Motifs · Chapter E
The dead
2,226 motifs · page 7 of 12
- Wild hunt heralded by stamping of horses. E501.13.3.1
- Wild hunt heralded by neighing of horses. E501.13.3.2
- Wild hunt heralded by baying of hounds. E501.13.4
- Wild hunt heralded by shouts of huntsmen. E501.13.5
- Wild hunt heralded by storm. E501.13.6
- Wild hunt heralded by fire. E501.13.7
- Course of wild hunt. E501.14
- Wild hunt chases in air. E501.14.1
- Wild hunt in air very close to ground. E501.14.1.1
- Wild hunt courses in particular direction. E501.14.2
- Wild hunt goes thrice around pond. E501.14.3
- Wild hunt goes several times around a hill. E501.14.4
- Wild hunt goes around the entire earth. E501.14.5
- Wild hunt goes through houses when front and back doors are on a line. (Cf. E501.17.5.4.) E501.14.6
- Behavior of wild huntsmen. E501.15
- Wild huntsman blows horn. E501.15.1
- Wild huntsman has his horse beaten. E501.15.2
- Wild huntsman makes people carry him on their backs. E501.15.3
- Wild huntsman repays with leaves (shavings) that turn to gold. E501.15.4
- Living smith must repair wagon belonging to wild hunt. E501.15.5
- Behavior of wild huntsman's dogs. E501.15.6
- Wild huntsman asks people to hold his dogs. E501.15.6.1
- Wild huntsman turns his dogs loose on those he meets. E501.15.6.2
- Bite of wild huntsman's dogs drives other dogs mad. E501.15.6.3
- Wild huntsman's dogs cannot pass over grave. Must be lifted over. E501.15.6.4
- Wild huntsman's dog cannot be dislodged from house it has entered. E501.15.6.5
- Wild huntsman's dogs eat dough, bread, meal, etc. E501.15.6.6
- Wild huntsman's dog when seized becomes stick (black coal). E501.15.6.7
- Wild huntsman waters his horse. E501.15.7
- Wild huntsman lives in room on farm. E501.15.8
- Phenomena at disappearance of wild hunt. E501.16
- Wild hunt disappears with loud noise. E501.16.1
- Wild hunt disappears with movement of tree tops. E501.16.2
- Wild hunt disappears with blast of wind. E501.16.3
- Wild hunt disappears in column of fire. E501.16.4
- Wild hunt disappears during storm. E501.16.5
- Evading or combating the wild hunt. E501.17
- Wild hunt powerless against certain persons. E501.17.1
- Wild hunt powerless against herdsmen. E501.17.1.1
- Wild hunt powerless against churchmen. E501.17.1.2
- Wild hunt powerless beyond certain range. E501.17.2
- Wild hunt powerless at crossroads. E501.17.3
- Wild hunt's power evaded. E501.17.4
- Power of wild hunt evaded by prayer. E501.17.4.1
- Power of wild hunt evaded by formula. (Cf. D1273.) E501.17.4.2
- Power of wild hunt evaded by sacrificing to huntsman's dogs. E501.17.4.3
- Power of wild hunt evaded by silence. E501.17.4.4
- Wild hunt avoided. E501.17.5
- Wild hunt avoided by keeping on one's road. Sometimes in middle of road or on right side of road. E501.17.5.1
- Wild hunt avoided by getting out of its course. E501.17.5.2
- Wild hunt avoided by keeping in house with windows closed. (Cf. E501.14.6.) E501.17.5.3
- Wild hunt avoided by throwing self to earth. E501.17.5.4
- Wild hunt avoided by staying within circle. (Cf. D1272.) E501.17.5.5
- Wild hunt avoided by holding bread. (Cf. D1031.1.) E501.17.5.6
- Wild hunt avoided by holding certain plant. (Cf. D965.) E501.17.5.7
- Sound of wild hunt avoided by sticking fingers in ears. E501.17.5.8
- Wild huntsman pacified. E501.17.6
- Wild huntsman pacified by sacrifice. E501.17.6.1
- Wild huntsman pacified with food. E501.17.6.2
- Wild huntsman released from wandering. E501.17.7
- Wild huntsman released from wandering by mould from Christ's grave. E501.17.7.1
