The constellation
D1273 Magic formula (charm)
A constellation is one motif’s neighborhood in the record — the story-shapes filed around it, the tale types that carry it, and the texts where it is witnessed, every line a receipted link. Click a motif to travel. Click a text to read it. The entry · wander
● motif
● tale type
● on the shelf
● attested
The same sky, in words
filed under
- Miscellaneous magic objects · D1250 entry
beneath it
- Charm written in blood has magic power. (Cf. D1003.) · D1273.0.1 entry
- Magic spells mixed with Christian prayers · D1273.0.2 entry
- Charm sung over flesh chewed by wizard has magic power · D1273.0.3 entry
- Charm chanted standing on one foot with one eye shut, etc · D1273.0.4 entry
- Charm containing name of God · D1273.0.5 entry
- Magic numbers. (Cf. Z71.) · D1273.1 entry
- Magic secret · D1273.2 entry
- Bible texts as magic spells · D1273.3 entry
- Magic measurement (height of Christ) · D1273.4 entry
- Magic oath · D1273.5 entry
- Magic alphabet · D1273.6 entry
keeps company
- Transformation to escape from captivity · D642.1 entry
- Land of the dead · E481 entry
- Dead oppose return of living from land of the dead. (Cf. F93.1.1.) · F105 entry
- Descent to lower world of dead (Hell, Hades) · F81 entry
- River entrance to lower world · F93.1 entry
- Dead place net across river to prevent living man from returning to earth. (Cf. F105.) · F93.1.1 entry
- Quest to lower world for lost words · H1276 entry
- Quest for unknown magic words. Hero seeks them on the heads of swallows, the necks of swans, the backs of geese, and the tongues of reindeer · H1382.1 entry
- Tabu: drinking · C250 entry
- Boat made by magic · D1121.0.1 entry
cross-ref
- Charm gives magic wisdom. (Cf. D1273.) · D1300.6 entry
- Magic charm gives knowledge. (Cf. D1273.) · D1310.6 entry
- Magic spell gives weakness. (Cf. D1273.) · D1336.8 entry
- Charm gives magic beauty. (Cf. D1273.) · D1337.1.1 entry
- Charm (written) renders invulnerable. (Cf. D1273.) · D1344.4 entry
- Charm which makes inhabitants of city faint-hearted. (Cf. D1273.) · D1351.4 entry
- Love charm (words). (Cf. D1273.) · D1355.18 entry
- Magic spell makes person courageous. (Cf. D1273, D1359.5.) · D1358.2 entry
- Magic formula renders invisible. (Cf. D1273.) · D1361.26 entry
- Sleep-charm. Charm causes magic sleep. (Cf. D1273.) · D1364.22 entry
- Magic spell causes insanity. (Cf. D1273.) · D1367.3 entry
- Spell overcomes all danger. (Cf. D1273.) · D1380.24 entry
- Magic spell causes fortress to revolve, preventing entrance. (Cf. D1273.) · D1381.23 entry
- Charms protect from poison. (Cf. D1273.) · D1383.2 entry
- Charm gives safety on journey. (Cf. D1273.) · D1384.3 entry
- Charms prevent fatigue. (Cf. D1273.) · D1384.4 entry
Thompson cites
- The Kalevala · Rune XVI