Motifs
The narrative atoms
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194 motifs match “sword” — showing the first 100; narrow the words for the rest · back to the chapters
- God represented with lightning flashes as sword. A137.14.4
- God's sword. A157.5
- God makes sword drop from assailant's hands. A185.2.3
- Giant sword of culture hero. A523.1
- Gate of heaven guarded by clap of thunder and mysterious sword. A661.0.1.1
- Spring from striking earth with sword. A941.3
- Hills from hero's striking (earth) with sword. A962.7
- Monster fettered with sword just out of reach. If he reaches it he will free himself. A1074.1
- Fettered monster's vain attempt to reach sword with man's help. Could he reach it he would escape. A1074.2
- Lightning from flashing sword. A1141.2
- Why Saora wave axes and swords and shout while dancing. A1689.4
- Hawk's tail cut in two by sword as he is being transformed. Cause of his forked tail. (Cf. A2378.5.2.) A2216.5
- Transformation: man to sword-fish. D179.5
- Transformation: sword to wood. D473.1
- Sword large or small at will. (Cf. D1081.) D631.3.3
- Disenchantment and transformation by means of a magic sword. D771.8
- Magic sword received from dwarf in dream. D812.12.1
- Magic sword received from Lady of Lake. (Cf. D878.1.) D813.1.1
- Magic sword returned to lake whence it was received. Taken back by lake spirit. (Excalibur). (Cf. D813.1.1.) D878.1
- Magic sword thrown into lake by dying hero. D878.2
- Magic sword. D1081
- Sword of magic origin. D1081.1
- Sword turns upon owner when untruth is uttered. (Cf. D1081.) D1316.11
- Magic sword gives warning. (Cf. 1081.) D1317.6
- Sword bursts in son's hand when he is about to kill his father. D1317.6.1
- Magic sword gives weakness. (Cf. D1081.) D1336.1
- Magic sword gives invulnerability. (Cf. D1081.) D1344.11
- Magic sword gives immortality. (Cf. D1081.) D1346.9
- Magic sword renders invisible. (Cf. D1081.) D1361.18
- Sword causes magic sleep. (Cf. D1081.) D1364.27
- Garment proof against all but man's own sword. D1381.3.1
- Magic fly-whisk stops sword-thrusts. (Cf. D1287.) D1381.13
- Magic sword protects woman from fairy lover in husband's absence. (Cf. D1081, F301.) D1386.1
- Sword puts to flight five evil passions. (Cf. D1081.) D1389.14
- Magic sword conquers enemy. (Cf. D1081, D1601.4.) D1400.1.4.1
- Sacred sword of saint repulses army of heretics. D1400.1.4.1.1
- Magic sword kills man. (Cf. D1081.) D1402.7.1
- Magic sword slays a man daily. D1402.7.1.1
- Magic sword always inflicts mortal wounds. D1402.7.1.2
- Stick, become a sword, flies through air to kill ferocious animal-guardians of extraordinary lotus. (Cf. D1094, D1254.) D1402.10.1
- Magic hand causes sword to stick to it. (Cf. D996.) D1413.12
- Magic scabbard causes sword to stick to it. (Cf. D1101.5.) D1413.25
- Magic wand breaks enemy's sword. (Cf. D1254.1.) D1414.1
- Magic writings on sword render it harmless. (Cf. D1266.1.) D1414.2
- Magic song dulls enemy's sword. (Cf. D1275.) D1414.4
- Magic sword (rubbed) summons genie. (Cf. D1081.) D1421.1.8
- Magic sword cures disease. (Cf. D1081.) D1500.1.17.1
- Wounds caused by sword can only be healed by a certain stone. D1503.14.1
- Magic transportation by sword. (Cf. D1081.) D1520.8.1
- Magic sword gives power of flying. (Cf. D1081.) D1531.3
- Magic sword carries person through air. (Cf. D1081.) D1532.12
- Magic sword produces wind. (Cf. D1081.) D1543.4
- Rock beaten by sword provides water. (Cf. D930.) D1549.5.1
- Magic sword cuts stone and fells trees. (Cf. D1081.) D1564.6
- Magic weapon (sword, axe) cuts hair (on water, in wind). D1564.7
- Magic sword causes fire and smoke. (Cf. D1081.) D1566.1.3
- Automatic sword. (Cf. D1081, D1400.1.4.) D1601.4.1
- Stick turns into automatic magic sword. (Cf. D1081.) D1601.5.1
- Speaking sword. (Cf. D1081.) D1610.9.1
- Sword shrieks when it feels the bone. D1610.9.1.1
- Incandescent sword. (Cf. D1081, D1645.8.4.) D1645.4
- Magic flaming sword. (Cf. D1081, D1645.4.) D1645.8.4
- Apple (or ball) containing man's soul can be split only by man's own sword. (Cf. D981.1.) D1651.10
- Monkey cut in two by magic sword becomes two monkeys. (Cf. D1081.) D1652.9
- Infallible sword. (Cf. D1081.) D1653.1.1
- Sword causes a man's death every time it is drawn. D1653.1.1.1
- Sword can be moved only by right person. (Cf. D1081.) D1654.4.1
- Sword can only be used by strong hero. D1654.4.1.1
- Sword leaves no trace of blow behind it. (Cf. D1081, D1564.7, F833.) D1666
- Sword that cannot be magically dulled. (Cf. D2086.1.) D1694
- Sign of the cross made over sword (knife) endows it with magic powers. D1766.6.2
- Magic sight by looking at polished sword-blade. D1821.3.7.4
- St. Cecilia withstands three blows of beheading sword and lives three days after. D1840.1.3
- Sword made magically helpless. D2072.0.1
- Sword magically dulled. D2086.1
- Execution sword turned to wood. D2086.1.1
- Saint causes fiery sword to come between hostile king and queen. D2196
- Resuscitation by polishing sword that contains dead man's life. E142
- Resuscitation of decapitated princess by hero by imitating ogre's actions of night before: passing sword three times up and down her throat. E149.2
- Man kept alive by consecrated sword. (Cf. D1081, E765.3.0.1.) E163
- Sword received from summoned dead father. E373.2
- Father summoned to get his sword. E387.2.1
- Wild hunt heralded by clash of swords. E501.13.1.3
- Soul in sword. E711.10
- Life token: sword rusts. E761.4.7
- Sword bridge to otherworld. F152.1.6
- Fairy smith gives knight a magic sword. F343.3
- Fairy gives person magic sword. F343.10.1
- Priest bans spirit with sword. (Cf. D1081.) F405.1
- Demon occupies (speaks from) lance (sword). F408.1
- Mountain-man carries shears at side like sword. F460.1.3
- Mountain-spirit teaches hero swordsmanship. F460.4.2.3
- Giant steals from man (fish, sheep, sword). F531.6.7.2.1
- Thumbling carries needle as sword. F535.1.1.12
- Strong hero tests weapons. Breaks first swords. F611.3.3
- Hero tests sword by cutting steer in two. F611.3.3.1
- Strong man cleaves horse and rider in two with sword. F628.2.10
- Strong man's mighty spear-cast (sword blow). F628.4
- Strong man plunges sword into stone. F628.4.1
- Skillful marksman throws swords and scabbards so that swords are sheathed in air. F661.7.2