Motifs
The narrative atoms
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382 motifs match “makes” — showing the first 100; narrow the words for the rest · back to the chapters
- God and the devil torment each other with their creations. Devil pesters God with gnats. God makes a fire and safeguards himself; God plagues the devil with fleas. Devil is unable to find means of protecting himself. A63.4.1
- God makes things and tosses them into the air; what he catches is good for mankind, what opponent catches is bad. A67
- God makes automata and vivifies them. A141.1
- God makes promises to mortal. A182.3.4
- God makes man's hand rigid so he can no longer torment captive. A185.2.2
- God makes sword drop from assailant's hands. A185.2.3
- Universe from parts of creator's body. Ymir makes the world from his members – mountains from bones, cliffs from teeth, heavens from skull, etc. A614
- Creator makes clouds from own vitals. A705.1.1
- Sun and moon placed in top of tree. Hero makes the sun and moon and fastens them to the top of the "World Tree" (cf. A652), but they give no light at first. A714.2
- Hero makes sun and moon from tree and sends them alternately into sky. A717
- Hero makes sun and moon from tree and vivifies them with blood of creator's son. A717.1
- Sun-snarer: burnt mantle. A boy is angered because the sun burned his mantle. He makes a snare and catches the sun and delays him so that everything is burning up. A mouse finally gnaws the snare in two. A728.1
- Sea makes extraordinary noise and throws out fishes at end of world. A1063.1
- Creator's (deity's) voice makes thunder. A1142.1
- Creator makes man out of butter first; it would not stand up and melted. A1226.1
- Creator makes woman and then begets man by her. A1275.4
- Origin of lyre. Hermes makes it from a tortoise. A1461.2
- Cat from transformed eagle. Eagle mistakes stick of wood for fish and gets feet caught. Wind blows off feathers and makes hair. (Cf. A1710.) A1811.1
- Devil makes wolf; God gives him life. (Cf. A1755.) A1833.1
- God makes birds, devil reptiles. (Cf. A1751). A1903
- Beetle makes immoderate request; ant moderate: inverse awards. Creator hears wishes of animals. Beetle wants strong, noble appearance. Ant is modest. Beetle punished by being made to creep on ground. Ant is given own castle. (Cf. A2441.3.1.) A2232.3
- Magpie tells man he is to die next day: no tongue and long tail. God pulls out his tongue and makes his tail long for doing this forbidden thing. (Cf. A2344.2.6, A2378.3.1.) A2236.4
- God makes serpent ugly. (Cf. A2402.1, A2494.) A2286.0.1
- Devil's animals devour God's. God makes white fish, devil a pike to eat it up; God a worm, devil a frog to eat it, etc. (Cf. A1751.) A2286.2.1
- Devil's cows one-horned; God makes them two-horned. (Cf. A2326.3.1.) A2286.2.3
- God changes color (tails) of devil's cows. Devil makes all animals of same color (or all tailless). When God makes them of different colors (or with tails) devil no longer recognizes them. (Cf. A2378.1.) A2286.2.4
- Dragon's shriek makes land barren. B11.12.2
- The Bird Gam. Throws sand in a stream and makes a lake. Appears at turn of century. Also carries men. Leaps into the sea and sleeps. B31.2
- Sight of mermaid bathing makes man immortal. B81.13.3
- Harp music makes merman restore stolen bride. B82.1.2
- Magic horse makes prodigious jump. B184.1.10
- Animal makes religious oath. B251.7
- Deer makes its horns available as a bookholder to a saint. B256.3
- Boar makes music for holy man. B256.6.2
- Saint makes covenant with wolves. B279.1
- Mouse makes boat of bread-crust. Takes animals and birds into boat. It capsizes. B295.1
- Dragon makes bridge across stream for holy man. (Cf. B11.) B549.2
- Bear steals woman and makes her his wife. B601.1.1
- Magic cock has elixir in his body which makes people light. B739.1
- Man calls on devil to descend chimney when angry at wife. The devil comes, makes pudding black. C12.5.5
