Motifs · Chapter D
Magic
7,168 motifs · page 32 of 36
- Rejuvenation by going to other world and having digestive tract removed. D1889.5
- Rejuvenation by changing skin. D1889.6
- Rejuvenation by being reborn. Man in fish form eaten and reborn. (Cf. T511.) D1889.7
- Rejuvenation by riding surf. D1889.8
- Rejuvenation by drinking from magic horn. D1889.9
- Rejuvenation by conjuring. D1889.10
- Rejuvenation by jumping over cliff. D1889.11
- Magic aging. (Cf. D1857.) D1890
- Transformation to old man to escape recognition. D1891
- Magic aging by bathing. D1895
- Magic aging by contact with earth after otherworld journey. D1896
- Youngest of the three Magi becomes the senior through power of the Savior. D1897
- Love induced by magic. (Cf. D1355, D1825.1.2.) D1900
- Love purified by magic. D1900.0.1
- Favor with royalty induced by magic. D1900.1
- Witches induce love. D1901
- Power of inducing love given by animals. (Cf. B500.) D1903
- Love-compelling man sickens of bargain. A man given the power of making all women love him is smothered to death by them. D1904
- Means of inducing love. (Cf. D1355ff.) D1905
- Girl's heart magically removed and fed to man draws her to him. D1905.1
- Apple divided and eaten as love charm. (Cf. D1355.7.) D1905.2
- Love by curse. D1905.3
- Love lost by magic. D1908
- Husband's love magically turns to hatred. D1908.1
- Magic memory. D1910
- Book written by man with marvelous memory. D1910.0.1
- Person remembers all he has ever learned. D1911
- Other permanent magic characteristics. D1920
- Magic carrying power of voice. D1921
- Magic power of hearing. D1922
- Power to hit whatever one aims at. D1923
- Magic immunity from fatigue. D1924
- Fecundity magically induced. D1925
- Barrenness removed by eating or drinking. D1925.1
- Barrenness removed by bathing. D1925.2
- Barrenness removed by prayer. D1925.3
- Barrenness removed by saint's blessing. D1925.4
- Craftsmanship magically bestowed by saint. (Cf. D1713, D1722.) D1926
- Appetite magically diminished. (Cf. V221.10.) D1927
- Hate induced by magic. D1931
- Druids can pass through trees. (Cf. F694.) D1932
- Magic power of lighting empty lamp by breathing on it used for divination. (Cf. D1311.) D1933
- Any work touched automatically done. D1935
- Magic fleetness of foot. D1936
- Donning skin makes woman fleet. D1936.1
- Magic sleep. D1960
- Seven sleepers. (Rip Van Winkle.) Magic sleep extending over many years. D1960.1
- Mighty sleeper. D1960.1.1
- Kyffhäuser. King asleep in mountain (Barbarossa, King Marko, Holger Danske, etc.) will awake one day to succor his people. D1960.2
- King asleep in mountain will awake when his horse's shoes are worn down. Every seven years the horse goes around the castle. He must wear his half-inch silver shoes to thinness of cat's ear before the king awakes. D1960.2.1
- Sleeping Beauty. Magic sleep for definite period (e.g., a hundred years). D1960.3
- Deathlike sleep. D1960.4
- Sleepless watcher magically put to sleep. Usually has a magic watchful eye, which remains awake while his many other eyes sleep. (Argus). D1961
- Means of inducing magic sleep. (Cf. D1364.) D1962
- Magic sleep through curse. D1962.1
- Magic sleep by lousing. Picking the lice from the head of an old person or an ogre is used to put him to sleep. D1962.2
- Magic sleep by hairdressing. Head laid on another's lap. D1962.3
- Magic sleep brought on by combing hero's hair lasts six months. D1962.3.1
- Magic sleep by hypnotic suggestion. D1962.4
- Lulling to sleep by "sleepy" stories (songs). D1962.4.1
- Song (crónán) used to lull children to sleep. D1962.4.2
- Snakes put to sleep by music on harp. (Cf. B765, D1275.1.) D1962.5
- Magic sleep from breaking tabu. D1962.6
- Magic sleep when hero breaks fruit open too soon. D1962.6.1
- Magic sleep induced by certain person. D1964
- Savage elephant lulled to sleep by virgin. D1964.1
- Magic sleep induced by disappointed suitor. D1964.2
- Magic sleep induced by abductor. (Cf. K1349.4.) D1964.3
- Magic sleep induced by druid. (Cf. D1711.4.) D1964.4
- Magic sleep induced by saint. (Cf. V220.) D1964.5
- Magic sleep induced by deity. D1964.6
- Guardian magically made to sleep while girl goes to lover. (Cf. K1349.4, T30.) D1965
