Motifs
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170 motifs match “monster” — showing the first 100; narrow the words for the rest · back to the chapters
- Culture hero (demigod) overcomes monsters. A531
- Culture hero conquers sea monster. A531.4
- Theft of sun. The sun, which is kept by a monster, is stolen and brought to earth. A721.1
- Eclipse caused by monster devouring sun or moon. A737.1
- Theft of moon. Moon is kept by a monster. It is stolen and brought to earth. A758
- Tide caused by breathing of sea-monster. A913.2
- Flood from belly. It flows from pierced belly of monster. A1013
- Flood from conflict of monsters (giant animals). A1015.1.1
- Sun devoured by monster at end of world. A1052.1
- Fettered monster's escape at end of world. Giant, or monster, is fettered in depths of the earth. His movement causes earthquakes. When he succeeds in freeing himself from the fetters and escapes, the world will end. A1070
- Birth of monsters as sign at end of world. A1070.1
- Fettering of underground monster. A1071
- Underground monster fettered by trick. Is persuaded to try on fetters. (Sometimes told of fettering Satan, who plays same role.) A1071.1
- Forging of chain for fettered monster. Smiths hit once in three or four times on the bare anvil. All of these blows go to forging chains for the monster (devil). A1071.2
- Form of fettered monster. A1072
- Fettered monster in human form. A1072.1
- Fettered monster as ferocious animal. A1072.2
- Fettered monster as snake. A1072.3
- Fettered monster as dragon. A1072.4
- Fettered monster's captivity. A1074
- Monster fettered with sword just out of reach. If he reaches it he will free himself. A1074.1
- Fettered monster's vain attempt to reach sword with man's help. Could he reach it he would escape. A1074.2
- Fettered monster questions visitor. He asks "Are lambs still being produced?" or the like; i.e. is nature still normal? He must remain fettered till he hears that nature's laws no longer hold. A1074.3
- Fettered monster preyed upon by vulture. Cf. Prometheus. A1074.4
- Fettered monster kept just out of reach of water. The water is always drunk by vulture as he is ready to take it. A1074.5
- Fettered monster vainly loosens his stake. Each time he loosens it, it is driven in the ground. A1074.6
- Fettered monster's weakened chains renewed by supernatural power. Are almost licked in two by dog but then renewed. A1074.7
- Fettered monster's weakened chains renewed by stroke of a smith. (Cf. A1071.2.) A1074.8
- End of world heralded by coming of Antichrist, a gigantic destructive one-eyed monster. A1075
- Battle of gods and monster at end of world. A1082
- Monsters kill each other off at end of world. A1087
- Impounded water. Water is kept by monster so that mankind cannot use it. A hero defeats the monster and releases the water. (The monster is sometimes a giant frog.) A1111
- Earthquakes from movements of subterranean monster. (Cf. A844). A1145.1
- Earthquakes from movements of sea-monster. A1145.2
- Theft of the seasons. Certain seasons are lacking. A culture hero steals the season from a monster and brings it to his people. A1151
- Origin of human wisdom. It is kept hidden by monster and is later stolen. It escapes and spreads through the world. (Cf. A1111, A1421.) A1481
- Insects from body of slain monster. Usually the monster is burnt; sometimes the insects come from his head, sometimes from his body as it burns. (Cf. A1716.1.) A2001
- Snake from blood of slain monster. Medusa. (Cf. A1724, A2001.) A2145.1
- Coconut tree from head of slain monster. A2611.3
- Hybrid monster: calf-sheep. B14.3
- Four-headed monster. B15.1.2.3.1
- Hydra: nine-headed monster. Middle head immortal. B15.1.2.8.1
- Hundred-headed serpent (monster). B15.1.2.10.2
- Empousa. Monster with one foot of brass and another of an ass. B15.6.2
- Monster three-legged ass. Stands in the ocean. Has three feet, six eyes, nine mouths, two ears, one horn, a white body. Two eyes are in eye position, two on top of his head, two on his hump. He renders powerless by the sharpness of his eyes. He has three mouths in his head, three in his hump, and three in the inner parts of his flanks. Each mouth is the size of a cottage. (Cf. B13, B15.1, B15.2, B15.4.) B15.7.2
- Monster with 100 hands, 100 palms on each hand, and 100 nails on each palm. B15.7.15
- Man-eating monster (in cave). B16.0.3
- Monster cat devastates country. B16.1.1
- Monster cat born of a pig. B16.1.1.1
- Monster ox (bull) killed. B16.1.5.1
- Devastating (man-eating) sea-monster (serpent). B16.5.1.2
- Hero kills hostile hound (monster) by tearing (forcing) out its entrails (heart). B17.1.2.2.1
- Horned water-monster. B68
- Monster half-man, half-fish. B80.2
- Lake-serpent (monster). B91.5.2
- Lake-serpent (monster) in form of woman. B91.5.2.1
- Monster (whale) with golden teeth. B101.5
- Water-monsters lick saint's feet. B251.2.6.1
- Sea-monster honors saint above all others. B251.2.8
- Whale fights monster pursuing saint. B523.2
- Animals help man overcome monster with external soul. Discover where he keeps his soul. B571.1
- Worm (monster) from caul born with child. B714
- Giant sea monster. B877.1
- Giant water monster attacks man. B877.1.1
- Giant sea monster overpowered by saint. B877.1.2
- Tabu: telling children about lake monster. C423.6
- Tabu: striking monster twice. Though monster begs that hero strike him again, hero refuses. Monster would otherwise revive. C742
- Monster born because of hasty (inconsiderate) wish of parents. C758.1
- Tabu: finding age of monster. C821
- Transformation to likeness of monster. D47
- Transformation: water monster to Milky Way. D429.1
- Transformation: skull to water-monster. D447.2
- Transformation: person to monster. D494
- Disenchantment of monster when prince promises to marry the monster's mother. The prince imagines falsely that the mother is also a monster. D741
- Disenchantment of monster when his mother acknowledges him as son. D741.1
- Disenchantment of monster child when baptized. D741.2
- Magic object received from monster. D826
- Magic object vomited by conquered monster. D826.1
- Magic spring guarded by demons (monsters). D927.2
- Saint's bachall keeps off monsters and ghosts. (Cf. D1277.) D1385.8
- Magic power of monster child. D1717.1
- Power over monster (wizard, king) obtained by reversing orders. Hero does exact opposite of the command. D1783.4
- Invulnerability bestowed by many-headed monster. (Cf. B15.1.2.) D1846.2
- Magic adhesion to monster (witch, ogre, etc.). (Old Man of the Sea, Burr-Woman.) D2171.2
- Severed heads of monster become birds. E613.0.5
- God reincarnated as monster. E652
- Monster with life in his neck. (One vulnerable place.) E714.8
- Hero shoots monster (or animal) and follows it into lower world. F102.1
- Entrance to other world guarded by monsters (or animals). F150.2
- Serpents (monsters) in otherworld. F167.11.1
- Waumpaus: monster with huge dog tracks. F401.3.3.1
- Plague as monster. F493.0.1.1
- Man's mouth, from fear of sea-monster under lake, "distended to both his ears." F544.0.2
- Land where women live separate from men. Cohabit with water monsters. F566.2
- Strong man slays monster. F628.1.0.1
- Lake monster turning over causes lake to overflow surrounding mountains. F713.3
- Monster guards door of habitable hill. F721.2.2
- Valley full of dreadful monsters. F756.5.1
- Jonah. Fish (or water monster) swallows a man. F911.4
- All-swallowing monster. Has whole towns of people and buildings, etc. inside. F911.6