- Devil (troll) makes self small. D55.2.2
- Transformation: magic charm makes root bitter. D479.3
- Giantess's cloak makes man grow. D537.2.1
- God's urine makes chilly fiery. D562.2.1
- Repeated transformations to deceive wives. A husband thus makes each of his many wives believe that he is always with her. D616
- Samson makes sweet water flow from jawbone. D925.1.3
- Magic arrow makes five wounds. D1092.0.1
- Saint's blessing makes stone oracular. D1311.16.0.1
- Copper horseman indicates road. By striking his hand one makes him turn and indicate the proper road for travelers. (Cf. D1268, D1626.) D1313.3
- Hammer in coffin maker's shop makes noise to announce a death. (Cf. D1209.4.) D1322.1.1
- Dog's urine makes tiger blind. (Cf. D1027.) D1331.2.7
- Salve causes magic sight and blindness. (Cf. D1244, D1323.5, D1331.2.2.) Put on left eye causes one to see all treasure of earth; on the right, makes blind. D1331.3.1
- Magic object makes beautiful or hideous. D1337
- Bathing hair in buffalo milk makes it unusually long. D1337.1.3.1
- Magic apple makes beautiful. (Cf. D981.1.) D1337.1.10
- Magic object makes hideous. D1337.2
- Magic water makes ugly. (Cf. D1242.1.) D1337.2.4
- Magic skin makes person appear ugly. (Cf. D1005.) D1337.2.5
- Magic object makes person old. D1341
- Magic well makes person's hair gray. (Cf. D926.) D1341.0.1
- Magic fountain makes person old. (Cf. D925, D1338.1.1.) D1341.1
- Magic cloak makes person old. (Cf. D1053.) D1341.2
- Magic ointment makes person old. (Cf. D1244.) D1341.3
- Magic medicine makes sterile fertile. (Cf. D1241.) D1347.3
- Magic stone makes water like wine. (Cf. D1071.) D1349.3
- Magic jewel makes owner fat. (Cf. D1071.) D1349.4
- Magic object makes person peaceful. D1351
- Saint's bachall makes person peaceful. (Cf. D1277.) D1351.1
- Charm which makes inhabitants of city faint-hearted. (Cf. D1273.) D1351.4
- Magic object makes person foolish. D1353
- Magic rain makes people foolish. All on whom it falls act like fools. (Cf. D902.) D1353.1
- Magic object makes person kind. D1354
- Love-spot. Mark which makes man irresistible to any woman who sees it. D1355.13
- Magic object makes person cruel. D1357
- Eating ferocious animal's heart makes person cruel. (Cf. D1015.1, D1335.1.2.) D1357.1
- Magic object makes person courageous. D1358
- Eating courageous animal's heart makes courageous. (Cf. E714.4.1. D1358.1
- Eating dragon's heart makes courageous. (Cf. B11, D1015.1.2.) D1358.1.1
- Eating serpent's and wolf's flesh makes courageous and impetuous. (Cf. D1032.) D1358.1.2
- Magic spell makes person courageous. (Cf. D1273, D1359.5.) D1358.2
- Magic crystal makes owner courageous. (Cf. D1071.) D1358.3
- Magic object makes woman masterful. D1359.1
- Magic olive branch makes woman master in household. (Cf. D954.) D1359.1.1
- Smoke from magic purse makes man sleep. (Cf. D1192.) D1364.28
- Ointment applied to eyes makes night seem day. D1368.1.1
- Magic object makes nose long (restores it.) D1376.1
- Magic fruit makes nose long (restores it.) D1376.1.1
- Magic apple makes nose long (restores it). (Cf. D981.1.) D1376.1.1.1
- Magic cherry makes nose long (restores it). (Cf. D981.4.) D1376.1.1.2
- Magic ring makes nose grow long (restores it). (Cf. D1076.) D1376.1.2
- Magic stone makes demons despair. D1385.21
- Thread from jogi's garment when pulled makes fort fall to ground. (Cf. D1052.) D1400.1.18
- Sleigh makes person magically hold on. (Cf. D1115.) D1413.3
- Magic adhesive stone. Makes all who poke in fire stick and say "Fiddevav." (Cf. D931.) D1413.17
- Magic object makes fortifications useless. D1414.0.1
- Magic garment makes weapons useless. (Cf. D1052.) D1414.5
- Magic whip makes docile animal-guardians of wonderful birds. (Cf. D1208.) D1442.10
- Charm makes cows give plenty of milk. (Cf. D1273.) D1449.1
- Charm makes treasure rain from sky. (Cf. D1273.) D1469.17
- Magic object makes road. D1484