ATU 613
The Two Travelers
Aarne–Thompson–Uther tale-type index · Tales Of Magic · The full type description is not served here; the number and name are the classification facts.
Motifs the recorded variants carry
- Magic water restores sight. (Cf. D1242.1.) 648 variants
- Night spent in tree. Hero goes into tree to spend the night. 648 variants
- Princess given to man who can heal her. 648 variants
- Tasks performed by means of secrets overheard from tree. 648 variants
- Wager that falsehood is better than truth. Left to unjust umpire, so that falsehood wins. 648 variants
- Foolish attempt of second man to overhear secrets (from animals, demons etc.). He is punished. 648 variants
- Unjust umpire decides a religious dispute. His confederate thus wins an absurd wager. 324 variants
- Wager to win or lose according to whether jackal howls or ass brays before game is finished. 324 variants
- Princess's secret sickness from breaking tabu. (Cf. C55.) 216 variants
- Magic sickness because girl has thrown away her consecrated wafer. (Cf. C55, C940.1.) 216 variants
- Treasure magically discovered. 216 variants
- Dry spring restored by removal of certain stone. 216 variants
- Task: raising a buried treasure. 216 variants
- Task: causing dry spring to flow again. 216 variants
- Eyes exchanged for food. A starving man lets himself be blinded in return for food. 216 variants
- Eyes wagered. 216 variants
- Remedy for lack of water in certain place overheard in conversation of animals (demons). 216 variants
- Mutilation: putting out eyes. 216 variants
- Princess sick because toad has swallowed her consecrated wafer. 216 variants
- Animals perform offices of church. 162 variants
- Ogre's secret overheard from tree. 162 variants
- Secrets of animals (demons) accidentally overheard from tree (bridge) hiding place. 162 variants
- Secret remedy overheard in conversation of animals (witches). 162 variants