- Guardian magically made to sleep while lover visits maiden. D1965.1
- Person in magic sleep surrounded by protecting fire. D1967
- Person in magic sleep surrounded by protecting hedge. D1967.1
- Three-fold magic sleep. Husband (lover) put to sleep by false bride. Only on the third night (the last chance) he wakes. D1971
- Lover's magic sleep at rendezvous. A lover (husband) is to meet his mistress but magically oversleeps. D1972
- Magic sleep: in order to sleep off period of enchantment. D1973
- Dragon-fighter's magic sleep. While waiting for fight with dragon, hero falls into magic sleep. (Cf. D1962.2.) D1975
- Experiences during magic sleep. D1976
- Transportation during magic sleep. D1976.1
- Future spouse met during magic sleep. D1976.2
- Waking from sleep. D1978
- Waking from magic sleep by cutting off finger. D1978.1
- Waking from magic sleep by letting tear fall on sleeper. D1978.2
- Waking from magic sleep by removal of enchanting instrument. D1978.3
- Hero wakened from magic sleep by wife who has purchased place in his bed from false bride. (Cf. D1971.) D1978.4
- Waking from magic sleep by kiss. D1978.5
- Magic invisibility. D1980
- Certain persons invisible. D1981
- Magic invisibility of gods. D1981.1
- Magic invisibility of saints. (Cf. V229.8.) D1981.2
- Magic invisibility of druids. (Cf. D1711.4.) D1981.3
- Magic invisibility of ogre. (Cf. G301.) D1981.4
- Magic invisibility of priests. D1981.5
- Magic invisibility of angels. D1981.6
- Certain objects invisible. D1982
- Magic door invisible to women. D1982.1
- Ship made invisible. D1982.2
- Chariot made invisible. D1982.3
- Food and drink appear and disappear in otherworld. (Cf. D1030, D1040.) D1982.4
- Boat made invisible. D1982.5
- Invisibility conferred on person. D1983
- Invisibility conferred by a god. (Cf. A180.) D1983.1
- Invisibility conferred by fairy. (Cf. D1723.) D1983.2
- Means of acquiring invisibility. D1985
- Invisibility by scarification. D1985.1
- Invisibility by reciting formula backwards. D1985.2
- Magic forgetfulness. D2000
- Forgotten fiancée. Young husband visiting his home breaks tabu and forgets his wife. Later she succeeds in reawakening his memory. (For details of the ways in which the memory is lost and regained see D2004 and D2006. D2003
- Husband magically forgets wife. D2003.1
- Means of bringing about magic forgetfulness. D2004
- Curse of forgetfulness. D2004.1
- Kiss of forgetfulness. D2004.2
- Dog's licking of man produces forgetfulness. D2004.2.1
- Forgetfulness by eating. D2004.3
- Forgetfulness by drinking. D2004.3.1
- Forgetfulness by spitting. D2004.4
- Forgetting by stumbling. A name or formula is magically forgotten when one stumbles (or jumps). D2004.5
- Forgetting by stepping over log. D2004.5.1
- Magic forgetting of wife when husband removes shirt she has given him. D2004.6
- Forgetfulness from fright. D2004.7
- Forgetfulness by mourning. D2004.8
- Forgetfulness caused by specific place. D2004.9
- Forgetfulness caused by Tower of Babel. (Cf. F772.1.) D2004.9.1
- Barking of brazen dogs causes forgetfulness. (Cf. D1620.) D2004.10
- Magic reawakening of memory. (Cf. D1360, D1910.) D2006
- Forgotten fiancée reawakens husband's memory. D2006.1
- Forgotten fiancée reawakens husband's memory by detaining lovers through magic. Heroine takes up residence near home of her forgetful husband. She is apparently going to permit a lover to sleep with her when she detains him by having him try to place some magic birds on their roost. They continue to fall down throughout the night. (Or the lover is left magically sticking to a calf's tail or other object.) The thwarted lover tells of his experience, and in this way the attention of the husband is gained. D2006.1.1
- Forgotten fiancée reawakens husband's memory by serving as milkmaid and talking to calf. D2006.1.2
- Forgotten fiancée reawakens husband's memory by having magic doves converse. D2006.1.3
- Forgotten fiancée buys place in husband's bed and reawakens his memory. D2006.1.4
- Forgotten fiancée attracts attention by magically stopping wedding carriage of new bride. D2006.1.5
- Forgotten fiancée remembered by means of doll. D2006.1.6
- Forgotten fiancée remembered by means of bird. D2006.1.7
