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Motifs — first 20 of 22
- Blood from wizard becomes red grain of cedar. Bleeding head of wizard who tries to kill the sun placed on top of a tree. (Cf. A2755.1.) A2731.3
- Magic object received from witch or wizard. D812.6
- Charm sung over flesh chewed by wizard has magic power. D1273.0.3
- Power over monster (wizard, king) obtained by reversing orders. Hero does exact opposite of the command. D1783.4
- Wizard shows man likeness of cock which will win fight. D1814.1.1
- Witch (wizard) reveals name of thief. D1817.0.1.1
- Wizard tells location of stolen property. D1817.0.1.2
- Wizard compels thief to return stolen property. D1817.0.1.3
- Wizard compels thief to deliver stolen property in person to the owner. D1817.0.1.3.1
- Wizard shows form or shadow or picture of thief. (Cf. D1323.1, D1821.3.7.1.) D1817.0.1.4
- Wizard detects thieves by placing leaf from Bible under doorstep. The guilty ones stumble over doorstep. D1817.0.1.5
- Wizard detects thief by trance. D1817.0.1.6
- Wizard gives man the illusion that he has been away twenty (forty) years. D2012.2
- Storm at death of wizard. Devil comes for him. (Cf. D2141.0.3.) D2141.0.4
- Storm calmed by wizard (druid). (Cf. D2141.1.) D2141.0.8.1
- Wizard sells charm to raise rainstorm to enable eloping couple to escape pursuers. D2143.1.10
- Fire burns up and crackles when wizard passes fireplace. G229.8
- Witches boil cauldron of wizardry (cook dog). G249.5
- Quest to bring Soma (a wizard woman) from across the seven seas to a wedding. H1285.1
- Wizard (druid) burned, saint saved in test of power of Christianity. H1573.3.4