Motifs · Chapter D
Magic
7,168 motifs · page 33 of 36
- Death or bodily injury by magic. (Cf. C920f., D1207.1, D1400, D2089.3.) D2060
- Magic murder. (Cf. D1402.) D2061
- Kinds of death produced by magic. (Cf. D1896.) D2061.1
- Person magically reduced to ashes. (Cf. D1896.) D2061.1.1
- Person magically reduced to pile of bones. D2061.1.1.1
- Persons magically caused to dance selves to death. D2061.1.2
- Poisoning by magic. D2061.1.3
- Persons magically made to decay and die. D2061.1.4
- Plague magically invoked. D2061.1.5
- Means employed in magic murder. D2061.2
- Death-giving glance. (Cf. F555.7.) D2061.2.1
- Evil eye sets bird on fire. D2061.2.1.1
- Murder by sympathetic magic. An object or an animal is abused or destroyed to bring about the death of a person. D2061.2.2
- Person whose shadow is pierced by spear falls dead. D2061.2.2.1
- Spell chanted over person's shadow brings death. D2061.2.2.2
- Murder by abuse or destruction of image. D2061.2.2.3
- Body of victim abused. D2061.2.2.4
- Hair of victim burned, causing his death. D2061.2.2.4.1
- Murder by abuse of clothing of victim. D2061.2.2.5
- Murder by boiling gloves of victim. D2061.2.2.5.1
- Candle burned causes victim to waste away. D2061.2.2.6
- Animals abused or destroyed to cause death of person. D2061.2.2.7
- Miscellaneous objects abused to cause death. D2061.2.2.8
- Needle, placed under hearth, burns and causes death of victim. D2061.2.2.8.1
- Murder by pointing. (Cf. D2069.1.1.) D2061.2.3
- Death by cursing. D2061.2.4
- Death in sin (damnation) by cursing. (Cf. E752.) D2061.2.4.1
- Curse of clergy causes man to die of wound. D2061.2.4.2
- Hunter reduced to ashes by power of heroine's chastity. (Cf. D2061.1.1.) D2061.2.5
- Person killed by spike magically made to appear on chair. D2061.2.6
- Murder by showing man caul with which he was born. D2061.2.7
- Horse made to hang himself on gate by magic. D2061.2.8
- Breathing on enemy drives him onto knife. D2061.2.9
- Maiming by magic. D2062
- Heart removed by magic. D2062.1
- Blinding by magic. D2062.2
- Blinding by curse. (Cf. M431.1.) D2062.2.1
- Person suffers from "crookedness in his eye" as result of curse. D2062.2.1.1
- Sight of holy person causes blindness. D2062.2.2
- Person caused to squint as punishment. D2062.2.3
- Enemies magically caused to lose sight of each other while hunting. D2062.2.4
- Magic blindness by snake bite. D2062.2.5
- When certain thief coughs, watchmen become blind. D2062.2.6
- Flesh magically does not regrow. D2062.3
- Magic mutilation: sexual organs. D2062.4
- Bride enchanted by witch loses her sexual organs. D2062.4.1
- Castration by magic. D2062.4.2
- Magic mutilation: temporary growths on person. (Cf. D1375.) D2062.5
- Magic discomfort. D2063
- Tormenting by magic. D2063.1
- Tormenting by sympathetic magic. Person (usually witch) tormented by abusing an animal or object. The usual methods of abuse are burning or sticking with pins. D2063.1.1
- Magic restlessness in bed. D2063.2
- Magic insatiable thirst. (Cf. D1373.0.1.) D2063.3
- Druids cause magic thirst. (Cf. P427.) D2063.3.1
- Saints cause magic thirst. D2063.3.1.1
- Magic scratching (itching). D2063.4
- Magic discomfort: continued breaking of wind. (Cf. D2079.1, G303.6.2.15.1.) D2063.5
- Man magically made to bark like dog. D2063.6
- Magic sickness. (Cf. D1837.) D2064
- Magic love-sickness. (Cf. D1355.) D2064.0.1
- Magic heart-sickness. D2064.0.2
- Magic pestilence. D2064.0.3
- Magic sickness because girl has thrown away her consecrated wafer. (Cf. C55, C940.1.) D2064.1
- Sickness of princess dependent on witch's fire. When fire is high, princess is very sick. Princess recovers when fire is put out. (Cf. D2065.4.) D2064.2