- Piece of wood revives memory. (Cf. D956.) D2006.1.8
- Forgotten wife remembered by seeing her initials. D2006.1.9
- Forgotten wife gives food to beggar: husband's memory reawakened. D2006.1.10
- Sight of old home reawakens memory and brings about return from other world. D2006.2
- Longing of human child of sky-mother to visit father on earth. D2006.2.1
- Years thought days. (Cf. F379.5.) Years spent in the other world or asleep seem as days because of magic forgetfulness. D2011
- Years seem moments while man listens to song of bird. D2011.1
- Day seems moment while saint listens to music made by bird's wing. D2011.1.1
- Three days and three nights seem one hour as saint preaches. (Cf. Z71.1.1.) D2011.1.2
- Two friars perceive no passing of time from Shrovetide till following Easter while they talk of Christ. D2011.2
- Years are as moments to creator. D2011.3
- Moments thought years. In a moment a person seems to experience events of many years. D2012
- King in the bath; years of experience in a moment. This illusion takes place when the king puts his head under water. D2012.1
- Wizard gives man the illusion that he has been away twenty (forty) years. D2012.2
- Magic dumbness. D2020
- Causes of magic dumbness. D2021
- Dumbness as curse. D2021.1
- Magic recovery of speech. D2025
- Magic (loss and) recovery of speech. D2025.0.1
- Speech magically recovered on execution stake. D2025.1
- Speech magically recovered when certain bird is caught. D2025.2
- Speech magically recovered when third person guesses secret transaction. D2025.3
- Dumbness magically cured by astonishment. D2025.4
- Speech magically recovered on Hallowe'en. (Cf. V70.5.) D2025.5
- Other temporary magic characteristics. D2030
- Magic illusion. D2031
- Saints cause illusions. D2031.0.1
- Fairies cause illusions. D2031.0.2
- Magic illusion dissipated by sign of the cross. D2031.0.3
- Druids cause illusions. (Cf. D2031.4.1.) D2031.0.4
- Giantess' punishment is pure illusion. D2031.0.5
- Magician makes people lift garments to avoid wetting in imaginary river. D2031.1
- People swim in imaginary rising river. D2031.1.2
- Thread made to appear as a large log carried by a cock. D2031.2
- Pursued animal runs through imaginary river. D2031.3
- Hideous person magically makes self seem beautiful. D2031.4
- Druid makes self appear ugly on one side, beautiful on other. (Cf. D2031.0.4.) D2031.4.1
- Magician appears as swineherd, dwarf, and giant in order to seduce queen and scorns her later in the same shapes. D2031.4.2
- Magician appears as beggar or old man in order to free prisoners. D2031.4.3
- Man magically made to believe himself bishop, archbishop, and pope. When he continues to refuse payment to the magician, the latter shows him the reality. D2031.5
- Magic illusion as protection. D2031.6
- Man made to appear to pursuers as woman carrying babe. D2031.6.1
- Son made to appear to pursuers as spinning wheel, buck, and hog. D2031.6.2
- Lonesome wife scares robbers by making it appear that her husband is at home. D2031.6.3
- Pursuers confused in other ways by magic illusion. D2031.6.4
- Horse made to appear as tree-trunk. D2031.7
- Armies separated with illusion that each has won object of contention. D2031.8
- Enemy's last arrow made to appear crooked so that he does not use it, and adversary gets time to kill him. D2031.9
- Spear made to appear as a reed in order to kill treacherously. D2031.10
- Illusive fire stops men. D2031.11
- Sea water made to behave like solid earth. D2031.12
- Magic rath always seems distant, never near. D2031.13
- Illusion: mountains seem to be fighting. D2031.14
- Goat appears to be two every time man aims. D2031.15
- Vision of food arises to tempt fasting women. D2031.16
- Storm appears to be island. D2031.17
- Person appears to be in several places at once. D2031.18
- Magic avoidance of fatigue. (Cf. D1924.) D2032
- Thirst magically caused to disappear. (Cf. D1349.1.) D2033
- Crying induced by magic as trick to force child's mother. D2034
- Magic heaviness. D2035
- Magic homesickness. D2036
- Animal becomes magically larger. D2038
- Centipede becomes large enough to kill demon. D2038.1
- Destructive magic power. D2050