Motifs
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144 motifs match “wizard” — showing the first 100; narrow the words for the rest · back to the chapters
- Magician of the gods. A165.8
- Culture hero as magician (drai). A527.3
- Wolf from man transformed by magician. (Cf. A1710.) A1833.2
- Blood from wizard becomes red grain of cedar. Bleeding head of wizard who tries to kill the sun placed on top of a tree. (Cf. A2755.1.) A2731.3
- Why agar-tree has magic properties. A transformed magician. A2731.4
- Animal as magician. (Cf. B154.) B191
- Ox-demon as magician. B191.2
- Tiger as magician. B191.3
- Bird as magician. B191.6
- Serpent as magician. B191.7
- Transformation: magician to paddy-bird. D169.2
- Magician fights as dragon. D199.2.1
- Water in river transformed to copper by magician. D478.9
- Transformation contest between magicians. D615.1
- Transformation by magician. D683
- Magic object received from witch or wizard. D812.6
- Magic objects gifts of magician. D812.13
- Magic object received from magician. D818.1
- Charm sung over flesh chewed by wizard has magic power. D1273.0.3
- Mountain opens and lets ship on wheels out, permitting magician's escape. D1552.4
- Magician. (Cf. D1721.) D1711
- Magician's apprentice. D1711.0.1
- Magician keeps magic power in tumor in back. D1711.0.2
- Means of becoming magician. D1711.0.3
- Biblical worthy as magician. D1711.1
- Solomon as master of magicians. D1711.1.1
- Esau as magician. D1711.1.2
- Baalam as master of magicians. D1711.1.3
- Virgil as magician. D1711.2
- Sun as magician. D1711.3
- Druid as magician. D1711.4
- Fairy as magician. (Cf. F234.0.2.) D1711.5
- God or demigod as magician. D1711.6
- Odin as magician. D1711.6.1
- Aesculapius as magician. D1711.6.2
- King as magician. D1711.7
- Pharaoh as magician. D1711.7.1
- Strong man as magician. D1711.8
- Dark-haired people (with bowed nose) as magicians. D1711.9
- People of certain place as magicians. D1711.10
- Finns as magicians. D1711.10.1
- People of Gestrikland (Sweden) as magicians. D1711.10.2
- Egyptians as magicians. D1711.10.3
- People of Palmyra as magicians. D1711.10.4
- Amonites as magicians. D1711.10.5
- Amalekites as magicians. D1711.10.6
- Family of magicians. D1711.11
- Baalam's family as magicians. D1711.11.1
- People who come on ship with sickness accused as magicians. D1711.12
- Astrologer-magician. D1712.0.1
- Magic contest, magician and giant: magician would make a dog's tail crooked, the giant would straighten it – and so on, ad infinitum. D1719.1.3
- Magic power only when magician's feet touch ground. D1719.10.1
- Magic power from magician. D1721
- Magic power from donning magician's clothes. (Cf. D1052.) D1721.0.1
- Magic power obtained secretly from magician's friends. D1721.0.2
- Magic power acquired by eating fish which have eaten dead magician's flesh. D1721.2
- Magician blows magic into disciples' ears. D1721.3
- Disciples drink magician's urine. D1721.4
- Magician's disciples eat magic iron. D1721.5
- Magician's disciples acquire magic powers by study. D1721.6
- Power over monster (wizard, king) obtained by reversing orders. Hero does exact opposite of the command. D1783.4
- Magic knowledge of magician. (Cf. D1711, D1814.1.) D1810.0.2
- Magician rebukes secret usury. D1810.0.2.1
- Magic knowledge learned from magician teacher. D1810.4
- Advice from magician (fortune-teller, etc.). (Cf. D1711, D1810.0.2, D1817.) D1814.1
- Wizard shows man likeness of cock which will win fight. D1814.1.1
- Witch (wizard) reveals name of thief. D1817.0.1.1
- Wizard tells location of stolen property. D1817.0.1.2
- Wizard compels thief to return stolen property. D1817.0.1.3
- Wizard compels thief to deliver stolen property in person to the owner. D1817.0.1.3.1
- Wizard shows form or shadow or picture of thief. (Cf. D1323.1, D1821.3.7.1.) D1817.0.1.4
- Wizard detects thieves by placing leaf from Bible under doorstep. The guilty ones stumble over doorstep. D1817.0.1.5
- Wizard detects thief by trance. D1817.0.1.6
- Wizard gives man the illusion that he has been away twenty (forty) years. D2012.2
- Magician makes people lift garments to avoid wetting in imaginary river. D2031.1
- Magician appears as swineherd, dwarf, and giant in order to seduce queen and scorns her later in the same shapes. D2031.4.2
- Magician appears as beggar or old man in order to free prisoners. D2031.4.3
- Man magically made to believe himself bishop, archbishop, and pope. When he continues to refuse payment to the magician, the latter shows him the reality. D2031.5
- Magician shoots an arrow of each finger against enemy. D2091.14
- Storm at death of wizard. Devil comes for him. (Cf. D2141.0.3.) D2141.0.4
- Storm calmed by wizard (druid). (Cf. D2141.1.) D2141.0.8.1
- Magician (witch) controls winds. D2142.0.1
- Wizard sells charm to raise rainstorm to enable eloping couple to escape pursuers. D2143.1.10
- Contest of heat and cold. Magicians contest with each other in producing heat or cold that will overcome the other. D2144.2
- Magician able to cast mountains upon enemies. (Cf. D1711.) D2152.2
- Magician opens his eyes and forest burns for twenty-four miles in front of him. D2158.1.4
- Magician carries woman in glass coffin. She comes out at his will. D2185
- Resuscitation by magician. (Cf. D1711.) E121.7
- Magician who has sold his soul to the devil hires his servant to bury him properly: the coffin bursts. (Cf. E261.2.1.) E411.9
- Heads of slain people in magician's house advises hero. E545.21
- Dwarf as magician. F451.3.3
- Giants as magicians. F531.6.5
- Magician carries mistress with him in his body. She in turn has paramour in hers. F1034.2
- Familiar's abode is magician's cellar. G225.0.5
- Familiar's abode is hearth of magician. G225.0.5.1
- Magician's familiar a pig. G225.7.1
- Magician's familiar a viper. G225.7.2
- Fire burns up and crackles when wizard passes fireplace. G229.8
- Witches boil cauldron of wizardry (cook dog). G249.5
- Magician recovers lost object with devil's help. G303.22.2