Motifs · Chapter D
Magic
7,168 motifs · page 28 of 36
- Invisible arrows. (Cf. D1092.) Visible to one person alone. D1655.1.1
- Incombustible objects. (Cf. D1841.3; D2158.2; F979.5.) D1656
- Incombustible book. (Cf. D1266.) D1656.1
- Incombustible house (dwelling). (Cf. F222.1.1.) D1656.2
- Untiring object. D1657
- Magic untiring breeches. (Cf. D1055.) D1657.1
- Grateful objects. D1658
- Objects repay kindness. D1658.1
- River grateful for being praised even when ugly. (Cf. D915.) D1658.1.1
- Figs grateful for being praised even when ill-tasting. (Cf. D981.5.) D1658.1.2
- Bitter water grateful for being praised. (Cf. D1242.1.) D1658.1.3
- Continually slamming doors grateful for being fastened. (Cf. D1146.) D1658.1.4
- Apple-tree grateful for being shaken. (Cf. D950, D1610.2.0.1.) D1658.1.5
- Tree grateful for having boughs trimmed. D1658.1.5.1
- Tree grateful for having milk poured on roots. D1658.1.5.2
- River grateful for being given color. D1658.1.6
- Kinds of grateful objects. (See also D1658.1.) D1658.2
- Grateful stove. (Cf. D1161.) D1658.2.1
- Grateful carpets. (Cf. D1155.) D1658.2.2
- Grateful plant. D1658.2.3
- Services of grateful objects. D1658.3
- Grateful objects give advice. (Cf. D1312.) D1658.3.1
- Grateful objects help in choice of caskets. D1658.3.2
- Grateful objects give helper gifts. D1658.3.3
- Grateful objects help fugitive. (Cf. D1393, D1611.) D1658.3.4
- Magic object cannot be replaced. D1661
- Talking statue, when destroyed, cannot be replaced for thirty thousand years. (Cf. D1268, D1620.) D1661.1
- Magic object works by being stroked. D1662
- Magic ring works by being stroked. (Cf. D1076.) D1662.1
- Magic ring works by having sun's rays flash upon gem. D1662.1.1
- Magic lamp works by being stroked. (Cf. D1162.1.) D1662.2
- Diamond works by being pressed. (Cf. D1070.) D1662.3
- Magic object works in contrary fashions. D1663
- Wands of life and death. Pointed with one end, kill; with the other, resuscitate. (Cf. D1254.1, D1402.10.) D1663.1
- Magic club kills and revives. (Cf. D1094.) D1663.1.1
- Ointment cures left cheek, not right. (Cf. D1244.) D1663.2
- Well of life and death. Situated on one hand, kills; on the other, protects against disease. (Cf. E82.) D1663.3
- Fountains poison and cure. One, with bronze vessel, tastes sweet and poisons; other, with iron vessel, tastes bitter and cures. D1663.4
- Well rises or sinks to indicate long or short life. (Cf. D926.) D1663.5
- Magic tree gives money to good brother, poisonous animals to bad. (Cf. D950.) D1663.6
- Summer and winter garden. Garden which blooms in winter. (Cf. D961.) D1664
- Food has taste of any dainty desired. (Cf. D1030, D1359.4.) D1665
- Drink has taste of any liquor desired. (Cf. D1040.) D1665.1
- Cow whose milk "tastes of honey and intoxicating wine and the satisfaction of good food." (Cf. B19.2, B182, F241.2.) D1665.2
- Fruit has any taste desired. (Cf. D980.) D1665.3
- Manna tastes bitter to gentiles. (Cf. D1031.0.1.) D1665.4
- Sword leaves no trace of blow behind it. (Cf. D1081, D1564.7, F833.) D1666
- Magic garden grows at once. (Cf. D961.) D1667
- Magic tree shoots forth leaf, flower, and fruit at once. (Cf. D950.) D1667.1
- Magic acorns grow at once. (Cf. D985.4.) D1667.2
- Million-fold rice which ripens in one night. (Cf. D965.8.1.) D1667.3
- Garden that has not bloomed for twelve years does so when girl steps into it. (Cf. D961.) D1667.4
- Magic tree continually in fruit. (Cf. D950.) D1668
- Silver in chain increases in fire. (Cf. D1078.) D1671
- Unquenchable fire. (Cf. D1271.) D1672
- Magic fire burns for seven years. (Cf. D1271.) D1672.0.1
- Flaming shield unquenchable. (Cf. D1101.1.) D1672.1