- Wild hunt forced to depart. E501.17.8
- Wild hunt frightened away by scolding. E501.17.8.1
- Evil effects of meeting wild hunt. E501.18
- Wild hunt harmful to certain persons. E501.18.1
- Wild hunt harmful to mockers. E501.18.1.1
- Wild hunt harmful to thieves. E501.18.1.2
- Wild hunt harmful to the curious. E501.18.1.3
- Wild hunt throws down man's dead child when asked for part of game. E501.18.1.3.1
- Wild hunt throws human flesh on persons who see it. This cannot be removed. E501.18.2
- Wild hunt throws horses' feet on persons who see it. This cannot be removed. E501.18.3
- Wild hunt carries person off. E501.18.4
- Wild hunt throws person to ground. E501.18.5
- Sight of wild hunt renders person insane. E501.18.6
- Sight of wild hunt blinds person. E501.18.7
- Sight of wild hunt causes swelling of head. E501.18.8
- Sight of wild hunt causes one to stick axe or knife in foot. E501.18.9
- Sight of wild hunt causes death. E501.18.10
- Remedy for effects of seeing wild hunt. E501.19
- Effects of wild hunt remedied by seeing it a year later in same place. E501.19.1
- Effects of wild hunt remedied by asking the huntsmen for salt. E501.19.2
- Effects of wild hunt remedied by asking the huntsmen for parsley. E501.19.3
- Effects of wild hunt remedied by asking to partake in booty of hunt. This booty is the same kind as the hunt has already thrown down. (Cf. E501.18.2.) E501.19.4
- Effects of wild hunt remedied by eating part of flesh thrown down by it. (Cf. E501.18.2.) E501.19.5
- Effects of wild hunt remedied by prayer. E501.19.6
- Wild hunt as omen. E501.20
- Wild hunt as omen of disaster. E501.20.1
- Wild hunt as omen of war. E501.20.1.1
- Wild hunt as omen of pestilence. E501.20.1.2
- Wild hunt as omen of plentiful year. E501.20.2
- Wild hunt as weather omen. E501.20.3
- The Sleeping Army. Soldiers killed in battle come forth on occasions from their resting place (hill, grave, grotto) and march about or send their leader to do so. E502
- Phantom sailors and travelers. E510
- The Flying Dutchman. A sea captain because of his wickedness sails his phantom ship eternally without coming to harbor. E511
- Reason for Flying Dutchman's punishment. E511.1
- Flying Dutchman sails because of cruelty. E511.1.1
- Flying Dutchman sails because of pact with Devil. E511.1.2
- Flying Dutchman sails because he defied the storm. E511.1.3
- Flying Dutchman's ship. E511.2
- Flying Dutchman has dead men as sailors. E511.2.1
- Phantom cart driver wanders because of blasphemy. "Peter Rugg the Missing Man." Boasts that he will reach home despite storm or never see his home again. He always travels in hard shower of rain or just ahead of one. E512
- Animal ghosts. E520
- Ghost of domestic beast. E521
- Ghost of horse. E521.1
- Headless ghost of horse. E521.1.1
- Three-legged ghost of horse. E521.1.2
- Ghost of race horse wins race in competition with living horses. E521.1.3
- Ghost of dog. E521.2
- Ashes of dead dog speak. E521.2.1
- Headless ghost of dog. E521.2.2
- Ghost of cat. (Cf. E423.1.2.) E521.3
- Ghost of calf. (Cf. E423.1.8.1.) E521.4
- Ghost of hog. E521.5
- Headless ghost of hog. (Cf. E422.1.1.) E521.5.0.1
- Ghost of sow. E521.5.1
- Ghost of wild beast. E522
- Ghost of fox (Cf. E423.2.3.) E522.1
- Ghost of bear. (Cf. E423.2.1.) E522.2
- Ghost of fish. E523
- Ghost of bird. (Cf. E423.3.) E524
- Ghost of goose. E524.1
- Ghost of cock. E524.2
- Cooked cock crows. E524.2.1
- Ghosts of objects. E530
- Ghost-like lights. E530.1
- Ghost light follows ghost. E530.1.1
