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100 motifs match “fugitive” · back to the chapters
- Meander-pursuit. (Cf. A901.) – A fugitive's doublings cause a river's windings. A931
- Animal blessed for helping holy fugitive. (Cf. A2231.7.1.) A2221.5
- Animal cursed for betraying holy fugitive. (Cf. A2221.5.) A2231.7.1
- Animal cursed for refusing to carry holy fugitive across stream. (Cf. A2371.2.1.) A2231.7.2
- Plant blessed for helping holy fugitive. A2711.3
- Plant cursed for betraying holy fugitive. A2721.4
- Spider-web over hole saves fugitive. (Cf. A2221.5.) B523.1
- Transformation flight. Fugitives transforms themselves in order to escape detection by the pursuer. D671
- Fugitive transforms self to stone. Thrown to safety by pursuer. D671.0.1
- Fugitive transformed by helper to escape detection. D671.0.2
- Obstacle flight. Fugitives throw objects behind them which magically become obstacles in pursuer's path. D672
- Reversed obstacle flight. Magic obstacles raised in front of fugitive. D673
- Saint's spittle protects fugitive from attack. (Cf. D1001.) D1381.2
- Magic object helps fugitive. D1393
- Tree opens and conceals fugitive. (Cf. D950.) D1393.1
- Magic object maintains quiet so that fugitive may escape. D1393.2
- Tree points way to fugitive but misdirects enemy. (Cf. D950.) D1393.4
- Magic thorn-tree attacks pursuer and helps fugitive. D1393.5
- Magic hair stretches after fugitive. (Cf. D991.) D1436
- Cave opens and hides fugitives. D1552.5
- Hill opens and closes to let fugitives pass. (Cf. D938.1.) D1552.8
- Woods opens and hides fugitive. (Cf. D941.) D1554.1
- Magic object answers for fugitive. Left behind to impersonate fugitive and delay pursuit. D1611
- Magic rosebush answers for fugitives. (Cf. D965.3.) D1611.1
- Magic hair answers for fugitive. (Cf. D991.) D1611.2
- Magic cow-dung answers for fugitive. (Cf. D1026.2.) D1611.3
- Magic beans answer for fugitive. (Cf. D983.1.) D1611.4
- Magic spittle impersonates fugitives. (Cf. D1001.) D1611.5
- Magic blood-drops impersonate fugitive. (Cf. D1003.) D1611.6
- Magic clothes answer for fugitive. (Cf. D1050.) D1611.7
- Magic cakes answer for fugitive. (Cf. D1031.2.) D1611.8
- Magic household articles answer for fugitive. (Cf. D1170.) D1611.9
- Magic awl answers for fugitive. (Cf. D1187.) D1611.10
- Magic doll answers for fugitive. (Cf. D1268.) D1611.11
- Magic stick of wood answers for fugitive. (Cf. D1254.) D1611.12
- Magic log answers for fugitive. (Cf. D956.) D1611.12.1
- Magic louse answers for fugitive. D1611.13
- Magic apple answers for fugitives. (Cf. D981.1.) D1611.14
- Magic echo answers for fugitive. D1611.15
- Magic bone answers for fugitive. (Cf. D1007.) D1611.17
- Magic buckle answers for fugitive. (Cf. D1070.) D1611.18
- Magic objects betray fugitive. Give alarm when fugitive escapes. D1612.1
- Fetish betrays fugitive. (Cf. D1241.) D1612.1.3
- Magic object compels fugitive to betray himself. D1612.2
- Magic ring compels would-be fugitive to keep calling out, "Here I am". (Cf. D1076.) D1612.2.1
- Grateful objects help fugitive. (Cf. D1393, D1611.) D1658.3.4
- Fugitives' way revealed by magic. D1813.4
- Dead ogress reincarnated as bramble-bush which prevents escape of fugitive. E631.4
- River pursues fugitive. F932.1
- Ground opens to hide fugitive. F942.1.1
- Sun sets early to hide fugitive. (Cf. R310.) F961.1.10
- Clouds protect fugitives. F967.1
- Hero pursues and kills fugitive in spite of bleeding wounds. H1507
- Prevention of hostilities by disarming the suspect. Later learned that he is a fugitive murderer. J626
