D1652.17
- Inexhaustible larder. D1652.18
- Inexhaustible human liver. (Cf. D1003.) D1652.19
- Inexhaustible sacrificial blood. (Cf. D1003.) D1652.20
- Infallible article. D1653
- Infallible weapon. D1653.1
- Infallible sword. (Cf. D1081.) D1653.1.1
- Sword causes a man's death every time it is drawn. D1653.1.1.1
- Unerring spear. (Cf. D1084.) D1653.1.2
- Gloves make spear-cast infallible. (Cf. D1066.) D1653.1.2.1
- Infallible sling. (Cf. D1087.) D1653.1.3
- Unerring bow. Always hits mark. (Cf. D1091). D1653.1.4
- Unerring arrow. (Cf. D1092.) D1653.1.5
- Unerring stone missile. (Cf. D1093.) D1653.1.6
- Infallible gun. (Cf. D1096.1.) D1653.1.7
- Magic mirror as infallible weapon. (Cf. D1080, D1163.) D1653.1.8
- Infallible dagger. (Cf. D1083.1.) D1653.1.9
- Infallible fish-hook. (Cf. D1209.5.) D1653.2
- Immovable object. D1654
- Magic immovability of saints (or their possessions). D1654.0.1
- Magic stone, hitting object, renders it immovable. (Cf. D931.) D1654.0.2
- Stone (rock) refuses to be moved. (Cf. D931.) D1654.1
- Immovable stone moved by saint. (Cf. D930.) D1654.1.1
- Stone rolls off well-top after saint has prayed. D1654.1.1.1
- Immovable apples. (Cf. C981.1.) D1654.2
- Indelible blood. (Cf. D1003.) D1654.3
- Indelible mark. D1654.3.1
- Indelible writing: the scraped word found written as before. (Cf. D1266.1.) D1654.3.1.1
- Immovable weapon. D1654.4
- Sword can be moved only by right person. (Cf. D1081.) D1654.4.1
- Sword can only be used by strong hero. D1654.4.1.1
- Arrow can be moved only by owner. (Cf. D1092.) D1654.4.2
- Lance imbedded in earth cannot be moved. (Cf. D1086.) D1654.4.3
- Magic spear cannot be pulled out of ground. (Cf. D1084.) D1654.4.4
- Dagger sticks to killer's hand. (Cf. D1083.1.) D1654.4.5
- Wagon refuses to move. (Cf. D1113.) D1654.5
- Chariot refuses to move. (Cf. D1114.) D1654.5.1
- Ship refuses to move. (Cf. D1123.) D1654.6
- Statues that cannot be removed. (Cf. D1268.) D1654.7
- Picture that cannot be removed in ship. (Cf. D1266.2, D1654.6.) D1654.8
- Sacred image impossible to remove from the spot. D1654.8.1
- Corpse in coffin refuses to be moved in wagon. (Cf. D1654.5, E272.1, E411.0.3.) D1654.9
- Corpse cannot be moved. D1654.9.1
- Bell refuses to be moved. (Cf. D1213.) D1654.10
- Bell sunk in sea can be raised only under certain conditions. D1654.10.1
- Paper in hand which none but king can remove. (Cf. D1266.1.) D1654.11
- Horse magically becomes immovable. (Cf. B181.) D1654.12
- Woman can be lifted only by her lover. D1654.13
- Severed head cannot be moved from helmet. (Cf. D992.) D1654.14
- Door stuck by witchcraft so that it cannot be opened. (Cf. D1146.) D1654.15
- Pot cannot be lifted. (Cf. D1171.1.) D1654.16
- Throne of goddess' idol is lifted only after goat has been sacrificed. (Cf. D1156.) D1654.17
- Invisible objects. (Cf. D1981.3; F235.1.) D1655
- Invisible weapons. (Cf. D1080.) D1655.1