Motifs · Chapter E
The dead
2,226 motifs · page 6 of 12
- Ghost kisses living person. E471
- Revenant sleeps in same bed with living but without contact. E472
- Cohabitation of living person and ghost. This usually involves sexual relations. (Cf. E321.2, E322.6, E339, E378.) E474
- Offspring of living and dead person. (Cf. E322.1, T540.) E474.1
- Body in coffin moves so as to make room for his recently deceased friend. E477
- Abode of the dead. E480
- Abode of animal souls. (Cf. E730.1.) E480.1
- Three worlds of dead. E480.2
- Men must enter spirit world armed. E480.3
- Land of the dead. E481
- Spain as land of the dead. (Cf. F130.2.) E481.0.1
- Quarrel of dead and living causes removal of dead to own land. E481.0.2
- Land of dead in lower world. E481.1
- Old woman ruler of dead in lower world. (Cf. A481.9.) E481.1.1
- Houses in lower world of dead. (Cf. F163, F220.) E481.1.2
- Land of dead across water. E481.2
- Island of the dead. E481.2.0.1
- Bridge to land of dead. E481.2.1
- Frightening thing at bridge to land of dead. E481.2.1.1
- Unstable bridge to land of dead. E481.2.1.2
- Boat to land of dead. E481.2.2
- Abode of dead in mountain. E481.3
- Abode of the dead in hills, barrows. E481.3.1
- Abode of the dead in stones. E481.3.2
- Beautiful land of dead. (Rosengarten). E481.4
- Avalon. (Cf. F323.) Happy otherworld where dead are healed. E481.4.1
- Ghost lives midway between heaven and earth. E481.5
- Land of dead in one of the cardinal directions. E481.6
- Land of dead in north. E481.6.1
- Land of dead in west. (Cf. A692.1.) E481.6.2
- Land of dead in east. E481.6.3
- Icy inferno. (Cf. E481.6.1.) E481.7
- Land of dead in sky. E481.8
- Account book of men summoned to death kept in heaven. E481.8.1
- Moon as land of dead. E481.8.2
- Venus as land of dead. E481.8.3
- Dead in house of cloud. E481.8.4
- King of world of dead. (Cf. E481.1.1.) E481.9
- Land of shades. Everything is done by unseen people. E482
- Land of skulls. E485
- Land of skeletons. E485.1
- Glowing beds of dead. Youth in land of dead puts staff into one of the beds. The iron glows and the wood burns. E487
- Abode of the dead – miscellaneous. E489
- Dead awaken after three days to new life and great wisdom. E489.1
- Life in land of dead contrary to ours. People grow younger and smaller till they become nothing and are reborn. E489.2
- Forgetting Charon's fee. Philosopher forgets to put coin in mouth before death (Charon's fee). Charon: "Don't you know the custom?" Answer: "Yes, but I couldn't put off dying for a quarter!" E489.3
- Man's spirit in land of dead prophesies his own future death. E489.4
- Dancing in afterworld. E489.5
- Culture hero gambles with ruler of the afterworld: result, death or increase in game. E489.6
- Judas Iscariot appears in midst of sea on rock washed alternately by fiery and icy waves. (Cf. Q560.2.3.) E489.7
- Why living cannot go to land of the dead. E489.8
- In land of dead the dead walk on grass without bending it and on mud without sinking. (Cf. F973.2.) E489.9
- Land of dead "in Abraham's bosom". E489.10
- Inhabitants of land of dead have great thirst. E489.11
- Meetings of the dead. E490
- Procession of the dead. E491
- Mass (church service) of the dead. Held at midnight. E492
- Dead men dance. E493
- Ball game in lower world. (Cf. E577.1.) E494
- Wedding of the dead. E495