- Fugitive disguises successively in different forms and deceives pursuer into self-injury. K533.1
- Pursuer persuaded to put oil on a tree when he wants to climb after fugitives. K619.2
- Watchman outwitted by having rope stretched across the road while fugitives escape. K623
- Confederate sings and delays pursuers so that fugitive escapes. K643
- Fugitive's confederate misdirects pursuer. K646
- Confederate hides fugitive. K649.1
- Confederate saves fugitive by shammed pursuit. K649.8
- Pursuer persuaded to take fugitive's place in supposed swing. Hanged. (Cf. K852.) K845
- Giant impales self on javelin fugitive holds behind himself. K897.2.1
- The lovers as pursuer and fugitive. The wife is visited by two gallants. When the husband approaches, one goes out with drawn sword; the other hides in the house. She convinces her husband that she has given refuge to a fugitive. K1517.1
- Saint hides fugitive from king underground. When king demand fugitive, saint (who never lies) replies, "Verily, I know not where he is, if he is not under thee even where thou art." The king is satisfied and departs. Later suspects trick and arrests fugitive. K2319.3
- Fugitive bull-calf returns when grown and defeats his father. L111.1.2
- Prophecy of future empire for fugitive hero. M314.4
- Fugitive woman burdened with child saved; childless woman killed. N185
- Fugitive slave takes refuge in mill house, where he must work harder than ever. N255.4
- Fugitive slave takes wrong road and is caught. N382
- Officer comes accidentally to the same building where the fugitive sleeps. N618
- Fugitive in tree urinates from fright: pursuers think it rain and leave. N696
- Reward for protecting fugitive. Q46
- Reward for protecting holy fugitive. Q46.1
- Obstacle flight – Atalanta type. Objects are thrown back which the pursuer stops to pick up while the fugitive escapes. R231
- Ogre tries to retain fugitive by tempting him with gold ring; but he takes ring by cutting off the hand. R231.1
- Fugitive cuts tail of camel caught by pursuer and it turns into grass. R231.2
- Fugitive kills pursuer and takes his extraordinary horse to continue flight. R233
- Fugitives cut support of bridge so that pursuer falls. R235
- Fugitive aided by magic mist. R236.1
- Sun sets at high noon to hide fugitive. (Cf. F965.) R236.2
- Earthquake saves fugitive. R236.3
- Fugitive has magic wind against him, pursuer with him (caused by goddess). R236.4
- Fugitives aided by helpful animal. (Cf. B520.) R243
- Pursuer misdirected by animal to help fugitive. R243.1
- Crane-bridge. Fugitives are helped across a stream by a crane who lets them cross on his leg. The pursuer is either refused assistance or drowned by the crane. R246
- Stone bridge appears for fugitives. Disappears and drowns pursuers. R246.1
- Fugitives sustain selves on apples. R257
- Pursuer (witch, giant) pulls out tail of fugitive's horse. R265
- Fugitives trailed by mustard seeds (ashes) dropped from bag. (Cf. R135.) R267
- Trees magically hide a fugitive. R311.1
- Stretching tree refuge for fugitive. (Cf. D482.1.) R311.4
- Escape to the stars. Fugitives rise in the air and become stars. (Cf. R324.) R321
- Refuge in air. Fugitive supernaturally rises in air to escape. (Cf. R321.) R324
- Idol cracks open to grant refuge to fugitive in answer to prayer; then closes again. R325.2
- Earth opens to rescue fugitive. R327
- Recapture of fugitive. R350
- Fugitive discovered by reflection in water. R351
- Ruler marries fugitive noblewoman. T121.4
- Fugitive returns to his family so that they may collect reward from his capture. T215.5