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Motifs — first 20 of 100
- Meander-pursuit. (Cf. A901.) – A fugitive's doublings cause a river's windings. A931
- Animal blessed for helping holy fugitive. (Cf. A2231.7.1.) A2221.5
- Animal cursed for betraying holy fugitive. (Cf. A2221.5.) A2231.7.1
- Animal cursed for refusing to carry holy fugitive across stream. (Cf. A2371.2.1.) A2231.7.2
- Plant blessed for helping holy fugitive. A2711.3
- Plant cursed for betraying holy fugitive. A2721.4
- Spider-web over hole saves fugitive. (Cf. A2221.5.) B523.1
- Transformation flight. Fugitives transforms themselves in order to escape detection by the pursuer. D671
- Fugitive transforms self to stone. Thrown to safety by pursuer. D671.0.1
- Fugitive transformed by helper to escape detection. D671.0.2
- Obstacle flight. Fugitives throw objects behind them which magically become obstacles in pursuer's path. D672
- Reversed obstacle flight. Magic obstacles raised in front of fugitive. D673
- Saint's spittle protects fugitive from attack. (Cf. D1001.) D1381.2
- Magic object helps fugitive. D1393
- Tree opens and conceals fugitive. (Cf. D950.) D1393.1
- Magic object maintains quiet so that fugitive may escape. D1393.2
- Tree points way to fugitive but misdirects enemy. (Cf. D950.) D1393.4
- Magic thorn-tree attacks pursuer and helps fugitive. D1393.5
- Magic hair stretches after fugitive. (Cf. D991.) D1436
- Cave opens and hides fugitives. D1552.5
Tale types