Motifs · Chapter D
Magic
7,168 motifs · page 34 of 36
- Books illegible as result of curse. (Cf. D1266.) D2089.5
- House destroyed by magic. D2089.6
- Goods magically diminish. D2089.7
- Food dwindles as soon as it is cooked. D2089.7.1
- Clothes burned by magic. D2089.8
- Trail magically closed. D2089.9
- Trail magically covered with thorns. D2089.9.1
- Fire drills magically made not to function. D2089.10
- Other destructive magic powers. D2090
- Magic attack against enemy. D2091
- Magic fire drawn down on foe. (Cf. D1271.) D2091.1
- Magic plague of frogs drawn down on foe. D2091.2
- Magic army of snakes and frogs drawn down on foe. D2091.2.1
- Streams of blood magically drawn down on foe. D2091.3
- Magic causes enemies to fight among selves. D2091.4
- Storms magically drawn down on foe. D2091.5
- Enemies magically made to feel thirst. D2091.6
- Magic lake (river) sent against enemy. (Cf. D921.1.) D2091.7
- River magically caused to rise against enemy. D2091.7.1
- Magic drought to destroy enemy. D2091.8
- Druids dry up water in enemy's camp. (Cf. D1711.4.) D2091.8.1
- Magic paralysis drawn down on foe. (Cf. D2072.) D2091.9
- Magic heat causes enemies to melt away. (Cf. D2144.3.) D2091.10
- Stones, etc., magically made to burn feet of enemies. D2091.10.1
- Black cloud magically blown upon enemy. D2091.11
- Plants and animals magically caused to shriek, frightening enemy. D2091.12
- Army stopped by saint's curse. D2091.13
- Magician shoots an arrow of each finger against enemy. D2091.14
- Magic earth-slip overcomes enemies. D2091.15
- Enemy magically enclosed within walls. D2091.16
- Man caused to sink into mud. D2092
- Walls overthrown by magic (Jericho). D2093
- Pestilence magically sent upon (domestic) animals. (Cf. D2064.) D2094
- Magic disappearance. D2095
- Magic village and people disappear by magic. D2095.1
- Magic putrefaction. D2096
- Magic trouble-making. (Cf. K2130.) D2097
- Ship magically sunk. D2098
- Miscellaneous destructive magic powers. D2099
- Loss of skill through magic. D2099.1
- Magic banishment. D2099.2
- House crushed by magic. D2099.3
- Calabashes broken by magic. D2099.4
- Magic wealth. (Cf. D1450.) D2100
- Inexhaustible treasure. (Cf. D1652.) D2100.1
- Coin multiplies itself. (Cf. D1288, D2106.) D2100.2
- Treasure magically discovered. D2101
- Treasure found by sprinkling ground with blood of white cock. (Cf. D1314.) D2101.1
- Shower of jewels magically drawn from sky. D2101.2
- Gold magically produced. D2102
- Gold vomited. D2102.1
- Valley fills with gold at command. D2102.2
- Field turns to gold after ascetic plows it. D2102.2.1
- Saint magically produces treasure. D2102.3
- "Golden" son of supernatural bride of king has the power of producing gold and gold buildings, ornaments etc. D2102.4
- Magic corn eaten by animal becomes gold. D2102.5
- Silver magically produced. D2103
- Provisions magically furnished. (Cf. D1470.) D2105
- Provisions provided in answer to prayer. D2105.1
- Starvation prevented by composition of hymn. (Cf. D1275.3.) D2105.1.1
- Provisions provided by messenger from heaven. D2105.2
- Rubbish magically becomes food and clothing. D2105.3
- Trash magically becomes food. D2105.3.1
- Drink magically furnished. D2105.4
- Saint causes fish to come out of lake to satisfy guests for whom he has no food. (Cf. D1444.1, F986.2.) D2105.5
- Showers of grain called down. D2105.6
- Fruit obtained from tree by magic. D2105.7
- Magic multiplication of objects. D2106