- Sickness transferred to animal. D2064.3
- Magic sickness because of Evil Eye. (Cf. D2071.) D2064.4
- Magic sickness from curse. D2064.5
- Magic sickness from wounding sick person. D2064.6
- Magic sickness from bit of weapon left in head. D2064.7
- Magic sickness by making fruit plant dry and shrivel. D2064.8
- Magic insanity. (Cf. D2161.3.8.) D2065
- Madness from demonic possession. D2065.1
- Insanity from seeing strange sight. D2065.2
- Magic insanity caused by hearing strange sound. D2065.2.1
- Druids bereave men of senses. (Cf. P427.) D2065.3
- Insanity of princess dependent on height of fire. (Cf. D2064.2.) D2065.4
- Insanity because of Evil Eye. (Cf. D2071.) D2065.5
- Person abducted by Echo crazed and dumb. D2065.6
- Insanity from curse. D2065.7
- Elfshot. (F360.) Magic shooting of small objects into a person's (or animal's) body. D2066
- Elves get stones from fairies who get them from mermaids. The devil does the finishing work on the stones. D2066.1
- Death or bodily injury by magic – miscellaneous. D2069
- Person magically caused to fall. D2069.1
- Person made to fall down by pointing at door. (Cf. D2061.2.3.) D2069.1.1
- People magically compelled to bend arm. D2069.2
- Bewitching. (Cf. D5, G200.) D2070
- Magic hair-ball used for bewitching. (Cf. D991.3, D1274.1.) D2070.1
- Evil Eye. Bewitching by means of a glance. D2071
- Evil eye covered with seven veils. D2071.0.1
- Evil eye covered with bag or hide while owner is stoned. D2071.0.1.1
- Evil eye from exposure to magic concoction. D2071.0.2
- Man with power of evil eye cannot look at any living thing before breaking fast in the morning without causing it to wither and die. D2071.0.3
- Averting Evil Eye. D2071.1
- Evil eye averted by spitting. (Cf. D1001, D1776.) D2071.1.1
- Evil eye averted by swinging cat over child's cradle. D2071.1.2
- Simulated change of sex to baffle Evil Eye. D2071.1.3
- Black as guard against Evil Eye. D2071.1.4
- Countermagic against Evil Eye: returning glance of Evil Eye blights the original glancer. D2071.1.5
- Person kills with Evil Eye. D2071.2
- Person kills animals with glance of Evil Eye. D2071.2.1
- Magic paralysis. Person or thing rendered helpless. (Cf. D1410.) D2072
- Sword made magically helpless. D2072.0.1
- Animal rendered immovable. D2072.0.2
- Horse enchanted so that he stands still. (Cf. D1654.12.) D2072.0.2.1
- Horse (ox) unable to move wagon paralyzed by witch. D2072.0.2.1.1
- Bird paralyzed. D2072.0.2.2
- Person charged with keeping birds from the crops confines them in barn (usually roofless) by magic while he goes to town. D2072.0.2.2.1
- Oxen paralyzed. D2072.0.2.3
- Mule paralyzed by witch. D2072.0.2.4
- Pigs paralyzed by witch. D2072.0.2.5
- Dog paralyzed. D2072.0.2.6
- Ship held back by magic. (Cf. D1419.3, F302.3.1.2, F402.1.13.) D2072.0.3
- Bird overpowered by stepping on his shadow. Drops the stolen meat. D2072.0.4
- Person paralyzed. (Cf. D5.1, G256.3, G257.) D2072.0.5
- Witch prevents person from drinking. D2072.0.5.1
- Person who yawns cannot close mouth. D2072.0.5.2
- Magic paralysis of tongue of a talkative wife. D2072.0.5.3
- Magic paralysis by Evil Eye. (Cf. D2071.) D2072.1
- Magic paralysis by curse. D2072.2
- Charm used by witch to cause paralysis. D2072.2.1
- Magic paralysis caused by saint. D2072.3
- Magic prevention of performance of task. (Cf. H970.) D2072.4
- Robber-proof house: thieves are petrified when they enter house for unlawful purposes; are fed and welcomed, otherwise. D2072.5
- Paralysis by singing magic song. D2072.6
- Attracting by magic. D2074
- Animals magically called. (Cf. D1440, D2156.) D2074.1
- Mammals magically called. D2074.1.1
- Buffalo magically called. D2074.1.1.1
