Motifs
The narrative atoms
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414 motifs match “wild” — showing the first 100; narrow the words for the rest · back to the chapters
- Wild beasts as messengers of the gods. A165.2.1.1
- Goddess of fertility of wild forest plants. A431.1.2
- God (goddess) of wild animals. A443
- God of wild beasts. A443.1
- God of wild fowls. A443.2
- Milky Way is the Wild Hunt. A778.1.1
- Why the wild boar is hunted by man for food: once a faithless wife killed by her husband. A1422.3
- Origin of wild boar. A1871.1
- Origin of wild and domestic buffalo. A1878.1
- Wildcat's (Lynx's) face mashed in. (Cf. A2230.1.) A2213.2.1
- Why tiger does not attack wild boar until latter is old: result of duel. A2257.1
- Wild animals lose their ferocity through fear of Behemoth. A2294
- How wildcat got his mashed face. (Cf. A2213.2.1.) A2330.1
- Why wild duck has red eyes. Dances for trickster. A2332.5.7
- Why there are wild turkeys in a certain Pueblo town. A2434.3.2
- Why wildcats come and eat chickens. A2435.3.15
- Wild-goose's flight. A2442.2.7
- Former friendship between domestic and wild animals. A2493.0.1
- Enmity between hyena and wildcat. A2494.3.5
- Enmity between jackal and wild hen. A2494.5.1
- Wild animals lose their ferocity. A2531.0.1
- Why wild pigs ravage rice-fields. A2545.5
- Origin of wild morning glory. A2665
- Why no one can find flower of wild fig. A2791.4
- Devastating wild animals. B16.2
- Prophetic wild beasts. B142
- Speaking beast – wild. B211.2
- Wild man as king of animals. B240.3
- Wild animals as saint's disciples. B251.2.7
- Wild beast seeks protection of saint against hunters. B251.4.1.1
- Tame elephant not accepted by wild brethren. B261.1.1
- War between domestic and wild animals. B262
- Wolves and wild pigs condemned to death in lion's court for killing and eating sheep. B275.1.3.2
- The cat as vixen's husband. Frightens the other wild animals invited by the vixen. (Cf. K2324.) B281.9.1
- Wild beast as messenger. B291.3
- Wild oxen plow for man. B292.4.1
- Grateful hyena leads lost hermit from wilderness as reward for his help. B380.1
- Helpful wild beasts. B430
- Helpful wild beasts – felidae. B431
- Helpful wild beasts – mustelidae. B433
- Helpful wild beasts – canidae and other carnivora. B435
- Helpful wild beasts – rodentia. B437
- Helpful wild beasts – primata. B441
- Helpful wild beasts – ungulata. B443
- Helpful wild hog (boar). B443.5
- Helpful wild ox. B443.7
- Helpful wild beasts – miscellaneous. B449
- Helpful wild goose. B469.3.1
- Helpful wild duck. B469.4.1
- Hero contests with demons, using fighting animals: cock, goat, bull, horse, wild bull, peacock. B524.1.11
- Saint carried by wild oxen. B557.2
- Wild animals yoked by saint to his plough. B558.6
- Jackal leads lost men out of wilderness. B563.4.1.2
- Wild leopards guide Jesus and the Holy Family through wilderness in flight to Egypt. B563.5
- Wild animals kept as dogs. B575.1
- Wild animal miraculously tamed. B771
- Wild animal will not harm chaste woman. B771.0.1
- Wild animal will not attack royal person. B771.3
- Wild animal performs for king. B771.5
- Wild animals herded. B845
- Wild pigs kept by demigod as if domesticated. B845.1
- Giant wild beasts. B871.2
- Tabu: tiger and lion after having killed a man not to touch certain animals: cow, buffalo, pig, deer, wild goat. C549.1
- Tabu: going into wild boar's haunt. C619.2
- Transformation: wild man to normal. D92
- Transformation: man to wild beast (mammal). D110
- Transformation: man to feline animal (wild). D112
- Transformation: man to canine animal (wild). D113
- Transformation: man to ungulate (wild). D114
- Transformation: man to bovine animal (wild). D114.1
- Transformation: man to swine (wild). D114.3
- Transformation: man to wild goat. D114.4
- Transformation: man to equine animal (wild). D115
- Transformation: man to wild animal – mustelidae. D124
- Transformation: wild beast (mammal) to person. D310
- Transformation: ungulate animal (wild) to person. D314
- Transformation: bovine animal (wild) to person. D314.1
- Transformation: mammal (wild) to another animal. D411
- Transformation: domestic to wild animal. D412.0.1
- Transformation: mammal (wild) to object. D421
- Magic object received from wild man. D812.9
- Magic circle protects from wild animals. D1381.11.1
- Magic letters (amulets) guard against attack by wild animals or men. (Cf. D1266.1.) D1381.16
- Saint's bachall subdues wild animals. (Cf. D1277, V220.) D1442.3
- Magic staff thrown causes wild animals to stand still. (Cf. D1254.) D1442.4
- Magic object protects against wild animals. D1447
- Charm protects against wild animals. (Cf. D1273.) D1447.1
- Magic garment protects against wild animals. (Cf. D1052.) D1447.2
- Magic wisdom possessed by wild man. (Cf. F567.) D1719.2
- Magic turned against the makers, so that they are bewildered and kill themselves. D1783.5
- Wild boar reprimanded about its maraudings by saint. The command is obeyed. D2156.4
- Ghost visible only to wild fowls. E421.1.6
- Revenant as wild animal. E423.2
- The Wild Hunt. (Cf. F282.) (Die Wilde Jagd, Das Wütende Heer, Odinsjæger, Chasse Fantastique.) A ghostly hunter and his rout continue the chase. E501
- Leader of the Wild Hunt. E501.1
- King as wild huntsman. (Cf. E501.1.7.) E501.1.1
- Nobleman as wild huntsman. E501.1.2
- Rich man as wild huntsman. E501.1.3
- Forester as wild huntsman. E501.1.4
- Freemason as wild huntsman. E501.1.5