- Ball of fire haunts murderer. E530.1.2
- Ghost light haunts burial spot. E530.1.3
- Ghost light on farm indicates that occupants will move shortly. E530.1.4
- Ghost light indicates impending calamity. E530.1.5
- Ghost light serves as death omen. (Cf. D1812.5.) E530.1.6
- Ghost light indicates route funeral will take. (Cf. D1825.7.1.) E530.1.7
- Ghost-like building. E531
- Ghost-like picture. E532
- Ghostly bell. E533
- Ghostly bell sounds from under water. E533.1
- Self-tolling bell. E533.2
- Phantom spinning-wheel makes noise. E534
- Ghostlike conveyance (wagon, etc.). E535
- Phantom coach and horses. E535.1
- Ghostly wagon. E535.2
- Ghost ship. (Cf. E510.) E535.3
- Phantom canoe. E535.3.1
- Phantom boat. E535.3.2
- Phantom railway train. E535.4
- Ghoulish ghost objects. E538
- Spectral coffin. E538.1
- Ghostly rope of suicide appears. E538.2
- Other ghostly objects. E539
- Oven door jumps into room; money thought to be under spot where it lands. E539.1
- Pot jumps in house to indicate money hidden underneath it. E539.2
- Ghostly wool-packs roll over fields, down hill. E539.3
- Ghostly chair. E539.4
- Ghostly chair in cellar jumps up and down on three legs, points with fourth at spot on floor. Witnesses dig up body from under floor. E539.4.1
- Coal in bin jumps around and gurgles. E539.5
- Miscellaneous actions of revenants. E540
- Revenants eat. (Cf. E499.1.) E541
- Food placed out for returning souls of dead. E541.1
- Ghost eats living human beings. E541.2
- Dead come forth and eat grave-offerings. E541.3
- Revenants drink. E541.4
- Amputated head asks for drink. E541.4.1
- Dead beg food from living. E541.5
- Dead man touches living. E542
- Ghostly fingers leave mark on person's body. E542.1
- Ghostly fingers leave mark on man's hand. E542.1.1
- Ghost touches man's neck, leaves impression of hand on neck. E542.1.2
- Ghost strikes man on mouth; leaves his mouth crooked. E542.1.3
- Ghost strikes man on face. E542.1.4
- Ghost strikes man on face: cancer grows there. E542.1.4.1
- Ghost strikes man on face: marks remain permanently. E542.1.4.2
- Dead man's hand touches birthmark and thus removes it. E542.2
- Ghost throws man into ditch, leaving his side numb. E542.3
- Ghost touches man's hat, scorching it and turning lock of his hair white. E542.4
- Dead drag boat to strand. E543
- Ghost leaves evidence of his appearance. (Cf. E322.3.3.1, E542. 1ff.) E544
- Ghost leaves object after appearance. E544.1
- Ghost leaves behind a crucifix. E544.1.1
- Ghost leaves a ring with the living. E544.1.2
- Ghost of drowned man leaves puddle of salt water where he stands. E544.1.3
- Ghost pulls off blanket from sleeper. E544.2
- The dead speak. E545
- Words uttered from the tomb. E545.0.1
- The dead are silent. E545.0.2
- Conversation between the dead. E545.1
- Dead predict death. (Cf. E363.3.) E545.2
- Dead announce own death. (Cf. E723ff.) E545.3
- Dead will not speak of their condition. E545.4
- Questions to dead are dangerous. E545.5
- Dead speak on Hallowe'en. (Cf. V70.5.) E545.6
- Thirsty when hanged, corpse asks for water on Hallowe'en. E545.6.1
- Holy man converses with entombed dead. E545.7
- Fairy converses with dead. E545.8
- Dead holy man begs grave-digger not to bury sinner on top of him. E545.9
- Corpse exclaims over miracle. E545.10
- Ghost chooses own requiem. E545.11
- Ghost directs man to hidden treasure. E545.12
- Man converses with dead. E545.13
- The dead hear saint's bell. (Cf. D1213.) E545.14
- Saint after his death gives directions where he wants to be buried. E545.15