- Self-burning bush. (Cf. D964.) D1672.2
- Magic staff blossoms. (Cf. D1254.) D1673
- Tree grows from stick saint has used and thrown aside. (Cf. D956.) D1673.1
- Iron blessed by saint incapable of wounding. (Cf. D1080, V220.) D1674
- Garden wall that cannot be overleapt. D1675
- Mill refuses to work on Sunday. (Cf. D1263.) D1676
- Manna does not fall on Sabbath. (Cf. D1031.0.1.) D1676.1
- Mill refuses to work when saint is ill-treated. (Cf. D1263.) D1677
- Magic book, once used, compels person to do evil. (Cf. D1266.) D1678
- Charm incorrectly uttered will not work. D1681
- Magic jewel which outweighs many heavy objects in the scale. (Cf. D1071.) D1682
- Hearth cleaned by angel always free of ashes. (Cf. D1147, V230.) D1683
- Dye blessed by saint colors animals, trees. (Cf. D1297, V220.) D1684
- Interred body of saint performs signs and miracles. D1685
- Magic object departs and returns at formulistic command. D1686
- Object magically becomes heavy. D1687
- Marvelous post wears down at top instead of rotting from bottom. (Cf. D956, D1250.) D1688
- Magic suspension of weight. D1691
- Huge load easily carried by a saint. (Cf. V220.) D1691.1
- Cloak (and shirt) fit person of any size. (Cf. D1053, D1056.) D1692
- Magic rod swallows other rods. (Cf. D1254.2.) D1693
- Sword that cannot be magically dulled. (Cf. D2086.1.) D1694
- Magic powers. D1700
- Possession of magic powers. (Cf. D800.) D1710
- Magician. (Cf. D1721.) D1711
- Magician's apprentice. D1711.0.1
- Magician keeps magic power in tumor in back. D1711.0.2
- Means of becoming magician. D1711.0.3
- Biblical worthy as magician. D1711.1
- Solomon as master of magicians. D1711.1.1
- Esau as magician. D1711.1.2
- Baalam as master of magicians. D1711.1.3
- Virgil as magician. D1711.2
- Sun as magician. D1711.3
- Druid as magician. D1711.4
- Fairy as magician. (Cf. F234.0.2.) D1711.5
- God or demigod as magician. D1711.6
- Odin as magician. D1711.6.1
- Aesculapius as magician. D1711.6.2
- King as magician. D1711.7
- Pharaoh as magician. D1711.7.1
- Strong man as magician. D1711.8
- Dark-haired people (with bowed nose) as magicians. D1711.9
- People of certain place as magicians. D1711.10
- Finns as magicians. D1711.10.1
- People of Gestrikland (Sweden) as magicians. D1711.10.2
- Egyptians as magicians. D1711.10.3
- People of Palmyra as magicians. D1711.10.4
- Amonites as magicians. D1711.10.5
- Amalekites as magicians. D1711.10.6
- Family of magicians. D1711.11
- Baalam's family as magicians. D1711.11.1
- People who come on ship with sickness accused as magicians. D1711.12
- Reptile-men cure snake bites, and can summon together snakes (or mice) and lead them away anywhere. D1711.13
- Soothsayer (diviner, oracle, etc.). (Cf. M301.) D1712
- Astrologer-magician. D1712.0.1
- Soothsayer at work by various methods of divination. D1712.1
- Blind man as soothsayer. D1712.2
- Interpreter of dreams. D1712.3
- Magic power of hermit (saint, yogi). (Cf. P426.2.) D1713
- Magic power of person without sin. D1714
- Magic power of chaste woman. D1714.1
- Chaste maiden at prayer vanishes from would-be ravisher's embrace. D1714.1.1
- Magic power of dying man's words. D1715
- Magic last wish at death becomes a reality (reincarnation). D1715.1
- Dying peasant summons greedy bishop for heavenly funeral; the bishop dies hearing the message. D1715.2
- Dying man commands cloud to bear message to man's wife. D1715.3
- Magic power of the infirm. D1716
- Magic power of the idiot. D1716.1
- Magic power of the lame. D1716.2
- Magic power of sterile woman. D1716.3
- Magic power of children. D1717
- Magic power of monster child. D1717.1