- Ghostly marriage party. E495.1
- Marriage (ceremony) to a ghost. E495.2
- Ghosts gathered on a bridge. E496
- Fighting warriors show the way of their past life and of their death. E497
- Meetings of the dead – miscellaneous. E499
- Gay banquet of the dead. (Cf. E541.) E499.1
- Orchestra of ghosts. E499.2
- Pot so heavy with ghosts that girl cannot lift it. (Cf. D1317.10.) E499.3
- Dead in lower world complain about odor of human visitor. E499.4
- Phantom hosts. E500
- The Wild Hunt. (Cf. F282.) (Die Wilde Jagd, Das Wütende Heer, Odinsjæger, Chasse Fantastique.) A ghostly hunter and his rout continue the chase. E501
- Leader of the Wild Hunt. E501.1
- King as wild huntsman. (Cf. E501.1.7.) E501.1.1
- Nobleman as wild huntsman. E501.1.2
- Rich man as wild huntsman. E501.1.3
- Forester as wild huntsman. E501.1.4
- Freemason as wild huntsman. E501.1.5
- Saint as leader of wild hunt. E501.1.6
- Historic or romantic hero as leader of wild hunt. E501.1.7
- King Herla as wild huntsman. E501.1.7.1
- Theodoric as wild huntsman. E501.1.7.2
- Wild Edric as leader of Wild Hunt. E501.1.7.3
- Woman as leader of wild hunt. Favorites are Herodias, Diana, Frau Holle. E501.1.8
- Herodias as leader of wild hunt. E501.1.8.1
- Artemis as leader of wild hunt. E501.1.8.2
- Hecate as leader of wild hunt. E501.1.8.3
- Participants in wild hunt. E501.2
- Knights in wild hunt. E501.2.1
- Ladies in wild hunt. E501.2.2
- Witches in wild hunt. (Cf. G200.) E501.2.3
- Courtisans in wild hunt. (Cf. E501.5.1.2.) E501.2.4
- Churchmen in wild hunt. E501.2.5
- Soldiers in wild hunt. E501.2.6
- Unbaptized children in wild hunt. E501.2.7
- Wild huntsmen wander because of sin. E501.3
- Wild huntsman wanders because of cruelty. E501.3.1
- Wild huntsman wanders because of suicide. E501.3.2
- Wild huntsman wanders because of parricide. E501.3.3
- Wild huntsman wanders because of unshriven death. E501.3.4
- Wild huntsman wanders for failure to keep fast day. E501.3.5
- Wild huntsman wanders for hunting on Sunday. E501.3.6
- Wild huntsman wanders because he wished to continue hunt after death. E501.3.7
- Wild huntsman wanders for disturbing church service. E501.3.8
- Wild huntsmen cannot die until evil in world has been made right and things return as they had been. E501.3.9
- Wild huntswoman wanders because of murder of daughter. E501.3.10
- Animals follow wild huntsman. E501.4
- Animals in wild hunt reincarnation of murdered person. E501.4.0.1
- Dogs in wild hunt. E501.4.1
- Dogs with fiery tongues in wild hunt. E501.4.1.2
- Dogs with fiery eyes in wild hunt. E501.4.1.3
- Dogs with eyes hanging out over mouth in wild hunt. E501.4.1.4
- Black dogs in wild hunt. E501.4.1.5
- Three-legged dogs in wild hunt. E501.4.1.6
- Winged dogs in wild hunt. E501.4.1.7
- Dogs in single file in wild hunt. E501.4.1.8
- Dogs on leash in wild hunt. E501.4.1.9
- Enormous pack of dogs in wild hunt. Overcome people by their mass. E501.4.1.1
- Baying dogs in wild hunt. E501.4.1.10
- Wild huntsman's horse. E501.4.2
- White horse in wild hunt. E501.4.2.1
- Black horse in wild hunt. E501.4.2.2
- Brown horse in wild hunt. E501.4.2.3
- Horse in wild hunt breathes fire. E501.4.2.4
- Horse with fiery eyes in wild hunt. E501.4.2.5
- Two-legged horse in wild hunt. E501.4.2.6
- Headless horse in wild hunt. E501.4.2.7
- Boar (sow) in wild hunt. E501.4.3
