Motifs
The narrative atoms
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336 motifs match “people” — showing the first 100; narrow the words for the rest · back to the chapters
- Demon (opposed to God) allowed to earth four times a year (but must let people know who he is and not deceive them). A106.2.1.2
- God as founder and protector of certain peoples. A184
- Three fates in house in woods allot destiny to people. A463.1.2
- Dying culture hero. The culture hero teaches people how to die by dying himself. A565
- Culture hero's (divinity's) expected return. Divinity or hero is expected to return at the proper time and rescue his people from their misfortunes. Often joined with A571. A580
- Hole to lower world up which people come. A682
- Ascent to stars. People or animals ascend to the sky and become stars. A761
- Lake bursts forth to drown impious people. A920.1.8
- Rocks from transformation of people to stone. A974
- Theft of the seasons. Certain seasons are lacking. A culture hero steals the season from a monster and brings it to his people. A1151
- Origin of death from unwise choice. Choice between two bundles, one containing tempting articles, the other everlasting life. People choose the large bundle and lose everlasting life. A1335.3
- Origin of death when early people put on new skins. Child fails to recognize mother, who puts old skin back on. A1335.4
- Origin of death because people weary of living. A1335.9
- Origin of physical defects. Wicked people entering heaven on rope fall to earth and are injured. St. Peter misunderstands what God says and lets them fall. A1338
- First people have everything they wish (life without work). A1346.2.2
- Why women keep washing themselves. St. Andrew, sent to get salt to keep people clean, gets drunk and forgets. There is only enough for men. A1372.10
- Why some married people quarrel and accuse each other of infidelity. A1375.1
- Why people do not fear earthquakes. A1381.1
- God teaches people to work. A1403
- Gods teach people all they know. A1404
- At beginning people start to eat the earth. A1420.6
- How people learned about calculating time and the seasons. A1485
- Distribution and differentiation of peoples – general. A1600
- Different tribes result from choice of things Sun offers people. A1610.5
- Origin of various European peoples. A1611.5
- Origin of various Near Eastern peoples. A1611.6
- Races dark-skinned from bathing after white men. All peoples bathe in the river, the white man first, then in turn, the Spaniard, the Indian, and the negro – each becoming darker because of the condition of the water. A1614.2
- Light and dark-skinned peoples made from light and dark coconuts. A1614.3
- Origin of different peoples according to choice of chairs. A1614.4.2
- Origin of different peoples according to choice of bows and arrows or else guns, horses and cattle. Indians choose the former, whites the latter. A1614.4.3
- The various children of Eve. Eve has so many children that she is ashamed when God pays her a visit. She hides some of them and they fail to receive the blessing that God gives those in sight. Thus arises the differences in classes and peoples. A1650.1
- Characteristics of various peoples – in personal appearance. A1660
- Hair and beard of various peoples. A1661
- Heads of various people. A1663
- Beauty of various peoples. A1664
- Feet of various peoples. A1665
- Eyes of various peoples. A1666
- Intelligence of various people. A1667
- Characteristics of various peoples – in industry and warfare. A1670
- Characteristics of various peoples – in habits. A1680
- Why certain peoples go nude. A1683.4
- Why certain peoples wear only loincloths. A1683.5
- Why one people is superior in power to another. A1689.11
- Why Jews keep aloof from other peoples. A1689.13
- Distribution and differentiation of people – miscellaneous. A1690
- Tortoise cursed for going under water while ferrying rice-goddess: people will be able to kill it with iron-made spears. A2231.7.3
- Son accidentally kills father, who returns to life as cuckoo and tells people when to sow grain. A2275.6
- Why crow must build nests far from people's houses. A2431.3.6.3
- Why sparrow may build nest near people's houses; reward for hospitality. A2431.3.7.1
- Why deer scent people from distance. A2475.1
- Dragon eats people for his rent. B11.10.2
- Dog-headed people. Peasants persecuted by one-eyed and dog-headed savages. B25.1.2
- Camrosh. Giant bird which collects seeds and sees that they are properly placed. Carries off the people's enemies. B35
- Mermaid leads people astray. B81.3
- Mermaid appears at midnight, entices people into water. B81.3.1
- Magic bird collects seeds. Sees that they are properly placed. Also carries off people's enemies. B172.3
- Parrot and sparrow argue right to inherit property left by man. Sparrow says his interests are the same as man's; parrot says that he caused all man's wealth, since man sold his feathers. People's decision for parrot. B271.1
- Magic cock has elixir in his body which makes people light. B739.1
- "Adversity" summoned: king says he has heard people speak of adversity but has never seen it; genius of adversity appears. C14
- People taught by God to work: claim they learned by own efforts. C53.1
- Tabu: people speaking before king speaks. C402.2
- Tabu: people weeping in land of gods. C482.1
- Compressible magic box containing many people and objects. East Africa: Frobenius Atlantis IV 134ff. No. 13. D491.2.1.1
- Man transformed to deer decoy for people at execution of saint's friend. D643.2
- Transformation to snakes at night in order to sleep. (Cf. D621.1.1.) Done by otherworld people. D659.1
- Magic rain makes people foolish. All on whom it falls act like fools. (Cf. D902.) D1353.1
- Magic picture causes people to wet the bed. (Cf. D1379.4.) D1379.4
- Giant kills people by sprinkling water on their heads. (Cf. D1242.1.) D1402.24.1
- Miraculous increasing of small quantity of victuals or drinks to feed a great number of people. D1652.1.0.1
- Dark-haired people (with bowed nose) as magicians. D1711.9
- People of certain place as magicians. D1711.10
- People of Gestrikland (Sweden) as magicians. D1711.10.2
- People of Palmyra as magicians. D1711.10.4
- People who come on ship with sickness accused as magicians. D1711.12
- Upon praying of a saint, sea or pool is filled with sand so that people are able to cross with dry feet. D1766.1.5
- What religious ascetic sees as gold, ordinary people see as scorpions. D1825.8
- Kyffhäuser. King asleep in mountain (Barbarossa, King Marko, Holger Danske, etc.) will awake one day to succor his people. D1960.2
- Magician makes people lift garments to avoid wetting in imaginary river. D2031.1
- People swim in imaginary rising river. D2031.1.2
- People magically compelled to bend arm. D2069.2
- Magic village and people disappear by magic. D2095.1
- People living on mountain dedicated to angel free from plague. D2162.4
- People created by magic. D2178.5
- People magically continue hurting themselves. Try to drive ox but drive themselves; to stab it but stab themselves; etc. D2184
- People magically made to strike selves blows aimed at another. D2184.1
- Corpse of saint sits up and looks at people who open grave and come to claim his body. E235.8
- Ghost sucks people's breath. E251.3.4
- Ghost of suicide drags people into stream. E266.1
- Ghost leads people to commit suicide. E266.2
- Ghost frightens people off bridge into stream. E272.3
- Ghosts frighten people (deliberately). E293
- People who bury metal cannot rest in grave. E419.11
- People touch corpse before burial to avoid seeing ghost of dead person after burial. E431.15
- Land of shades. Everything is done by unseen people. E482
- Life in land of dead contrary to ours. People grow younger and smaller till they become nothing and are reborn. E489.2
- Enormous pack of dogs in wild hunt. Overcome people by their mass. E501.4.1.1
- Wild huntsman makes people carry him on their backs. E501.15.3
- Wild huntsman asks people to hold his dogs. E501.15.6.1
- Heads of slain people in magician's house advises hero. E545.21
- Sight of dead woman spinning drives people insane. E561.1