- Special location of magic powers. D1718
- Magic power contained in stick and water. D1718.1
- Possession of magic powers – miscellaneous. D1719
- Contest in magic. (Cf. H1573.3.) D1719.1
- Contest in magic between druid and saint. D1719.1.1
- Contest between druid and fairy personage. D1719.1.2
- Magic contest, magician and giant: magician would make a dog's tail crooked, the giant would straighten it – and so on, ad infinitum. D1719.1.3
- Contest between carpenter and son to race wooden horses they had both made. D1719.1.4
- Magic wisdom possessed by wild man. (Cf. F567.) D1719.2
- Magic power of superhuman race. D1719.3
- Magic wisdom possessed by extraordinary companion. D1719.4
- Magic power of fairy. (Cf. A1611.10.1.) D1719.5
- Magic power of holy cross. (Cf. V86.) D1719.6
- Magic power of mermaid. D1719.7
- Man has magic servants who plow for him; he swallows them each day and keeps them secret. D1719.8
- Magic power at certain time. D1719.9
- Magic power only at night. D1719.9.1
- Magic power at Passover. D1719.9.2
- Magic power only under certain conditions. D1719.10
- Magic power only when magician's feet touch ground. D1719.10.1
- Limited amount of magic in world. D1719.11
- Only ten measures of magic allotted to world. D1719.11.1
- Acquisition of magic powers. (Cf. D810.) D1720
- Man given power of wishing. D1720.1
- Devil gives man power of wishing. D1720.1.1
- Man receives divine "possession" (becomes a diviner). D1720.2
- Magic power from magician. D1721
- Magic power from donning magician's clothes. (Cf. D1052.) D1721.0.1
- Magic power obtained secretly from magician's friends. D1721.0.2
- Magic power from devil. D1721.1
- Magic arts learned in hell. D1721.1.1
- Magic power from demon. D1721.1.2
- Spirit gives man the power of exorcising him out of anyone he possesses. (Cf. D2176.) D1721.1.3
- Magic power from rakshasi. D1721.1.4
- Magic power acquired by eating fish which have eaten dead magician's flesh. D1721.2
- Magician blows magic into disciples' ears. D1721.3
- Disciples drink magician's urine. D1721.4
- Magician's disciples eat magic iron. D1721.5
- Magician's disciples acquire magic powers by study. D1721.6
- Magic power from saint. (Cf. D1713, V223.4.1.) D1722
- Magic power from prophet. D1722.1
- Magic power from fairy. D1723
- Magic power from Death. Death as godfather. (Cf. D1725.1.) D1724
- Magic power obtained from angels. D1725
- Magic power from Angel of Death. (Cf. 1724.) D1725.1
- Magic power from deity. D1726
- Soothsaying learned from a god. D1726.0.1
- Magic power from celestial maiden. D1726.1
- Magic power from stone idol. D1726.2
- Magic power learned from giant (as foster-father). D1727
- Magic power from superhuman race. (Cf. D1719.3.) D1728
- Magic power received in dream. D1731
- Song learned in dream. (Cf. D1275.) D1731.1
- Marvels seen in dreams. D1731.2
- Fairy seen in dream. (Cf. F471.2, K2035.) D1731.2.1
- All nature composed of food in vision. (Cf. V514, X1503.) D1731.2.2
- (Dream of) rock-casting contest. (Cf. A966.1, D931.) D1731.3
- Magic power obtained by meditation. D1732
- Acts producing magic power. D1733
- Magic power by jumping into fire. D1733.1
- Magic power by crawling through ear of magic horse. (Cf. B181.) D1733.2
- Magic power through ascetic practices. D1733.3
- Magic power by fasting. (Cf. G224.16, P623.) D1733.3.1
- Oracular twigs work only if man has fasted. (Cf. D1311.4.0.1.) D1733.3.1.1
- Magic power by sitting in certain seat. D1733.4
- Magic power from swooning. D1733.5
- Magic power by magic songs. D1733.6
- Magic powers from rubbing. D1734
- Magic power by rubbing talisman. D1734.1
- Magic powers from swallowing. D1735