- Magic multiplication of objects by saints. (Cf. D2100.2, V220.) D2106.1
- Saint causes waters to be filled with fish. D2106.1.1
- Fish caught in waterless field. D2106.1.1.1
- Animals miraculously multiplied. D2106.1.2
- Multiplication of metal by saint. D2106.1.3
- Multiplication of the corpse of saint when different communities claim the body. D2106.1.4
- Multiplication of food by saint. (Cf. D1652.1.) D2106.1.5
- One sack of charcoal makes a hundred. D2106.2
- Tree with all sorts of cakes hanging from its branches springs from one cake. D2106.3
- Warrior's equipment magically furnished. D2107
- Horse and weapons needed by hero are provided after incense is offered to Nandia, the Bull. D2107.1
- Magic transportation. D2120
- Magic journey. D2121
- Magic journey by wishing. (Cf. D1761.) D2121.1
- Magic journey with closed eyes. Person must not open eyes while on the journey. (Cf. C300.) D2121.2
- Magic journey through power of imagination. D2121.3
- Magic journey by making distance vanish. The road is contracted or the earth folded up. D2121.4
- Magic journey: man carried by spirit or devil. D2121.5
- Magic journey during which one must not think good or evil. D2121.6
- Magic journey in cloud. (Cf. D2135.) D2121.7
- Magic journey in cloud of fire. D2121.7.1
- Magic journey in whirl of snow. D2121.7.2
- Magic transportation on smoke. D2121.7.3
- Magic journey by throwing knife into whirlwind. D2121.8
- Magic transportation from kick of a horse. D2121.9
- Magic journey on sunbeam. D2121.10
- Magic journey: man left on land appears in ship. D2121.11
- Power to go through closed doors. D2121.12
- Sailing in a leaky boat without sinking. D2121.13
- Saint rides on thorn tree and drags its roots through earth to dig out canal. D2121.14
- Magic compulsion to make journey. D2121.15
- Journey with magic speed. D2122
- Journey to otherworld with magic speed. (Cf. F0.) D2122.0.1
- Magic speed by eating magic grains (medicine). D2122.1
- Hundred-league stride. D2122.2
- Magic journey as swift as thought. (Cf. G242.) D2122.3
- Journey with speed of angels. D2122.4
- Journey with magic speed by saint. D2122.5
- Magic journey over water. D2125
- Saint causes earth to rise underfoot, enabling him to cross water. D2125.0.1
- Saint drives over bog as over land. D2125.0.2
- Magic power to walk on water. D2125.1
- Magic transportation by waves. D2125.1.1
- Saint rides blessed wave. D2125.1.1.1
- Magic transportation on a sheet of ice. D2125.2
- Person crosses water in chariot. D2125.3
- Magic underwater journey. D2126
- Magic underground journey. D2131
- Magic air journey. D2135
- Levitation. Person able to raise self in the air. D2135.0.1
- Object magically raised in air. D2135.0.2
- Stone cross magically raised in air. D2135.0.2.1
- Magic ability to fly. D2135.0.3
- Power of flying from eating children's hearts. D2135.1
- Magic air journey from biting an ear. D2135.2
- Stones fly through the air at saint's bidding. D2135.3
- Magic transportation to highest summit by divine power. D2135.4
- Objects sent through air. D2135.5
- Objects magically moved. D2136
- Rocks moved by magic. D2136.1
- Castle magically transported. D2136.2
- Mosque turns around in order to face in the true direction of Mecca after prayers of two saints. D2136.2.1
- Sunken palace magically raised. D2136.2.2
- Mountains (hills) magically transported. D2136.3
- Mountain moved by prayer. D2136.3.1
- Lake magically transported. (Cf. D1641.12.) D2136.4
- Saint drives lake into sea. D2136.4.1
