Motifs
The narrative atoms
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317 motifs match “princess” — showing the first 100; narrow the words for the rest · back to the chapters
- Pleiades a princess and six suitors among whom she could not choose. A773.1
- Deity creates princess from prince's body and gives her to him. A1275.1.1
- Transformed princess as dragon. B11.1.3.0.1
- Dragon fight in order to free princess. B11.11.4
- Merman demands princess. B82.1.1
- Grateful fish grants mad hero his wish: to impregnate a princess. Later the fish saves the hero and his family from death at sea. B375.1.1
- Remedy learned from overhearing animal meeting. The hero learns how to cure his own blindness and the sickness of the king (princess). B513
- Goose brings master sleeping princess. B582.1.1.1
- Animals help hero win princess. B582.2
- Tabu: looking at princess on public appearance. C312.2.1
- Tabu: princess never to see male person. All men must hide when she goes forth. C313.0.1
- Tabu: revealing dragon-fighter's identity. Dragon-fighter forbids princess whom he has rescued to tell who he is. C422.1
- Tabus of princesses. C567
- Tabu: princess stepping in water. C567.2
- Tabu: listening to princess's counsel. C815.1
- Princess's secret sickness from breaking tabu. (Cf. C55.) C940.1
- Transformation: princess to ogress. D47.3
- Paste (smeared on princess's body) turns to gold. D475.1.11
- Transformation to eagle in order to guard princess. D659.4.4
- Failure to disenchant by not watching sleeping princess long enough. D759.9
- Three soldiers in the enchanted manor. Curiosity overcoming them they forfeit the power of disenchanting the princesses. Seven seven-year-old boys break the spell and save the princess. D759.10
- Magic objects help hero win princess. D1426.0.1
- Sickness of princess dependent on witch's fire. When fire is high, princess is very sick. Princess recovers when fire is put out. (Cf. D2065.4.) D2064.2
- Insanity of princess dependent on height of fire. (Cf. D2064.2.) D2065.4
- Resuscitation of decapitated princess by hero by imitating ogre's actions of night before: passing sword three times up and down her throat. E149.2
- Rescued princess leaves her necklace behind in flight; hero returns for it and is left in underworld. F102.3
- Fairy princess with golden hair. F232.4.2
- Giants guard fairy princess from mortal man. F300.1
- Parting fairies leave gifts for newborn princess. F340.1
- Fairies bind man fast to ground after he has attempted to capture fairy prince and princess. F361.2.3
- Demon seduces princess as she bathes at seashore. F402.1.15.1
- Enchanted princess lives with dwarfs. F451.5.4.3
- Spirit enters princess' body and she falls ill. F493.0.1.2
- Silent princess. F569.3.1
- Men killed by look of beautiful princess. F574.1.3
- Princess' weight that of five flowers. F584.1
- Sad-faced princess cannot laugh. F591.2
- Mighty blower slows down princess with his breath. F622.1
- Girl (princess) so delicate she can live only on the perfume of flowers. F647.12
- Castle inhabited by enchanted princess. F771.4.7
- Princess stands in middle of dried-up tank so serpent will release the water, which he had swallowed up completely. F914.1
- Princess cured by seeing her lost lover dance. F950.8
- Dumb princess is brought to speech by tale ending with a question to be solved. F954.2.1
- Flea (magic) enters princess' throat and helps hero make her speak. F954.4.1
- When girl (princess) is born, earth is filled with light. F960.1.6
- Ogress has twenty captive princesses in cave. G334.1
- Ogre decapitates captive princess before he leaves palace; resuscitates her on return. G335
- Ogre guesses correctly and gets princess. G463
- Giant killed by his own bucket of death water; captive princess tells him to wash. G527
- Recognition by overheard conversation with bridge. Bridge which will trip up bridal party if king is not marrying an equal. Disguised princess praises bridge for its recognition of her equality with the king. H13.2.1
- Tailor married to princess betrays trade by calling for needle and thread. H38.2.1
- Weaver married to princess betrays trade by talking in his sleep. H38.2.4
- Weaver married to princess betrays his identity when he unconsciously waves his hands as though he were weaving and asks for his shuttle. H38.2.4.1
- Princess on the pea. Princess recognized by her inability to sleep on bed which has a pea under its dozen mattresses. H41.1
- Prophecy for newborn princesses: the one who takes gold in the mouth will be married to a prince; the one who takes hawkweed, to a peasant. H41.6
- Roses from lips as sign of royalty. Princess laughs roses. H71.4
- Hero takes token from sleeping princess. H81.1.1
- Clandestine visit of princess to hero betrayed by token. H81.2
- Identification by shred of garment of rescued princess used as bandage for wound. H118
- Attention drawn by gold and silver decorated mouse: as princess turns after it, suitor recognizes her. H151.1.2
- Disguised hero's golden hair discovered by spying princess. H151.13
- Recognition of disguised princess by bee lighting on her. H162
- Recognition of disguised princess by bull. H162.3
- Princess appears before crane (who had demanded her in marriage) and is recognized by him despite loathly disguise. H188
- Calumniated princess' dead body fails to rot; accuser repudiated. H251.3.14
- Inspection test for suitors. Suitors for princess's hand must present themselves for public inspection. (Cf. H362, T55.7.) H311
- Princess will marry whoever will give her anything she wishes for a month. H313.1
- Suitor test: to whom the princess turns. Rival suitors sleep with princess. The one she turns to is to have her. They vie in enticements. H315
- Suitor test: to make the princess fall in love with him. H315.1
- Suitor test: apple thrown indicates princess's choice. (Often golden apple.) H316
- Orange (lemon) thrown to indicate princess's choice. H316.1
- Flowers thrown to indicate princess's choice. H316.2
- Ball (goblet) thrown indicates princess's choice. H316.3
- Gardener's son to marry princess if he remains in prison twelve years. H317.3
- Suitor test: hiding from princess. She has magic sight. H321
- Suitor test: finding princess. H322
- Suitor test: finding object hidden by princess. H322.1
- Suitor test: to get to imprisoned princess in a year's time. H322.2
- Suitor test: bringing leg that fits into dragon claw left by the beloved of the princess. H322.3
- Suitor test: choosing princess from others identically clad. H324
- Princess to be married to man who withstands twelve years' fight. H328.6
- Race with princess for her hand. H331.5.1
- Hero's confederate slows down princess with his breath. Extraordinary blower blows against her so that she is retarded and loses race. H331.5.1.1.1
- Princess wins wrestling match with suitor by revealing her breast. He looks and is beaten. H331.6.1.1
- Princess given to the one confessing all his treachery. H331.11
- Suitor contest: throwing ball up to princess. H331.16
- Suitor task: to kill dragon to whom the princess is to be sacrificed. H335.3.1
- Suitor task: to kill treasure-guarding snake lying around the princess's chamber. H335.3.4
- Suitor test: keeping princess's secret. H338.1
- Suitor test: making princess laugh. Sadfaced princess has never laughed. H341
- Princess brought to laughter by people sticking together. H341.1
- Princess brought to laughter by small animals. H341.2
- Princess brought to laughter by foolish actions of hero. H341.3
- Princess brought to laughter by indecent show made in quarrel with old woman at well. H341.3.1
- Suitor test: outwitting princess. H342
- Suitor test: forcing princess to say, "That is a lie." H342.1
- Suitor test: bringing dumb princess to speak. H343
- Princess to marry man who can make her speak to him in all watches of the night. H343.0.1
- Dumb princess brought to speak by shepherd who insults her. H343.1
- Silent princess gives right answer when talking monkey is given wrong one by suitor-prince. H343.2