- Deer summoned by singing. D2074.1.1.2
- Bear summoned by magic. D2074.1.1.3
- Fish or sea animals magically called. D2074.1.2
- Coyote calls the largest fish. D2074.1.2.1
- Birds magically called. D2074.1.3
- Magic means of attracting. D2074.2
- Person summoned by thinking of him. D2074.2.1
- Summoning by burning hair. D2074.2.2
- Long-plaited hair struck on ground summons female goddess to aid of owner. D2074.2.2.1
- Summoning by wish. D2074.2.3
- Mistress summoned by wish. D2074.2.3.1
- Ship summoned by wish. D2074.2.3.2
- Genie called by writing his name on papers and burning them. (Cf. D1421.) D2074.2.4
- Foster-mother summoned by saying her name. D2074.2.4.1
- Animals summoned by pronouncing their names. D2074.2.4.2
- Helper summoned by calling his name. D2074.2.4.3
- Order for spirit's help left on card. D2074.2.4.4
- Summoning by prayer. (Cf. V52.) D2074.2.5
- Imprisoned cleric comes to answer saint's prayers in ritual. D2074.2.5.1
- Saint magically causes druids to bless instead of curse. D2076
- Imprisoning by magic. D2078
- Witch made to enter boulder magically and imprisoned therein. D2078.1
- Other forms of bewitching. D2079
- Magic compulsion to break wind under certain conditions. (Cf. D2063.5.) D2079.1
- Magic used against property. D2080
- Land made magically sterile. (Cf. D1563.) D2081
- Earth dried up in three years while hero is under earth. D2081.1
- Trees killed by magic. D2082
- Trees magically made fruitless. D2082.0.1
- Tree magically withers. D2082.0.2
- Magic glance reduces tree to ashes. Another restores it. D2082.1
- Anchorite consumes tree by one blast of his fiery breath. D2082.2
- Evil magic in the dairy. D2083
- Cows magically made dry. D2083.1
- Cows made to give bad milk. D2083.2
- Witches make cows give bloody milk. D2083.2.1
- Witch causes cow to give curdled milk. D2083.2.2
- Milk transferred from another's cow by magic. (Cf. D1605.2, C2087.) D2083.3
- Milk transferred from another's cow by squeezing an axehandle (or the like). D2083.3.1
- Witch transfers milk from another's cows by use of hair rope. D2083.3.2
- Witch transfers milk from another's cows to a vessel. D2083.3.3
- Butter transferred from another by magic. (Cf. D2087.) D2083.4
- Industrial processes magically interrupted. D2084
- Beer magically kept from brewing. D2084.1
- Butter magically kept from coming. (Cf. D1573, D2083.) D2084.2
- Saint causes dyes to work incorrectly. D2084.3
- Game animals magically made overwary. D2085
- Curse (by saint) makes river (lake) barren of fish. D2085.1
- Weapons magically dulled. D2086
- Sword magically dulled. D2086.1
- Execution sword turned to wood. D2086.1.1
- Guns rendered ineffective by witch. D2086.2
- Weapons magically blown out of enemies' hands. D2086.3
- Theft by magic. D2087
- Crops stolen by magic. D2087.1
- Hunter's prey stolen during night by magic. D2087.2
- Sheep or cattle disappear every night. D2087.3
- Cow and cowherd disappear every New Year's night. D2087.3.1
- Men disappear every night. D2087.4
- Gold stolen by magic. D2087.5
- Food stolen by magic. D2087.6
- Witches rifle drawers of chests in house. D2087.7
- Witch steals potatoes, leaving no traces. D2087.8
- Locks opened by magic. D2088
- All locks opened on the night of Christ's Nativity. (Cf. D1557.1.) D2088.0.1
- Fairy gains entrance to locked city. D2088.1
- Magic used against property – miscellaneous. D2089
- Man makes all of iron in enemy's storehouse disappear so weapons cannot be made. D2089.1
- Curse makes stones useless. D2089.2
- Animals magically stricken dead. (Cf. D2060.) D2089.3
- Swine magically kept from fattening. D2089.3.1
- Saint causes mill to turn backwards. D2089.4