- One-eyed sow in wild hunt. E501.4.3.1
- Blind wild boar in wild hunt. E501.4.3.2
- Two ravens follow wild huntsman. E501.4.4
- Owl (ghost of nun) in wild hunt. E501.4.5
- Object of wild hunt's pursuit. E501.5
- Wild hunter pursues a woman. E501.5.1
- Naked woman pursued and cut in two by rider. E501.5.1.1
- Prostitutes pursued in wild hunt. (Cf. E501.2.4.) E501.5.1.2
- Witches pursued in wild hunt. E501.5.1.3
- Fairies pursued in wild hunt. E501.5.2
- Wood-spirits pursued in wild hunt. E501.5.3
- Unbaptized children pursued in wild hunt. E501.5.4
- Animals pursued in wild hunt. E501.5.5
- Hare pursued in wild hunt. E501.5.5.1
- Deer pursued in wild hunt. E501.5.5.2
- Ghostly warner of wild hunt's approach. E501.6
- Personal appearance of wild huntsmen. E501.7
- Wild huntsmen headless. E501.7.1
- Wild huntsmen with deer-heads. E501.7.2
- Wild huntsmen with heads on backward. E501.7.3
- Wild huntsmen carrying skull under arms. E501.7.4
- Wild huntsmen with entrails stringing from open bodies. E501.7.5
- Wild huntsmen luminous. E501.7.6
- Wild huntsmen exhale fire. E501.7.6.1
- Wild huntsmen have fiery eyes. E501.7.6.2
- Wild huntsmen leave fiery tracks. E501.7.6.3
- Wild huntsmen surrounded by fire. E501.7.6.4
- Wild huntsmen with long hair. E501.7.7
- Clothing of wild huntsmen. E501.8
- Wild huntsmen dressed in black. E501.8.1
- Wild huntsmen dressed in red. E501.8.2
- Wild huntsmen dressed in white. E501.8.3
- Wild huntsmen dressed in ancient costume. E501.8.4
- Wild huntsmen belted and tied up. E501.8.5
- Wild huntsman with black fur cap and white staff. E501.8.6
- Wild huntsmen invisible. E501.9
- Objects as part of wild hunt. E501.10
- Empty shoe follows wild hunt. E501.10.1
- Worn-out broom at head of wild hunt. E501.10.2
- Wagon accompanies wild hunt. E501.10.3
- Time of appearance of wild hunt. E501.11
- Wild hunt appears at night. E501.11.1
- Wild hunt appears at midnight. E501.11.1.1
- Wild hunt abroad until cockcrow. E501.11.1.2
- Wild hunt appears on St. John's Night. E501.11.1.3
- Wild hunt appears on stormy nights. E501.11.1.4
- Wild hunt appears at certain seasons. E501.11.2
- Wild hunt appears in winter. E501.11.2.1
- Wild hunt appears between Christmas and Twelfth Night. E501.11.2.2
- Wild hunt appears on feast-days. E501.11.2.3
- Wild hunt appears periodically. E501.11.3
- Wild hunt appears every seven years. E501.11.3.1
- Wild hunt appears yearly at same moment. E501.11.3.2
- Place of appearance of wild hunt. E501.12
- Wild hunt appears in woods. E501.12.1
- Wild hunt appears in churchyard. E501.12.2
- Wild hunt appears at crossroads. E501.12.3
- Wild hunt appears by body of water. E501.12.4
- Wild hunt appears by hill or mountain. E501.12.5
- Wild hunt appears in a field. E501.12.6
- Wild hunt appears in old battlefield. E501.12.6.1
- Wild hunt appears at desert spot. E501.12.7
- Wild hunt appears at castle. E501.12.8
- Wild hunt appears over city. E501.12.9
- Wild hunt appears at old mill. E501.12.10
- Phenomena at appearance of wild hunt. E501.13
- Wild hunt heralded by noise. E501.13.1
- Wild hunt heralded by detonation. E501.13.1.1
- Wild hunt heralded by rattle of chains. E501.13.1.2
- Wild hunt heralded by clash of swords. E501.13.1.3
- Wild hunt heralded by ringing of bells. E501.13.1.4
- Wild hunt heralded by music. E501.13.2
- Wild hunt heralded by noise of horses. E501.13.3