- Saint's possessions magically transported. (Cf. V220.) D2136.5
- Island magically transported. (Cf. D936.) D2136.6
- Well magically transported. (Cf. D926, D1641.1, D1641.13.) D2136.7
- Ship moved by sacrifice. D2136.8
- Magic house removed. D2136.9
- Objects magically sent to certain place. D2136.10
- Natural law suspended. D2137
- Witch keeps water from boiling. D2137.1
- Magic control of the elements. (Cf. D1540.) D2140
- Control of weather by saint's prayers. (Cf. V220.) D2140.1
- Saint has power to control winds and storms at will. (Cf. A287.2.) D2140.1.1
- Shaman's wife controls weather. D2140.2
- Weather changed on confession of deed. D2140.3
- Storm produced by magic. (Cf. D905, D1541.) D2141
- Storm from calling on evil spirit. D2141.0.1
- Storm from calling up spirits to help find buried treasure. (Cf. C401.3.) D2141.0.2
- Storms produced by devil. D2141.0.3
- Storm at death of wizard. Devil comes for him. (Cf. D2141.0.3.) D2141.0.4
- Storm at death of wicked person. Devil comes for him. (Cf. D2141.0.3.) D2141.0.5
- Storm because of bird's singing. D2141.0.6
- Storm raised by incantation. (Cf. D1391.1.) D2141.0.7
- Storm produced by prayer. (Cf. D2143.3.) D2141.0.7.1
- Storms raised by druids. (Cf. D2142.0.3.) D2141.0.8
- Storm calmed by wizard (druid). (Cf. D2141.1.) D2141.0.8.1
- Storm raised by saint. D2141.0.9
- Woman hoists skirt to raise thunderstorm. D2141.0.10
- Magic storm produced by animal. D2141.0.11
- Magic storm produced by serpent. D2141.0.11.1
- Magic storm by pointing root of tree at sky. D2141.0.12
- Storm magically stilled. (Cf. D2141.0.8.1.) D2141.1
- Church bell rung as protection against storm. To thwart devil. (Cf. D1213.) D2141.1.1
- Storm raised to defeat enemy. D2141.2
- Winds controlled by magic. D2142
- Magician (witch) controls winds. D2142.0.1
- Witch sells power to control winds. D2142.0.1.1
- Witch sits atop mast, causes winds to blow. D2142.0.1.2
- Saint controls winds. D2142.0.2
- Druid controls winds. (Cf. D2141.0.8.) D2142.0.3
- Leper controls winds. D2142.0.4
- Wind controlled by girl's spirit. D2142.0.5
- Wind produced by magic. D2142.1
- Wind raised by dog's wagging tail. D2142.1.1
- Wind raised by loosing certain knots. (Cf. D906, D1282.1.) D2142.1.2
- Wind raised by calling on devil. (Cf. D2141.0.3.) D2142.1.3
- Wind raised by troubling vessel of water. D2142.1.4
- Wind raised by throwing traitor's ashes into lake. D2142.1.4.1
- Wind raised by putting cat under bushel (barrel) (drowning cat). (Cf. G283.2.1.) D2142.1.5
- Wind raised by whistling. D2142.1.6
- Wind raised by blowing into tobacco pipe. D2142.1.6.1
- Wind stilled by magic. D2142.2
- Wind stopped by revenant. D2142.2.1
- Precipitation controlled by magic. D2143
- Rain produced by magic. D2143.1
- Rain caused to fall in certain place (by rain-god). D2143.1.0.1
- No rain falls on religious man. D2143.1.0.2
- Rain produced by pouring water. (Cf. D1242.1.) D2143.1.1
- Rain produced by singing. (Cf. D1275, D1781.) D2143.1.2
- Rain produced by prayer. (Cf. D1391.1, D2141.0.7.1.) D2143.1.3
- Rain produced by spitting blood toward sky. D2143.1.4
- Rain produced by plowing. D2143.1.5
- Shower from magic anvil. (Cf. D1469.3.) D2143.1.6
- Rain produced by striking rock. D2143.1.7
- Rainstorm produced by emptying contents of bag in road. D2143.1.8
- Witch draws rain or snow from clouds with wave of his hand. D2143.1.9
- Wizard sells charm to raise rainstorm to enable eloping couple to escape pursuers. D2143.1.10